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![[Post New]](/s/i/i.gif) 2014/01/09 04:36:12
Subject: 2500 Daemons, new to WHFB
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Monster-Slaying Daemonhunter
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These are about all the models I own, so I'm mainly interested in tweaking--an upgrade here, a model there. I do have the Burning Chariot, so could add that in if I dropped something else.
Lord:
Fateweaver - 565pts
Left Head: Life 2,3,5; Light 2
Right Head: Beasts 2; Death 5,6; Shadow 6
Heroes:
Changeling - 170
Blue Scribes - 81
Slerald, Steed, BSB (Strider), Locus of Swiftness - 240
Core:
20 Horrors, Musician, Banner of Discipline - 295
15 'letters, 'reaper, Musician, Banner of Discipline - 255
15 Daemonettes, Alluress, Musician, Banner of Discipline - 210
Special:
3 Flamers, Pyrocaster - 130
5 Screamers - 200
15 Seekers, Heartseeker, Musician, Banner of Swiftness - 345
Total: 2491
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2014/01/09 08:54:04
Subject: 2500 Daemons, new to WHFB
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Longtime Dakkanaut
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I have used fateweaver once and he was meh, he is a lot of points and you do need to decide when list building what his role will be, are you going for the 6 dice no saves of any kind spells, are you going for buff de buff spells (which I think is the better option) but then you need units that can benefit from those buffs de buffs which I dont think you really have, I suppose okkams would work really well on the nettes or seekers although I think the ASF would be good as then they are ws5 rr to hit and str 7 with AP from okkams.
The other combos I think would be good from fateweaver is
speed of light onto plague bearers, most things will be hitting them on 6;s and if not 5's, throw in a flesh to stone to make them t6 and thats a proper hard unit to kill (even more so with a herald with regen).
Enchanted blades on blood letters or nettes to take advantage of ws5
Wildform on a charging unit of bloodletters, now str6 and t4, or even plague bearers for str5 and t5
Honestly I dont see your list as being that good. Horrors dont really want to be in combat so I would rather put two units of them down say with a standard each for less points then your unit, that way they get 2 channels and 2 spells rather then 1 each if end up with crap spells either conserve points or use as chaff.
15 letters are meh, you will be getting 11 attacks normally with KB but I dont think that will help you out much to be honest, t3 really isnt good for them from the return swings. Saying that last time I ran a unit around that size they combined with flesh hounds to do a number on a few units.
Nettes, they really struggle from str3, ran them last night and they were getting 2 or 3 wounds through with ASF and 2 ranks of 5 (so 15 attacks)
Flamers, now I have ran these in my last two games Multiple shots means they are hitting on 4's normally, 5's when moving or at long range and not even thinking about cover or other modifers, str4 is ok but really these didnt do much for me lately. Would love to get them to work though as I dont usually have a shooting phase.
Screamers I havent really ran to get any idea on, personnaly I would go 2 units of 3 for warmachine hunting espically as you have a prime target in there for cannons.
Seekers, thats a big old bus you have there, again not really ran these much, last time was a unit of 10 who just pinged off against a bret unit of knights all game, finally dying off as a prince got into the flank of them.
Blue Scribes, really random although cheap but def a fire magnet or easy magic missile to kill off.
BSB being slaanesh in the bus, are you thinking of holding these back for counter assault or throwing them upfield?
Issues with your army, no chaff or redirectors, bsb only affecting a small part of your army (2 units only), having three banner of disclpines, its 1 per army. You are so reliant on the magic phase if you roll low you wont be getting anything from fatey really, last night I rolled 7 twice (both with a 6 in there) and 4 twice and 3 and 5, I couldnt do anything with my magic phases really.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/01/09 17:12:15
Subject: 2500 Daemons, new to WHFB
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Monster-Slaying Daemonhunter
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MarkyMark wrote:I have used fateweaver once and he was meh, he is a lot of points and you do need to decide when list building what his role will be, are you going for the 6 dice no saves of any kind spells, are you going for buff de buff spells (which I think is the better option) but then you need units that can benefit from those buffs de buffs which I dont think you really have, I suppose okkams would work really well on the nettes or seekers although I think the ASF would be good as then they are ws5 rr to hit and str 7 with AP from okkams.
My original idea was Okkam's Razor with Inspiring presence from Fatey...and then I read Daemonic Alignment :/ So standards of discipline will still give Ld9, with the Herald in the unit.
And speaking of Magic Standards, you said...
having three banner of disclpines, its 1 per army.
I didn't see that before, so thanks for the heads up!
even more so with a herald with regen
The Plaguebearers already have a 5++, so I don't know that it's worth 45pts to improve a unit's ward/regen by 1. Also, I don't own any Nurgle, so I'll hvae to shelve this idea.
