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Made in us
Regular Dakkanaut





Im still working on building and painting my daemons. Havent fully decided what direction to go. I got a good deal on a couple of princess and hearing how their pretty much a must their goin the rout of fmc.
I cant figure out for the life of me the best way to run them. Like which god would be best to use? Or do the fly up the board together or sepperate? Any tips at the best use of these bad boys?
   
Made in us
Hellacious Havoc





Everywhere at once..

Your best bets for MoC on your demon princes would be either khorne or nurgle.

Khorne giving the extra attacks and such and Nurgle giving him the +1 to his T making him T6 = hard to insta kill

Wings would be a must just for the added mobility they offer and for a unit that is already a wrecking ball, making him more mobile can only help.

but this is just my opinion

I am changed . . . an outcast now.  
   
Made in us
Member of a Lodge? I Can't Say




OK

 jackflashultra wrote:
Your best bets for MoC on your demon princes would be either khorne or nurgle.

Khorne giving the extra attacks and such and Nurgle giving him the +1 to his T making him T6 = hard to insta kill

Wings would be a must just for the added mobility they offer and for a unit that is already a wrecking ball, making him more mobile can only help.

but this is just my opinion


Your information is outdated.
Mark of Nurgle no longer gives +1 T, it gives shrouded and slow and purposeful, which is crap.
Mark of Khorne only gives furious charge, which is also crap on a DP.

Mark of Tzeentch and Slaanesh are the best.
I prefer Mark of Tzeentch, which gives +3 Leadership for psychic tests, and rerolling 1s for saves. I usually give him 3 mastery levels, wings, and maybe armor. I would ditch the armor if you have extra points to buy greater rewards.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






Tzeench princes are great; shooty, hard hitting, mobile and hard to kill (if you keep them in the air or boost him with biomancy). Problem is he get even more expencive than a lord of change who is still better.

If you try to make your princes to match greater deamons you will end up with expencive bad copies. The way to go might be to kit them up like your greaters are not. Thus, a list with a keeper of secrets will benefit by a flying DP with a whip, and list with lord of change might benefit by a cheap fighting monster with perhaps just lv 1 biomancy and a staff.

Grater deamons are always preferred over princes unless you really need flyers in slaanesh or nurgle list.

Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in us
Executing Exarch





McKenzie, TN

Khorne is pretty much the worst mark and is the only one I have not seen made to work.

It should be stated at the beginning that one of your HQ slots is always going to fateweaver. It is a fact of playing chaos daemons and trying to win.

Nurgle can be useful as a jinking DP with shrouded has a 3+ cover save. However to get the nurgle mark DP in heavy support you have to take a nurgle greater daemon. Which unfortunately means no wings. Despite GUO being one of the toughest units in the game this can be an issue. Still not a bad way to go but make sure you have a plan on how to incorporate the GUO. These DP usually take 2-3 psyker levels, a greater gift, wings, and perhaps armour. This is the one DP type that can go without armour and be okay. The ID sword on the DP makes them great against other MC.

Slaanesh is great with the lash of slaanesh greater gift on all the DP. This is their real source of strength but they also suffer from a greater daemon on foot that is fairly squishy. If you can get iron arm on your lash princes the game is going to get a lot easier.

Tzeentch is the classic FMC DP circus now days due to fateweaver being all but required, the LoC being a fantastic FMC in his own right, the primaris flickering fire being a respectable damage dealer, and the ability to reroll 1's on the armour saves is just ridiculous when you get your armour save even to a 3+. Once you get a rerollable 2++ on fateweaver he becomes nearly invulnerable.

Hopefully that helps somewhat.
   
 
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