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Made in au
Imperial Recruit in Training





I'm wondering what to get next and also how to equip what I do have, I currently have:
Cadian Battleforce
Basilisk

Thanks for looking!
   
Made in us
Regular Dakkanaut





Can't go wrong with tanks? Or vendettas. Veterans are also good to have.

 
   
Made in au
Imperial Recruit in Training





How many Veterans do you recommend?
   
Made in us
Rough Rider with Boomstick




Gunblaze West

well you ave to look at what type of army and points value you are trying to work towards before we give you an answer. Seeing as you only have a battleforce i would suggest bulking up on troops before anything else, but again how many you should get depends on what type of army you want to run. Mechvet, Gunline, Aircav, Heavy Metal( lotz of tanks), and Horde are all options.... decide where you want to go first.

 Kilkrazy wrote:
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 kestril wrote:
Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes.
 
   
Made in au
Imperial Recruit in Training





Leaning more towards horde as I like lots of troops.
   
Made in us
Stalwart Veteran Guard Sergeant





California

If you only have a battleforce for infantry, then to be run as an army Veterans are all you can run; you have enough models for a single platoon, but you'd need to have a second Troops unit and an HQ unit before you can play. Right now, you can run them as 2 squads of veterans and 1 Company Command Squad with a heavy weapons team in each.

For the future, Somedude is right. There's a LOT of variation on how Guard can be played, but there is absolutely no way around the fact that you'll need a bunch of troops to do things. If you're planning to have more than one platoon's worth of infantry to make your army, you'll need another Battleforce MINIMUM and a Company Command Squad to have a legal army.

So, how many? That's up to you. The nice thing is with Guard a Veteran IS a Guardsman. Every Guardsman in the codex looks the same as the rest, they just have different guns on occasion. Why is this nice? Because you don't *have* to buy special boxes of "Veteran" infantry. If you have 2 Battleforces, you can build and paint all your models and then pull them out and put them on the table and you have the ability to arrange them into 2 platoons of standard Guardsmen OR you can make them into 5 units of Veteran squads OR 1 Platoon and 1 or 2 Veteran Squads. Not only is the army versatile, but so are the models!

If you wanted to jump in and start playing, though, you'll want more than just infantry to start with. This edition isn't particularly friendly to light infantry without armored support, at least not until you venture into the realm of an infantry horde which requires far, more than another Battleforce or two! That whole glorious image of waves of conscripts pouring fourth becomes rather dismal when you realize you'll want some 200 Guardsmen for a standard game! That's why, even if you want to have a lot of footsloggers, you'll probably want to get some other vehicular support. From 850 point games all the way up to Apocalypse, you'll almost always find effective use for a tank or Valkyries.

TLR: Unless you don't want to play with your army at all until you've completely built an entire infantry horde that can stand on its own, look at getting some vehicles for support. I personally reccommend looking at whatever style you want as a "secondary" style and purchasing things that fit that with every infantry purchase. If you thought you'd also like to do, say, heavy metal, then consider looking at a tank whenever you feel like getting another infantry squad. Then you can mix and match and always have concrete staying power.

Out of curiosity, have you read through the codex much?

Praise be to the Omnissiah

IG/"Legion of the Damned" - 5000 points (Cripes, when did that happen?)

Vampire Counts: 1000 points? Maybe? Either way... Welcome to the Jungle  
   
Made in us
Implacable Skitarii





If you want to go for a horde then you'll need to beef up the infantry platoon you already have.

You'll need 1 more squad of guardsmen for a platoon of at least 30 guys. Then they'll need a Commissar to keep them in the fight. If you're planning on using a Company Command Squad as your HQ then you'll also need to get another command squad to serve as the Platoon Command Squad. Seeing as you said you want an infantry horde you'll probably want another such formation of guys. You might even take a third one and/or add extra infantry squads to the platoons for some more flexibility (objective holding, screening, etc.).

Aside from that the Vendetta is a great aircraft/tank/monster hunter and you can't go wrong with a Leman Russ to draw fire and blow chunks out of the enemy (I recommend the Demolisher or Exterminator variants). Veterans can also be really great, equipping them with meltaguns or plasmaguns and having them fire out of the Chimera's fire ports--but you might already have enough troops by the time you've amassed the platoons.

609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Get your core units locked in. Either buy some special weapons dudes and some chimeras and run vets, or get some special/heavy weapons and some more dudes and run infantry platoons.

Don't worry about what support units you're going to get until you've got your core units sorted.


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Made in ca
Hurr! Ogryn Bone 'Ead!






Another battle force might not be a bad idea - that way you could run a nice 3 squad platoon and a vet squad as troops and have some very potent support from the basilisk and sentinels.

also, scout sentinels are the best, you have to flank with them but with the right weapons they'll probably make their points back and take out a tank or two.

{url=http://www.dakkadakka.com/dakkaforum/posts/list/675142.page]{img]http://images.dakkadakka.com/gallery/2012/11/8/429237_md-.jpg{/img]{/url]  
   
 
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