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Made in us
Fireknife Shas'el





United States

The Hellguard are a species of xenos that are consumed by their desire for law and order. After encountering Chaos and the Warp thousands of years ago, they began a crusade to extinguish every daemon in the material plane.

Their society is almost utopian, however the Hellguard’s strange thirst for law and order commands that they follow every law to the letter; those that break those laws are punished severely. Those who commit heinous crimes are stripped of their mortal bodies and cast into the warp.

Army rules:
Undying Hatred: When playing against an army that contains models with the Daemon special rule from either Codex: Daemons or Codex: Chaos Space Marines, the Hellguard gain Preferred Enemy against those models. The enemy model(s) also gains Preferred Enemy against the Hellguard.

Wargear
Spoiler:

WEAPONS
Light Lance: The main weapon of the Hellguard, this weapon combines a rapid firing energy weapon with a halberd type weapon, allowing the Hellguard soldiers the ability to react rapidly to different situations with ease.
Light Lances are Power Lances that may also use the following profile in the shooting phase:
R:18” S:4 AP:5 Type: Assault 2

Heavy Light Lance: A much larger Light Lance mounted on the Ortos war beast, it can unleash a blast of white energy or focus the energy into beams of piercing light.
Heavy Light Lances are shooting weapons with the following profiles:
R:36” S:7 AP:3 Type: Heavy 2
R:36” S:6 AP:3 Type: Heavy 1, Large Blast

Seraphsword: The Seraphsword is used by the elite of the Hellguard. It can cut through all but the thickest armor with ease.
The Seraphsword is a power sword.

Animus Sword: Animus Swords are gifted to the High Guard of the Hellguard, the Praetorians. These weapons burn with such intensity that only the most well-trained can use them, as they melt through armor and flesh with unparalleled ease.
The Animus Sword uses the following profile:
R:- S:User AP:2 Type: Melee, Two-Handed, Armorbane, Fleshbane

Angelic Blade: Symbols of their status, they are wielded only by the Archangels. They are shining blades of pure light, able to cut through even the fabric of reality if the wielder wishes to. Angelic Blades are made to the specification of those who earn them, and can vary from heavy two-handed swords to axes, and incorporates a powerful, albeit short-ranged shooting attack.
R:8” S:6 AP:2 Type: Pistol
A model with an Angelic Blade may choose one of the following forms and profiles for the blade before deployment:
Greatsword: R:- S:+1 AP:2 Type: Melee, Two-Handed
Axe: R:- S:+2 AP:1 Type: Melee, Unwieldy
Longsword: R:- S:User AP:2 Type: Melee

Soulshield: The Soulshield acts as a focus point for the Hellguard wielding it, allowing them to better channel their protective energies.
The Soulshield increases a models invulnerable save by 1 (6+ would become 5+, etc).

Hellhammer:The Hellhammer is a massive Warhammer. Though its weight slows the wielder down, getting hit by this weapon can obliterate your soul.
The Hellhammer uses the following profile:
R:- S:x2 AP:2 Type: Melee, Unwieldy

Spiritglaive: Another variant of the Light Lance, that incorporates a more powerful energy weapon.
The Spiritglaive is a power lance that also has the following profile:
R:18” S:4 AP:4 Type: Assault 3

Sword of Light: The Sword of Light is a giant blade, longer than a man is tall. The blade is shrouded in undying flame, wielded only by the mightiest, for only they have the power to lift the blade.
The Sword of Light uses the following profile:
R:- S:+2 AP:1 Type: Melee, Soul Blaze, Shred

Deus Cannon: The Deus, or God, Cannon was originally designed to be used against the forces of Chaos thousands of years ago, but its use became more widespread after encountering the Tyranid swarm. Due to its unearthly nature, the Hive Mind has not yet been able to adapt to this weapon.
The Deus Cannon uses the following profile:
R:24” S:6 AP:2 Type: Salvo 2/4, Blast

ARMOR
Armor of the Guard – 4+ armor save and 6+ invulnerable save.
Armor of the Champion – 3+ armor save and 5+ Invulnerable save.
Armor of the High Guard – 2+ armor save and 4+ invulnerable save.
Armor of the Archangel – 2+ armor save and 4+ invulnerable save.
Armor of Redemption – 2+ Armor save and 5+ invulnerable save.
Raiment of the Ortos – 3+ Armor save and 5+ invulnerable save.

HQ:

Archangel ----------------- 215 points
Spoiler:
WS7 BS7 S4 T4 W3 I6 A4 Ld10 Sv2+
Unit Type: Jump Infantry (character)
Composition: 1 Archangel
Wargear:
- Angelic Blade
- Armor of the Archangel
Special Rules:
- Zealot
- Crusader
- Independent Character

An Archangel may also take a Soulshield for 15 points.


