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Made in us
Fate-Controlling Farseer





Fort Campbell

I played a game last week, brought 2 Lords and a Knight, mostly just cause I felt like being silly. The league game that night turned out to be Big Guns, so having 3 extra high toughness scoring units proved to be rather helpful. In the end I effectively tabled a SW/SM force.

Now, I haven't seen a lot of Eldar lists with these in them of late, and I was curious was there a reason? Do they under perform in other mission types, or are people just going with the newer shinier toys?

Full Frontal Nerdity 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Well i have once run a ton of wraithlords and an avatar as a kinof lots of mc list.
It was decent.

My answer, wraithlords arent great in an competitive all comers list, but due have there place in fun lists.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Member of a Lodge? I Can't Say




OK

When you look at the Wraithknight and see that it has better stats than the 500+ point apoc creatures there really is no reason to ever take wraithlords instead of wraithknights.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Judgemental Grey Knight Justicar






Wraithlords are still pretty dang good, people are just taking the Wraithknight now, which is also pretty awesome. I personally don't field the WK just because I don't want to pay the $115 for it, lol. But I've had great success with Wraithlords, particularly in pairs.


 
   
Made in hr
Screaming Shining Spear






Two Lords and a Knight? That's 12 T8 wounds. Damn tough to kill for just about any army. Even grav spam will have issues due to target saturation. Beware of DE Venoms though. Those will ruin yout day. For that reason, support them with Wave Serpents and Warp Spiders, which are hard counters to DE vehicles.
   
Made in us
Regular Dakkanaut





I see a lot of them in my meta. Just a lot of MC's in general. I run 60 kroot with snipers and a hound in each squad, which turns out is a hard counter to them. Snipers nom WK's.
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Used them again tonight, and they did alright in a non Big Guns mission. Played against a Warrior heavy Nid list, and I had to play them very conservatively, since it would have been easy for them to get aced in CC.

I think I'm liking them and they'll see some more action in the future.

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Made in us
Using Inks and Washes




St. George, Utah

Wraithlords are still one of the best units in the whole codex. People that think they aren't good anymore because "wraithknights are better" clearly aren't taking points cost into consideration. Wraithlords are practically just as killy against the vast majority of things you need them to blow up, and are HALF THE COST of a wraithknight.

It's not nearly as sad when a Wraithlord dies as when a Wraithknight dies, and tactically open up a lot of other options (comparatively to just spamming knights) because HALF THE POINTS. I cannot emphasize this enough.

I think the biggest issue with them is just that each one takes up a whole force org slot in the most important slot for pretty much every army in the game. Heavy Support wins games in this edition, so sacrificing two slots for 2 of them is a major turn off for a lot of people. Personally I don't find this too much of an issue but I get it if people would rather run one wraithknight and two fire prisms or something instead.
   
Made in nz
Longtime Dakkanaut



New Zealand

 Araenion wrote:
Two Lords and a Knight? That's 12 T8 wounds. Damn tough to kill for just about any army. Even grav spam will have issues due to target saturation. Beware of DE Venoms though. Those will ruin yout day. For that reason, support them with Wave Serpents and Warp Spiders, which are hard counters to DE vehicles.


I can't see Grav Spam struggling against Wraithlords at all. Its not that great against 3 Knights, but that is mostly because of how the range bands work out. If you don't completely kill off a Knight its going to be up in your face and assaulting you the following turn, where it will grind through a Marine squad without breaking a sweat. The extra wounds help as well, because its hard to get enough Grav weapons focused onto a single model 6W (which should have its toe in cover and gets wounded on 3's rather than 2's), but a 3W Lord should die to 1-2 squads of Bikes pretty reliably. Lords are too slow to chase down Grav weapon units which make use of range properly.

@SRSFACE. Wraithlords are 2/3 the cost of a Wraithknight, a naked Wraithlord is just flat out terrible (apart from maybe at 500pts or something if you are trying to spam them) - you always buy it two guns. I agree though that Wraithlords are by no means bad, the Eldar codex has almost no bad unit choices (ignoring special characters its really just Banshees and the Wraithfighter which stand out as terrible units), the reason Wraithknights are so good is that they fill the big scary board control unit role perfectly (nothing in the game does it better really), but they are still fast enough to avoid stuff they don't want to engage, durable enough to be a tank/tarpit unit and have reasonable shooting as well, making them great allrounders. In a crowded Heavy slot that combined with the 'rule of cool' is the dealbreaker.

This message was edited 1 time. Last update was at 2014/01/10 07:27:32


 
   
Made in gb
Deranged Necron Destroyer






Take the HQ type from forgeworld and add him to a unit of wraithguard and a spiritseer, fun guaranteed. Topp it of with 2 wraithknights and watch your opponets sad face

You have ruled this galaxy for ten thousand years
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And we shall do so again.

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Made in us
Agile Revenant Titan






Austin, Texas.

 Homeskillet wrote:
I personally don't field the WK just because I don't want to pay the $115 for it, lol. .


Thats why i dont have one

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Wraithlords, because they draw the same weapon fire as Wave Serpents, are a good addition to lists that already involve Serpents as your troop delivery.

They also add a very durable anti-tank unit that also fills niches the Wave Serpent simply can't (like bottling up squads with hidden Axes/Fists that would down a Serpent easily).

Farseer Faenyin
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Wraithlords are generally not worth the points since their damage output is too low. However, if you run an army on foot, they can be used to protect your units. E.g., their flamers are quite useful against approaching infantry.

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