Secretive Dark Angels Veteran
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I wrote five lists but couldn't decide what to run and ended up d6ing it.
Here's what I got:
Falconnnn Punch
Outer Rim Smuggler, Anti-Pursuit lasers, Millenium Falcon title 30
Ten Numb, Marksmanship, Advanced Sensors
Wedge, R2, Push the Limit
First game: Worlds-winning List
Biggs
2 Daggers with Adv
Rookie Pilot
While somewhat lacking in imagination (according to the player he came up with it without outside influence)still an incredibly potent list.
Game would come down to the 2 opening turns. Wedge and Ten both whiffed despite target locks/marksmanship, ORS failed to block due to adv sensor barrel rolls, and bad rolling on Wedge saw him go down turn 2 and Ten turn 3. (Opponent rolled 18 hits from his first 18 dice.)
Playing this list sort of made me regret not bringing my a-list. Oh well.
21-100 loss. Got a Rookie Pilot, with Biggs on 1 hp and 1 Dagger on 1 hp.
Second game: Han Solo+Luke Crew, 2 Rookies.
Technically a matchup in my favour, shot down one Rookie in turn 2 but was caught off guard by the 2nd rookie turning tail and spent 3 turns chasing him while getting shot by Han. Han's rolls were bad though and the game ended with me cornering the last rookie and killing him with Ten on 1hp when time-out was called. Bad flying on my part... in a spectacular feat of incompetence I flew my ORS off the board around turn 5 doing a 3 bank too close to the board edge.
Modified Victory: 42-30. Came down to the last dice roll!
Third Game: Wedge+upgrades, 2 Blues and 1 Red Squadron
A roll for initiative saw me shooting down Wedge on the first turn. He got my Wedge in the second and the rest of the game was just the ORS blocking the Blues but poor flying from me came down to a modified victory as we timed out.
Modified win, 56-33.
Game 4: TIE Swarm: Howl, Mauler, Backstabber, + x number of academy ties
Despite all the warnings I know about NEVER jousting with TIE swarms, lo and behold I 3-forwarded into them. Wedge and ten whiffed shooting (1 hit on 1 tie after target locks and marksmanship... at range 1) and Wedge bit it in the first salvo, Ten following shortly after. ORS performed admirably though, causing 15 points of damage through anti-pursuit laser flying before biting it- every single of his TIEs were on 1hp when the ORS finally exploded.
Wrecked, 12-100 loss. It's not my first time flying against TIE swarms so there's no excuse.... you really need to kite them until they conga-line, tthen force them into an asymmetrical engagement. At the top table a Rebel list fighting a TIE swarm kited them for 56 mins, then killed a TIE for a modified win. Pretty funny stuff.
After that pasting I was near the bottom tier of competitors.
This was okay as I could probably rack up some easy wins.
Game Five
Wedge+PTL+R2+Engine
3x Rookie Xwing
My opponent possibly wasn't the most serious of players, but nonetheless managed to turn my flank and get one turn of shooting at the ORS before I turned into him. Winning initiative here was massive, as it enabled my Wedge to shoot first, and my YT caused a massive traffic jam as it collided with all his fighters as he flew his squadron into it, while I hit them on the left flank at range 1 with my delayed turn. Pretty neat flying, if I do say so... I was getting better at the list!
Wedge and Ten combo-nuked a Rookie on turn 3 (Wedge strips the shields, Ten lays down some unblockable crits) for a easy first kill, and after trading Wedges on turn 4-5 only 2 rookies are left against a full health ORS and adv sensors Ten. I chase them down inevitably- he manages to kill the ORS though.
Victory: 100-30
Game Six: Lando, determination
Rebel Smuggler, Blaster Turret
Ibitsam, PTL
Everyone was pretty tired at this point after 5 hours of X-Wing but this list was almost a gift-wrapped present! 3 Agi 1 ships versus Wedge and Ten isn't a great matchup. Feinted down the left and turned in late as the ORS caused havoc with their formation, blocking Ibitsam and the HWK after an unexpected 3-bank through an asteroid. Anti-Pursuit lasers stripped shields and marksmanship+Wedge TL and focus one-shotted the HWK in turn 2. Without Adv sensors I managed to perma-block Ibitsam and she died next to unevadable fire+crits from Ten, leaving only Chewie. Wedge died by turn 5 but wasn't enough to stop a full-hp Ten and ORS from slowly chipping away at Lando. Finished the game in style with 2 crits and 2 hits on a crippled Agi 0 Lando with 5 hp remaining, with a direct hit on the last crit for a crushing victory.
100-33 Victory.
My final placing was 10th out of 32 which isn't bad since I broke open the X-Wing starter only two weeks ago! The Worlds list player went on to win the tourney, second time in a row.
Lessons learnt, damage irreversible:
1. Three ship rebel builds suck. Losing a third of your list early on cripples you hard, and too reliant on a strong opening salvo.
2.ORS blocking works on inexperienced players, but is totally worthless against Adv. Bwings and experienced players.
3. Rebels need Biggs. The ability to force you to split fire in the crucial opening turns is essential.
4. Don't joust with a TIE swarm. Kite them and pounce.
5.Ion cannons are awesome, especially in Rebs vs Rebs. Having a single ship with against 2 ships with at least one ion is a death sentence.
6.B-Wings really need adv sensors to be relevant.
7. Falcon builds really lack the firepower to go 0-100 points in 60 minutes unless you get some absurdly lucky rolls.
8. Ten Numb with Marksmanship, while good against certain things with low shields, seriously underperforms against all-comers. Shooting at PS8 was nice, however Marksmanship leaves you exposed without a focus token and all the points spent on getting unblockable crits is pointless when blocked by shields or outnumbered by TIEs.
Dagger with Adv seems the best build for B-wings as yet; striking the balance between economy and ability. The Top four lists Worlds list, TIE Swarm, BBBX, and 5 Interceptors.
I'm not sure I'll run my Smuggler again; while trolling people with obnoxious blocking is somewhat effective against the inexprienced, it is completely useless against good players and somewhat unfun for the opponent. Next on the list: B-Wings, an Ion platform and an A-Wing!
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