The Redemptor ----------------- 345 points
Spoiler:
WS10 BS10 S6 T6 W5 I10 A5 Ld10 Sv2+
Unit Type: Flying Monstrous Creature
Composition: 1 Redemptor
Wargear:
- Sword of Light
- Armor of Redemption
Special Rules:
- Zealot
- Crusader
- Fleet
- Adamantium Will
- Eternal Warrior


Troops:
Hellguard Soldier ----------------- 75 points
Spoiler:
WS4 BS4 S3 T3 W1 I4 A1 Ld9 Sv4+
Unit Type: Jump Infantry
Composition: 5 Hellguard Soldiers
Wargear:
- Light lance
- Armor of the Guard
Special Rules:
- Stubborn
- Crusader

Options:
- May add up to five additional Hellguard Soldiers to the squad - 15 points per model.
- One Hellguard Soldier per five may replace his Light Lance with one of the following options:
Seraphsword and Soulshield – 5 points
Spiritglaive – 5 points
Hellhammer – 15 points




Elites:
Hellguard Champion ----------------- 63 points
Spoiler:
WS5 BS5 S3 T3 W1 I5 A2 Ld10 Sv3+
Unit Type: Jump Infantry
Composition: 3 Hellguard Champions
Wargear:
- Light Lance
- Armor of the Champion
Special Rules:
- Stubborn
- Crusader

Options:
The unit may add up to two more Hellguard Champions - 21 points per model
- Two Hellguard Champions may replace their Light Lances with one of the following options:
Seraphsword and Soulshield – 5 points
Spiritglaive – 5 points
Hellhammer – 15 points
Deus Cannon – 25 points



Fast Attack
Hellguard Ortos ----------------- 145 points
Spoiler:
The Hellguard use various war beast in their battles against hell spawn, but none as often as the Ortos. A massive, gryphon-like beast, the Ortos is fast, resilient, and deadly.
WS5 BS4 S6 T6 W3 I5 A3 Ld10 Sv3+
Unit Type: Flying Monstrous Creature
Composition: 1 Hellguard Ortos
Wargear:
- Heavy Light Lance
- Raiment of the Ortos
Special Rules:
- Stubborn
- Crusader



Heavy Support
Hellguard Praetorian ----------------- 105 points
Spoiler:
WS6 BS5 S4 T4 W1 I5 A2 Ld10 Sv2+
Unit Type: Jump Infantry
Composition: 3 Hellguard Praetorians
Wargear:
- Spiritglaive
- Armor of the High Guard
Special Rules:
- Stubborn
- Crusader

Options:
The unit may add up to two more Hellguard Praetorians - 35 points per model
- Any Hellguard Praetorian may replace their Spiritglaive with one of the following options:
Seraphsword and Soulshield – 5 points
Hellhammer – 15 points
Deus Cannon – 20 points
Animus Sword – 25 points




Thoughts? It is a very elite army, mainly geared towards slaughtering other elites, but horde armies are much harder for this army to deal with than, say, SM or GK.

This message was edited 6 times. Last update was at 2014/01/10 22:22:38


 
   
Made in vn
Implacable Skitarii




Somewhere...

An interesting minidex. However, I think you should finish the fluff first. What are they ? Xenos or Imperials ? What are their purposes ?

And from the gameplay perspective, I'm afraid I cannot say much, since they are unfinished, however I've seen problems here, allow me to address them:

- There are simply too many AP1, 2 and 3. I'm not against this, but why not equipping troops with weapons with worse AP, and then allowing them to buy the better ? This allows units to be cheaper, and easily to amass.

- What are the ranges of Heavy Light Lance, Spiritglaive and Lucis Cannon ? I can't find them anywhere. Also, the entry of Hellguard Champions doesn't say that they have Light Lance. Must be a typing error

- The Lucis Canon seems...odd. On one it has AP1, but on the other hand only S5. The AP1 only affects vehicles, since AP2 pretty much ignores all Armour Saves. I would bring up the S and lower the AP, and add more options.

- No unit has Assault grenades. Is this intentional ?

- You should put all wargears together in a separate entry (It is easier to read )

Your army seems to be highly mobile and durable, but struggle against horde and vehicles at range.

Overall this is really good. Can't wait to see more

   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

The first thing that jumps to mind is that the Redemptor seems undercosted. Increase its value by a bit.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Courageous Silver Helm



Rochester, NY

This is actually freaking cool. I like the whole elitist concept, it will get crushed by hordes though.

One concern is the archangel is heavily undercosted, he should be at least 210 for all that he can do, he has zealot also which confers to any squad he joins which makes them fearless and have hatred which against non chaos opponents is almost like preferred enemy in first round of close combat.

The redemptor is also undercosted big time as well, he should be at least 270 points, he is a powerhouse for real.

I like everything else, just make sure you add the ranges to those weapons with a shooting profile.

Yeah...it's kinda like that. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

The Ortos, too, seems undercosted.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Fireknife Shas'el





United States

I fixed the points on the Archangel, Redemptor, and Ortos.

- AA is now 215
- R is now 305, also changed him to base S6 and weapon is S+2.
- Ortos is now 135.

The concept for the army is angelic in nature, though not necessarily so; xenos species consumed by law and order, dedicated to fighting daemons. Basically the antithesis of Chaos.
   
Made in us
Courageous Silver Helm



Rochester, NY

Lol the redemptor doesn't need to be that much, you got the right idea though the arch angel is perfect now.

Redemptor maybe 285? He is a FMC with a 2+ and 5++ t6 which is not too bad but has 5 wounds, he has one shooting attack.

If you want a tip don't make the redemptor a character, other wise your opponent will always issue a challenge to hold him up for a round of cc.

Yeah...it's kinda like that. 
   
 
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