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Made in us
Courageous Silver Helm





United States

Just got into the game and have played several games learning the rules. I had a couple quick questions:

1. Where does cover get granted for an ARO against a model moving? If I go from cover A to cover B with open ground between, am I not gettin a cover bonus?

2. I'm pretty unclear on retreat and loss of leutinent. I understand Loss of leutinent by itself, but don't really get retreat by itself or what happens if both occur at once.

So if I lose 60% models, my guys all have impetious moves toward their deployment, that can be stopped by spending an order and my leutinent loses his special order. Next turn I spend another order per model and they are PERMANENTLY out of retreat?

Also, does going into retreat permanently make me not have a leutinent?

Thanks!

Northwest Arkansas gaming



 
   
Made in nl
Zealous Knight







1. If ARO'ing model decides to shoot you at any point of your move where you don't have cover, you... don't have cover.
2. LoL and Retreat are two separate things.
- Retreat certainly does not cause LoL. You just lose your lt. special order.
- Next turn, model is in retreat again and you have to spend another order to regain control.
- if you're in retreat and LoL, you have an order pool of two (barring religious troops, IIRC; never really play them). Either use it to counter impetuous or elect a new Lt. Either way, you're fethed and unless you badly mauled the other guy too and were playing a scenario, just pack up and concede, really

http://infinitythegame.wikispot.org/Morale_and_Leadership
   
Made in us
Courageous Silver Helm





United States

Thanks! I think what had me confused was that I thought I HAD to use those two orders to elect a new leutinent. That makes total sense now- my order pool is just reduced to two until I have a new one.

Northwest Arkansas gaming



 
   
Made in nl
Zealous Knight







Yup. I've won at least one game I can remember by using those two orders to nab an objective rather than "losing" a turn to electing a new Lt.
Late in the game, that can really be a much better idea.
   
Made in us
Longtime Dakkanaut





Not to mention in a full religious army, you can have more orders without a Lt than with one

(tho they would be mostly irregular orders)


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in nl
Zealous Knight







...Which means the army with Lt. is still as well or even better off in about 99.999% of situations.
(Not to say it isn't a funny observation but this is NOT an idea you want to put into a new player's head )

This message was edited 1 time. Last update was at 2014/01/12 20:29:36


 
   
Made in au
Norn Queen






Just about AROs - don't be surprised if it takes a few games to get used to the mechanics. The whole ARO and Face to Face system is complicated to learn, but flows well once you understand it.

If you are moving between two points of cover, the model reacting can choose any point of your movement to fire at you. So choosing a point where you get no cover is going to be the usual option.

It's also worth noting that both orders happen at the same time, and both are always played to their completion. So if you choose to move between two points of cover and also shoot, and your opponent reacts by shooting back, that point where they shoot you between cover turns into a Face to Face roll. If they win with their reaction and KO your model, he still completes his full move and stops Unconscious behind the cover he was moving to. Think of it as he got hit, fell over and slid the rest of the way while shooting and running.

It creates some really tense, cinematic moments (which GW could learn from - Forging a Narrative with strong rules works better than Forging a Narrative out of randomness). But the learning curve is definitely pretty high, but that's not unusual since the ARO and Face to Face mechanics are the primary mechanics that make the game work. They even encompass Close Combat with a few modifications.

This message was edited 1 time. Last update was at 2014/01/12 22:56:19


 
   
Made in us
Courageous Silver Helm





United States

That is the main reason I came to this game. It is so cinematic. I had my leutinent jump off a building in a last ditch effort to stop his guy, only to die on the fall. Pretty awesome haha.

I had one more question, which you kind of hit on already.

If the active player moves, then shoots, when does the ARO react? Say the ARO wants to dodge, but obviously they wouldn't declare that before any shots were declared. So would the ARO defer until the active player declares his second skill on the order to react?

Northwest Arkansas gaming



 
   
Made in au
Norn Queen






 bdix wrote:
If the active player moves, then shoots, when does the ARO react? Say the ARO wants to dodge, but obviously they wouldn't declare that before any shots were declared. So would the ARO defer until the active player declares his second skill on the order to react?


Both short skills are declared at the same time. The active player declares he is going to move and shoot, or move twice, or any other combination of short skills, or single long skill. The reactive player declares his reaction to this. If the active player declares move+shoot, the reactive player decides then what his reaction will be, and if it is to shoot back, decides where he will shoot the active model during his movement.

