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![[Post New]](/s/i/i.gif) 2014/01/08 06:29:24
Subject: 1750 Chaos Space Marines.
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Fresh-Faced New User
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Hey Guys, I have a new list i'm playing round with. Some pointers or things I have over looked would be great.
Chaos Lord 175pts
Terminator Armour
Burning Brand of Skalathrax
MeltaBombs
MoN
Terminators x4 196pts
Power Mauls
Heavy Flamer
MeltaBombs
MoN
CSM x10 205pts
MeltaBombs
Flamer
MeltaGun
MotLW
Rhino
CSM x10 205pts
MeltaBombs
Flamer
MeltaGun
MotLW
Rhino
CSM x10 210pts
Powerfist
x2 Flamers
MotLW
Rhino
HellDrake 170pts
Baleflamer
Fire Raptor Gunship 210pts
Independent Turret-mounted Reaper Battery
Land Raider 230pts
Vindicator 120pts
And I have 29pts felt over that I don't really know where to put?
Thanks for the help.
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![[Post New]](/s/i/i.gif) 2014/01/08 07:17:44
Subject: 1750 Chaos Space Marines.
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Painlord Titan Princeps of Slaanesh
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Why are you mixing flamers & meltas? And where did you find this fire raptor gunship?
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![[Post New]](/s/i/i.gif) 2014/01/08 07:55:46
Subject: Re:1750 Chaos Space Marines.
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Fresh-Faced New User
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Filch,
Like the idea of the unit being able to handle anything for a turn or so if it need to, before i can get support to it.
The Fire Raptor, Find the link below.
http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space_Marine_Aircraft/FIRE_RAPTOR_GUNSHIP.html
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This message was edited 1 time. Last update was at 2014/01/08 07:56:30
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![[Post New]](/s/i/i.gif) 2014/01/08 08:40:14
Subject: 1750 Chaos Space Marines.
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Pulsating Possessed Space Marine of Slaanesh
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I think you should turn your flamers in the two CSM squads into meltaguns. Remaining 20 points could be spent on two combi-flamers for your rhinos. That way you have more reliable short ranged AT, and still flamer capability.
The Fire raptor looks cool, and pretty hard hitting.  Two AV12 fliers should be pretty tough to deal with for an opponent. And you have the Land Raider as well.
Curious: what are you mostly facing since you went with power mauls on your terminators?
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![[Post New]](/s/i/i.gif) 2014/01/08 08:48:15
Subject: Re:1750 Chaos Space Marines.
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Been Around the Block
Stockholm
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If you are going MoN then I would consider switching the Lord and Terminators for a MoN Lord on Bike with accompanying bikes.
If you want to go for Terminators I would seriously consider going with MoT and get a MoT 2++/3++ Lord (Termi Armour, MoT, Sigill of Corruption).
In my opinion the Melta/Flamer combo isn't all that bad, but redundancy in a group is always good (in your case you have MBs to help your Meltagunner to tickle the tanks). I also like the idea of the squad that drives up close to have the flamer for overwatch and to grill the infantry protecting the tanks!
Just some ideas and pointers!
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Chaos: 6000pts
Death Korps of Krieg: 2500pts
Starting up a paintblog to keep track of my different hobby projects!
http://www.dakkadakka.com/dakkaforum/posts/list/605993.page |
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![[Post New]](/s/i/i.gif) 2014/01/08 09:06:10
Subject: 1750 Chaos Space Marines.
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Dark Angels Neophyte Undergoing Surgeries
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First, why so many flamers/meltaguns? I personally don't play Chaos but the guns should be the same as the DA ones right? Meltaguns are good, but only at short range. Same thing go for the Flamers.
Next, how are you gonna field these guys? Are you gonna attach the CSM Lord to any squad? (And if the answer isn't no, you just gave away 2-3 VP: one for Slay The Warlord, another for First Blood (probably), and finally for killing a unit.) Are you gonna put him with the Terminators? (Good idea to, especially because it means they can all jump into your Land Raider.)
You spent quite a bit on Troops. Good for scoring, but aren't you gonna take some Chaos God troops? (e.g. Khorne Berzerkers, Rubric Marines, etc.) Your CSM Lord has a MoN, why not take some Plague Marines? FNP, T5 are pretty good. Although they are very pricey.
Just some stuff to think about.
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This message was edited 1 time. Last update was at 2014/01/08 09:06:32
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![[Post New]](/s/i/i.gif) 2014/01/09 06:15:44
Subject: Re:1750 Chaos Space Marines.
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Fresh-Faced New User
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Firstly, thanks for all the advice guys.