Horrors dont really want to be in combat so I would rather put two units of them down say with a standard each for less points then your unit, that way they get 2 channels and 2 spells rather then 1 each if end up with crap spells either conserve points or use as chaff.
I like this idea. Would you consider taking a Tzerald instead of the Changeling? I liked the Changeling because, if the Horror blob gets into combat, at least I won't lose my challenge.
15 letters are meh, you will be getting 11 attacks normally with KB but I dont think that will help you out much to be honest, t3 really isnt good for them from the return swings.
This is why I have Flesh to Stone on Fatey. Combined with Speed of Light, they should be pretty killy and pretty survivable. Throne of Vines will also make them T7, and Regrowth will keep them around for much longer. Depending on the situation, I can cast all that crazy stuff on the 'letters or the Seekers.
Nettes, they really struggle from str3, ran them last night and they were getting 2 or 3 wounds through with ASF and 2 ranks of 5 (so 15 attacks)
The game average is T3, though, right? So if I target them properly, the Girls will do well against other troop choices. Ofc, at 11ppm, with a 5++, that won't be a great trade-off against things that are 6ppm.
Flamers, now I have ran these in my last two games Multiple shots means they are hitting on 4's normally, 5's when moving or at long range and not even thinking about cover or other modifers, str4 is ok but really these didnt do much for me lately. Would love to get them to work though as I dont usually have a shooting phase.
This is why I don't have more of them. At BS4 and 18" range, they just suck! Moving -1, Multiple -1, meaning that, in a squad of 3, I'll be getting ~10 shots, and ~2 wounds IF I'M AVERAGE! There's a high chance it could be worse!I mean, c'mon! But still, I have to work with the models I've got.... I could drop these and squeeze in a Burning Chariot. Thoughts?
Screamers I havent really ran to get any idea on, personnaly I would go 2 units of 3 for warmachine hunting espically as you have a prime target in there for cannons.
I like this idea. I'm still used to 40k, where you have limited slots for units and so have to pile things into a single unit. Splitting them up here seems to give mostly advantages, when I think about it.
Blue Scribes, really random although cheap but def a fire magnet or easy magic missile to kill off.
What would you suggest instead? I thought I'd take them for Spell Siphon, since I'm so reliant on Magic and can use the extra chances at power dice.
BSB being slaanesh in the bus, are you thinking of holding these back for counter assault or throwing them upfield?
Since they're so fast (relatively), I thought I'd put them on a flank with the Girls, try to bait an assault with the Girls, and then support up with a flank charge with the Seekers. Keep my Slaanesh together. The Strider BSB will make that much easier to accomplish, since I won't have to worry about terrain.
Issues with your army, no chaff or redirectors, bsb only affecting a small part of your army (2 units only).
Unfortunately, playing the models I have results in a Tzeentch-heavy list, with some Slaanesh support. The only other god I have is Bloodletters. I figured Fateweaver's Inspiring Presence would do for the Tzeentch stuff, and so I placed the BSB to affect Slaanesh. the 'letters are out in the cold. I'll give them the Standard of Discipline, and take others on the other units.
You are so reliant on the magic phase if you roll low you wont be getting anything from fatey really, last night I rolled 7 twice (both with a 6 in there) and 4 twice and 3 and 5, I couldnt do anything with my magic phases really.
I at least will have better magic than you, since I'll be able to re-roll that 1 with Fatey.
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This message was edited 2 times. Last update was at 2014/01/11 00:22:52
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2014/01/09 17:34:10
Subject: 2500 Daemons, new to WHFB
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Longtime Dakkanaut
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Ah of course, fateys re roll!. Thats better for sure until you roll the same result (as usually happens with me in 40k. I too am mainly a 40k player so take what I say with a pinch of salt although I have mainly been playing WFB lately.
To be honest I havent really looked at the scribes but their rules could be fun, I have been trying out very differently lists lately with the daemons and I am liking multiple horror units and pretty basic tzeentch heralds on metal, I think a few of the metal spells could benefit you here.
When I first started out in WFB using my 40k stuff I was exactly the same, huge amount of tzeentch stuff and some khorne I picked up thinking they were good in Fantasy which they are ok just nurgle really does rule the roost in fantasy due to higher toughness and the minus 1 to hit feature.
I am trying to like the burning chariots I really am, they suffer what every multi wound single model does in fantasy, cannon balls.... the grape shot being high str and mulitple shot can be good to take out 1+ armour which your list may struggle with here and the flamer can tackle hordes to start stripping out the ranks before your smaller units get into them. Acutally I think the chariot will really benefit you here (plus we dont acutally get ANY use with burning chariots in 40k really eh? ha).
The seekers are indeed darn quick being able to march 20 inches can surpise people, what does the strider banner do? if its swiftstride they already have it, as well as vanguard (40k scout) for being fast cav.