Also remember if you declare a move+move, the active player is automatically Dodging if anyone decides to fire at him in reaction.
   
Made in us
Courageous Silver Helm





United States

Thanks! That clears it up perfectly. Also, I didn't know about the dodge thing. That is pretty huge.

Northwest Arkansas gaming



 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Actually, move-move means anyone shooting at him in ARO gets an unopposed roll against him (he's counting on range and/cover or vision mods to protect him).

You only get a dodge roll IF you move in ARO (because ANY move in ARO is a dodge) OR you declare a "dodge" in ACTIVE.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Norn Queen






Aha, I always get move and dodge in ARO mixed up. Thanks for that chromedog.

This message was edited 1 time. Last update was at 2014/01/13 00:50:02


 
   
Made in us
Courageous Silver Helm





United States

So if the active player declares move and dodge, when does the ARO declare? It hardly makes sense for the active player to declare a dodge before the ARO is declared as a shot!

Northwest Arkansas gaming



 
   
Made in us
Sniping Hexa





Some small city in nowhere, Illinois,United States

 Talamare wrote:
Not to mention in a full religious army, you can have more orders without a Lt than with one

(tho they would be mostly irregular orders)


I thought that loss of Lieutenant gave two orders, and then you spend those two that turn to elect a new Lieutenant? (This is not including Religious troops, which can also give their orders to elect a new lieutenant as well I believe).

My personal blog. Aimed at the hobby and other things of interest to me

The obligatory non-40K/non-Warmahordes player in the forum.
Hobby Goals and Resolution of 2017: Paint at least 95% of my collection (even if getting new items). Buy small items only at 70% complete.
 
   
Made in au
Norn Queen






 bdix wrote:
So if the active player declares move and dodge, when does the ARO declare? It hardly makes sense for the active player to declare a dodge before the ARO is declared as a shot!


You declare a dodge if you know you'll be going through an enemies LoF. Either declare a doge and move slower than rull run but faster than move and shoot, with the protection of a dodge roll, or run full pelt and hope they don't hit you.
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

 bdix wrote:
So if the active player declares move and dodge, when does the ARO declare? It hardly makes sense for the active player to declare a dodge before the ARO is declared as a shot!



An order of move+Dodge has an ARO declared during the move if and where the models gain LoF. Anywhere you see the model you may shoot it. If it crosses from cover to open ground then back to cover, you can declare your attack when he is in the open.

If his first skill is a short move skill "move", you declare "Attack:BS" (the actual action - the shorthand is "shoot") to the model anywhere along the model's movement where you have LoF, he can declare "dodge" as his second skill so that he gets a f2f roll against you - your BS (with modifiers) v his PH (no mods unless a motorcycle, TAG or REM). If his first skill usage was a short skill (like shoot) he CANNOT declare a dodge as well as Dodge and shoot are BOTH short skills and you cannot do TWO short skills in the same order (it's 1 short skill, 1 short movement skill, 1 short movement+short skill or 1 long skill per order).

This message was edited 1 time. Last update was at 2014/01/13 08:16:00


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
[DCM]
.







So if you declare move-dodge you'll always be able to dodge if someone as LoF and an ARO on you?
   
Made in gb
Dakka Veteran




Devon, UK

 -Loki- wrote:
Both short skills are declared at the same time. The active player declares he is going to move and shoot, or move twice, or any other combination of short skills, or single long skill. The reactive player declares his reaction to this. If the active player declares move+shoot, the reactive player decides then what his reaction will be, and if it is to shoot back, decides where he will shoot the active model during his movement.


NO. This is NOT how skill declaration happens.

I'm a bit surprised nobody else has picked up on this.

The active model declares their first short skill (almost always a move) or a long skill.
Any enemy models with Line of Fire or within the 8" Zone of Control must declare their AROs now or not react at all.
The active model declares their second short skill if there is one.
Any new enemy models with LoF or in ZoC declare their AROs.

Roll the dice and resolve the declared skills.

It's possible that you're getting confused with Coordinated Orders where the models have to declare their whole Order at once.

This message was edited 1 time. Last update was at 2014/01/13 16:09:35


 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

 Alpharius wrote:
So if you declare move-dodge you'll always be able to dodge if someone as LoF and an ARO on you?


