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2000 pts CSM Typhus list (120 pts remain, HELP!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Oozing Plague Marine Terminator





so I finally broke down and added in Typhus to my Death guard list for a local Tournament. I am aware its pretty General, but hey, if ya can't beat em, join em...
I usually run a Biker Lord instead, but I'm moving into Zombie Land at the moment. Here is the current List. Missing is 120 points. Help me fill!

Typhus- 230

7 Plague Marines, 2 Plasma guns, Melta bombs, Rhino- 238
7 Plague Marines, 2 Plasma guns, Melta bombs, Rhino- 238
28 Plague Zombies- 122
14 Plague Zombies- 62
14 Plague Zombies- 62

5 Spawn, MoN- 180
Heldrake, Baleflamer- 170

2 Oblits, MoN, VotLW- 158
2 Oblits, MoN, VotLW- 158
8 Havocs, 4 Autocannons, VotLW- 162

Aegis Defense Line, Quad-gun

TOTAL 1880

So options are to Drop the Quad for a Comms Relay. I will be Deep Striking Typhus with 2 Oblits most of the time, so that could be helpful.

A Biker Sorcerer with +1 Mastery Level and Aura would cost me 120 even. A Jump Pack Sorcerer with +1 Mastery Level and Aura and Melta bombs costs the same.

I can add an extra Obliterator to one squad, and use remaining points to buff the Havocs and Zombies.

120 points could get me 5 naked Plague Marines to man the Quad-gun, freeing up the Havocs to shoot differently, or 5 Havocs with 3 Missile Launchers.

I also have a Biker Lord, a Foot Lord, Terminators, Raptors, Helbrutes, a Forgefiend and Joe Chaos Space Marines at my disposal.

So any tips/tricks/ideas/suggestions would be great. Right now I'm 0 for 2 in the game.


   
Made in ca
Khorne Veteran Marine with Chain-Axe






I'd maybe avoid the Helbrute and Forgefiend (as much as I love them both) just because they suddenly become the ONE target for all your opponents' AT weaponry and will dissolve in the first turn or two likely before your heldrake shows up to distract them.

A Sorcerer is always a good thing, especially if he can hide in the Spawn.

What about adding an oblit and some zombies? Or an oblit, an extra plague marine, and a few zombies?

If you want to take advantage of the comms relay, should you choose to field one, maybe use those 120pts for a 3-man termicide squad. Combi-meltas, power axes or whatnot, and a fist on the champ. Potential secondary deployment source for his lordship nurgle-face as well.
Or, similarly, a 5-man raptor squad with melts and combi-melta.

What have you been playing against? As a beginner I fielded lists relatively similar to this with great success, vs DA mostly.

-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in us
Oozing Plague Marine Terminator





Lately its been Necrons, Serpent Spam Eldar, Screamerstar Daemons, and Grav-Bike Marines. Ouch...

Normally I would be playing games smaller than 2000 Points though.
   
Made in us
Been Around the Block




Dallas, TX

I'd try to find room for another baledrake at the 2k point level. You have 120 points, so need to free up 50 more.

You can get 12 from dropping VotLW on the obliterators. The leadership test comes after one of your two is killed, meaning that you are spending 6 points/squad for 1 leadership point.
I'd also look closely on the Havocs VotLW spend. If they are behind an ADL, they probably don't have as much use for it. You are spending points for +1 leadership and +1 attack in the first round of cc against Marine opponents, but it doesn't seem like that unit would be in cc very often, and Marines are only one of the forces you are contending with. Maybe also minimize the Havoc squad to 5, with the Aspiring champion on the quad gun and the remaining 4 with autocannons.

I think that gets you pretty close to the points that you need for another baledrake. At the 2k point level, I don't think you can be accused of spamming with 2 drakes.

Another option may be a raptor squad for deep strike / suicide.

I also like the jump or bike sorcerer, but they would be a naked target all by themselves.

-Aeglos
   
Made in us
Oozing Plague Marine Terminator





A second heldrake will be on the shopping list real soon, but not in time for this round...

The Sorcerer will go with the Spawn most likely rolling Biomancy.
   
 
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