@Westiebestie, I face Guard/Ork a lot of the time. But the idea behind the power mauls is that build my 4 Termies out of the Centurion, they are the personal guard for my Lord arm with huge Power mauls and Siege Shields.
10 6s AP 4 concussive attacks seem handy to protect my Lord.
Thanks for the idea of the flamers on the Rhinos didn't think of that.
@Elaps, I was considering the MoT. I like the idea of 2++/3++ I will change that out. Thanks
@Dalekslayer96, reason for all the Flamer/meltaguns, I face a lot of hordie arms that tend to run Armour with there troops, Battle Tanks, Killa Kans.
I run the Lord and the termies together in the Land Raider. I tend to rush the Land raider and twos of CSM up the board. I run Iron Warriors, so I have kinda over look the God troops they are costly. Changing my Lord to MoT though, the Thousand son kinda seem like the worst of the God units. I might take another look at them.
Thanks guys.
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![[Post New]](/s/i/i.gif) 2014/01/09 09:27:37
Subject: Re:1750 Chaos Space Marines.
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Been Around the Block
Stockholm
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I would probably go with a mix for the Terminators, maybe 2/3 maces and something else to complement them. But if you are more into the aesthetics then go for it, maces look awesome!
1ksons are maybe not the most played but they are also not the worst imo. From my point of view the Khornflake marines are probably the ones with least value for points for several reasons.
Sons on the other hand are hard to kill, lay down heavy fire and the soulfire(?) is not to be overseen.
Berzerkers don't get to take LR so they have to footslog och go in a Rhino and then they can't charge out. A possibility with the Zerkers tho is to take Huron and infiltrate them in two large groups but i haven't tried that yet.
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Chaos: 6000pts
Death Korps of Krieg: 2500pts
Starting up a paintblog to keep track of my different hobby projects!
http://www.dakkadakka.com/dakkaforum/posts/list/605993.page |
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![[Post New]](/s/i/i.gif) 2014/01/09 10:01:58
Subject: 1750 Chaos Space Marines.
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Frightening Flamer of Tzeentch
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I like this list one thing I would say is I think you need 5 termies before you can take a heavy flamer.
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![[Post New]](/s/i/i.gif) 2014/01/09 12:53:22
Subject: Re:1750 Chaos Space Marines.
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Dark Angels Neophyte Undergoing Surgeries
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Otyrus wrote:Firstly, thanks for all the advice guys.
@Dalekslayer96, reason for all the Flamer/meltaguns, I face a lot of hordie arms that tend to run Armour with there troops, Battle Tanks, Killa Kans.
I run the Lord and the termies together in the Land Raider. I tend to rush the Land raider and twos of CSM up the board. I run Iron Warriors, so I have kinda over look the God troops they are costly. Changing my Lord to MoT though, the Thousand son kinda seem like the worst of the God units. I might take another look at them.
Thanks guys.
Ahhhh... you face lots of "Swarm" armies. Flamers are good then.
Never take MoT. It's kinda pointless. Rubric Marines are pretty kickass against MEQs.
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![[Post New]](/s/i/i.gif) 2014/01/09 13:26:59
Subject: Re:1750 Chaos Space Marines.
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Been Around the Block
Stockholm
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How is Invuln pointless? Sure its situational and very much depends on the what army and setup you face. For example take the 2++/3++ save Lord (MoT) how is that pointless?
Saying something is pointless is kind of ignorant, it all depends on how you chose to play is all I'm saying.
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Chaos: 6000pts
Death Korps of Krieg: 2500pts
Starting up a paintblog to keep track of my different hobby projects!
http://www.dakkadakka.com/dakkaforum/posts/list/605993.page |
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![[Post New]](/s/i/i.gif) 2014/01/09 13:29:19
Subject: 1750 Chaos Space Marines.
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Frightening Flamer of Tzeentch
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Agree. Invulnerable is never pointless! Especially when the dice gods are in your favour, praise be to Tzeentch!
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![[Post New]](/s/i/i.gif) 2014/01/10 00:08:14
Subject: Re:1750 Chaos Space Marines.
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Fresh-Faced New User
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@Elaps Yeah i was thinking about mixing them up with some Chainfist, but it really is for Aesthetics. Ill post some pics once I get them finished.
Im just looking over the Thousand son, Do they have a 3+ Invulnerable? 4+ up for the Aura of Dark glory and then plus on for the MoT?
Huron with infiltrate is very cool. He is a great value Character.
@Dalekslayer96, Yeah I found the best way to deal with 35-50 guardsmen is to grill them to death.
@Opera, Correct, I missed that Heavy flamer. Thanks for that.
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