You'll get a roll (if you are able to). You may not get the dodge off, though.
(although when a REM manages to get off a critical dodge against a glue-gun, you generally have to laugh (they have a Ph of 8, mostly. So they dodge on 2's)

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Norn Queen






 IJW wrote:
 -Loki- wrote:
Both short skills are declared at the same time. The active player declares he is going to move and shoot, or move twice, or any other combination of short skills, or single long skill. The reactive player declares his reaction to this. If the active player declares move+shoot, the reactive player decides then what his reaction will be, and if it is to shoot back, decides where he will shoot the active model during his movement.


NO. This is NOT how skill declaration happens.

I'm a bit surprised nobody else has picked up on this.

The active model declares their first short skill (almost always a move) or a long skill.
Any enemy models with Line of Fire or within the 8" Zone of Control must declare their AROs now or not react at all.
The active model declares their second short skill if there is one.
Any new enemy models with LoF or in ZoC declare their AROs.

Roll the dice and resolve the declared skills.

It's possible that you're getting confused with Coordinated Orders where the models have to declare their whole Order at once.


Wow. Looks like my whole group has been playing it wrong. I'll have to get us doing it properly.
   
Made in us
Courageous Silver Helm





United States

So it creates a situation where an ARO is potentially a dodge in response to a move-move? Does the ARO still perform a dodge and take his half movement, even though there is nothing to dodge? Thanks again, this is the most helpful forum section I've been to!

Northwest Arkansas gaming



 
   
Made in ca
Been Around the Block




Canada

 bdix wrote:
So it creates a situation where an ARO is potentially a dodge in response to a move-move? Does the ARO still perform a dodge and take his half movement, even though there is nothing to dodge?


Yep, your guy basically sees someone coming, wants nothing to do with it, and dodges out of the way. He still has to pass the PH roll to move, but it will be unopposed.
   
Made in us
Courageous Silver Helm





United States

Nice. I'd like to imagine it as an anti-climactic barrel roll from nothing.

This message was edited 1 time. Last update was at 2014/01/14 02:43:04


Northwest Arkansas gaming



 
   
Made in us
[DCM]
.







I will admit it - I'm confused on this one.
   
Made in nl
Zealous Knight







A figure dodging in ARO can move half of its first MOV value, or make any other Short Movement Skill that does not require a roll.
A contrario, and by omission from:
Dodge is a Short Skill that allows a PH Face to Face Roll to be made against BS, CC, PH or Forward Observer Skills to avoid an enemy attack in LoF. A Dodging figure can spend the rest of his Order to carry out or finish his Movement.

A dodge in the active turn does not let you make that half move.
   
Made in us
Longtime Dakkanaut





 IJW wrote:
 -Loki- wrote:
Both short skills are declared at the same time. The active player declares he is going to move and shoot, or move twice, or any other combination of short skills, or single long skill. The reactive player declares his reaction to this. If the active player declares move+shoot, the reactive player decides then what his reaction will be, and if it is to shoot back, decides where he will shoot the active model during his movement.


NO. This is NOT how skill declaration happens.

I'm a bit surprised nobody else has picked up on this.


Listen to IJW, serious pro here. Massively respected member on the official forums

 Tanakosyke22 wrote:
 Talamare wrote:
Not to mention in a full religious army, you can have more orders without a Lt than with one

(tho they would be mostly irregular orders)


I thought that loss of Lieutenant gave two orders, and then you spend those two that turn to elect a new Lieutenant? (This is not including Religious troops, which can also give their orders to elect a new lieutenant as well I believe).

LOL gives you 2 orders that can be spent however you want.
Religious Troops keep their orders while in a LOL
If your entire army is Religious then you will have an order for each soldier +2
While the normal situation is order for each soldier +1 (LT order)

The downside is that each Religious unit will only be able to spend their order on themselves, which basically means your entire army has turned irregular with 2 regular orders (which is pretty difficult to play with, but not impossible, and even more difficult to use it as an advantage over the normal regular order system)


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Dakka Veteran




Devon, UK

Yeah, active Dodge and reactive Dodge is always a tricky one for new players.

The important bit to remember is that Dodge isn't actually a move skill, it's just that a successful Dodge in reaction is what lets you do an ARO move in the first place.
   
Made in us
[DCM]
.







IJW - any chance you could write up an example of all that?

I know I'd appreciate it...
   
Made in gb
Dakka Veteran




Devon, UK

Dodging or order/ARO declaration?
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Both, please!

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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