Automatically Appended Next Post: How about this list, using roughly what you have.
Fateweaver
Herald Tzeentch, lvl 2 on metal
Herald Slaanesh, lvl 1 on Shadow (enfeebling foe is very good, so is misama), Steed, BSB, ASF locus, lesser gift
10 Horrors
10 Horrors
15 Daemonettes, Standard, banner of eternal flame
15 Bloodletters, Standard, banner of swiftness
15 Seekers, full command, Disclipline standard
3 flamers, pyrocaster champ
3 screamers
3 screamers
burning chariot
2485
Automatically Appended Next Post: If you have a slaanesh herald on foot try that in with the nettes and make the seekers three units of 5 that way they cannot all get chaffed up and can go back field hunting or set up flank charges while the letters or nettes charge the front.
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This message was edited 2 times. Last update was at 2014/01/09 17:40:25
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/01/11 15:59:48
Subject: 2500 Daemons, new to WHFB
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Monster-Slaying Daemonhunter
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Alright, here's my retooled list. I took Marky's advice about a Tzerald: HOWEVER, I decided to stick with Lore of Tzeentch because of the Lore Attribute--it's just too good with Horrors and Screamers. ....but what will I use to deal with models that have 3+ or 2+ Sv? That's what Metal is for....hmmmmm... If I do go with Metal, then I would drop the Tzerald's Locus, since it wouldn't affect his spellslinging. Then I'd have 50pts! I'd prolly drop the Flamers, and use that 170 for an upgraded Burning Chariot....HMMMMMMmmm Lord: Fateweaver - 565pts Left Head: Life 2,3,5; Light 2 Right Head: Beasts 2; Death 5,6; Shadow 6 Heroes: Tzerald, Lvl 1 Tzeentch, Locus of Conjuration - 140 Blue Scribes - 81 Slerald, Steed, BSB (Ranger), Locus of Swiftness - 240 Core: 10 Horrors, Standard (Tzerald goes here) - 140 10 Horrors, Standard, Musician - 150 15 Daemonettes, Alluress, Musician, Standard of Swiftness - 210 15 'letters, 'reaper, Musician, Standard of Discipline - 255 Special: 3 Flamers - 120 3 Screamers - 120 3 Screamers - 120 10 Seekers, Musician, Standard of Flame - 230 5 Seekers, Musician, Standard - 120 Total: 2491 Still 9pts under... That seems like a lot to waste, but my book doesn't have any 5pt upgrades!
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This message was edited 2 times. Last update was at 2014/01/11 16:03:16
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2014/01/11 17:33:54
Subject: 2500 Daemons, new to WHFB
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Inspiring Icon Bearer
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Are you sold on 15 nettes and 15 letters?
I'd drop one or the other so you can have one 25+- block that can withstand a big combat.
Benefits of this are pretty big. One less unit to buff and bigger odds of winning combat and keeping things away from your Tz blocks. I know you have Flesh to Stone but there's more and more lvl 5 wizards out there and once combat happens, people aren't going to let that Flesh to Stone go off.
You also save points from extra command and magical banners.
The only real downside is a scenario that counts standards.
Also, I thought you only picked lores with Fateweaver, not his actual spells?
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![[Post New]](/s/i/i.gif) 2014/01/11 22:34:19
Subject: 2500 Daemons, new to WHFB
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Monster-Slaying Daemonhunter
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Thunderfrog wrote:Are you sold on 15 nettes and 15 letters?
I'd drop one or the other so you can have one 25+- block that can withstand a big combat.
Benefits of this are pretty big. One less unit to buff and bigger odds of winning combat and keeping things away from your Tz blocks. I know you have Flesh to Stone but there's more and more lvl 5 wizards out there and once combat happens, people aren't going to let that Flesh to Stone go off.
You also save points from extra command and magical banners.
The only real downside is a scenario that counts standards.
I like this idea. Unfortunately, I have ~18 Girls and ~20 'letters, so I can't really do more than what I've done. I could up the # of Khorne, but then I'm going to have to lose some Girls, making them much less useful. They could take on a counter-assault role, I suppose, hanging back with 10ish models to protect the Horrors.
Also, I thought you only picked lores with Fateweaver, not his actual spells?
Compare Fatey's "Magic" rule to other "Magic" rules in the same book. All the others (Horrors, Tzeralds, Changeling, GUO, Nurgarlds, Ku'gath, Keepers, Sleralds, DPs) say, "...uses spells from the Lore of...". Fateweaver says, "his left head may choose a total of four spells from the Lores of...". It's pretty absolutely clear that he knows exactly what spells he wants to know.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2014/01/12 07:52:46
Subject: 2500 Daemons, new to WHFB
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Inspiring Icon Bearer
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Cool.
Maybe I have last edition in my head.
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