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![[Post New]](/s/i/i.gif) 2014/01/13 03:59:50
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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I recently got some really neat looking chaos models from freebooter miniatures that look like great stand-ins for slaanesh DP and I already have 2 DPs (One for my CSM allies and the other is just a cool conversion I did with a deciever c'tan model later on) so I figured why not put them all together and start some daemons for the hell of it.
Here's the list, I'm not too sure on the best loadouts for daemons especially slaanesh ones so this is a bit of a shot in the dark
HQ
KoS
2 Greaters
ML 3
Be'Lakor
TROOPS
10 Daemonettes
10 Daemonettes
HEAVY SUPPORT
Slaanesh DP
Wings/Armour
ML 3
2 Greaters
Slaanesh DP
Wings/Armour
ML 3
Exalted
Greater
Slaanesh DP
Wings/Armour
ML 3
Exalted
Greater
Fortification
ADL
All I really know about the slaanesh flying circus is the lashes are pretty good so swapping a greater on all of them for a lash, the exalteds swapout for grimoire (belly gets 2++) and a portalglyph for backfield objective camping horrors or plaguebearers while the daemonettes go for midfield/backfield objectives. The adl is for protecting the KoS via max range adl deployment and invis from belly or the KoS depending on psypower rolls. The DPs roll on biomancy till they get iron arm to improve the strength of the lashes then goes onto telepathy for really just about ajy ppwer sonce most of them are fantastic but preferably invis, or puppet master, if I get either of those I'll finish off with prescience for more accurate lashes or depending on who I'm facing just take div over telepathy (do daemons have the rule where they have to take at least one power from their parent god like CSM? iirc they dont have that rule but I could be mistaken).
Thoughts on this? Like I said I'm new to daemons so I'm not too sure on the best configs and psypowers to go for but I think I got the basics.
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2014/01/13 04:17:02
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Regular Dakkanaut
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Your daemonettes won't survive in squads of 10
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![[Post New]](/s/i/i.gif) 2014/01/13 05:55:46
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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So what would be a better alternative? I was hoping for the DPs to draw fire away but I know that cant always be done, should I take plaguebearers or horrors instead?
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2014/01/13 10:53:42
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Dakka Veteran
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Also, daemon princes don't get access to divination. However they don't have to roll on their parent table (unless you want to).
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![[Post New]](/s/i/i.gif) 2014/01/13 12:16:22
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Frightening Flamer of Tzeentch
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I see alot of people use Belakor with 10 cultists as an allied detachment so they do not have to use his warlord trait (he is leadership 10 so would automatically become your warlord)
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![[Post New]](/s/i/i.gif) 2014/01/13 13:09:03
Subject: Re:1850 First Slaanesh Flying Circus, needs to be torn apart
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Fresh-Faced New User
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I would drop Belakor for Fateweaver.
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![[Post New]](/s/i/i.gif) 2014/01/13 14:04:19
Subject: Re:1850 First Slaanesh Flying Circus, needs to be torn apart
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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Yeah using staff of tomorrow to re-roll grounding checks/the grimoire is just soooooooooooo good...try to get fateweaver in there by taking bellycore as an allied formation.
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/01/13 14:26:16
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Alright will do, I dont think I can get belly and fatey in the same list without dropping a slaanesh DP first because points so I will work around what I can do Automatically Appended Next Post: Also thanks for the heads up on divination, I will be getting the dex this weekend or whenever I can get to my FLGS since currently I'm just using battlescribe.
If I were to ally in belly and take fatey for my warlord instead I would have to drop the DP with double greater since the portal and grimoire are just too important imo so my new list would be something akin to this
HQ
Fatey
KoS
TROOPS
10 lesser daemons
10 lesser daemons
HEAVY SUPPORT
2 Slaanesh DPs
HQ
Belly
TROOPS
10 clutists
I like the new list a bit better then my previous one, fatey definitely makes the list feel safer and more reliable with his staff reroll and not haveing to worry about blowing myself up with the warp storm.
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This message was edited 1 time. Last update was at 2014/01/13 14:37:46
"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2014/01/13 16:22:18
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Dakka Veteran
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Looks much better this time round. Keep your troops in reserve to avoid them getting squished and make good use of the portal! Personally I've always found the KoS to be a bit of a deadweight, but there are those that rather like him, so it's down to your personal preference (though of course I realise he is a necessary tax to take the 2 DPs as heavy support).
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![[Post New]](/s/i/i.gif) 2014/01/13 18:33:20
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Vomikron Noxis wrote:Looks much better this time round. Keep your troops in reserve to avoid them getting squished and make good use of the portal! Personally I've always found the KoS to be a bit of a deadweight, but there are those that rather like him, so it's down to your personal preference (though of course I realise he is a necessary tax to take the 2 DPs as heavy support).
Ya i have mixed feelings about the KoS but he seems fast enough to at least see use in game, he does have a bunch of telepathy I guess so he can be used for puppet master or invis shenanigans. I'll give him a try next weekend and see how the list preforms.
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2014/01/14 08:02:18
Subject: Re:1850 First Slaanesh Flying Circus, needs to be torn apart
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Fresh-Faced New User
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The lack of decent save really hurts the KoS, I like him for the speed but in 6th ed. you will be blown apart putting a 5+ invul up front.
i will be running a similar list in 2 months however without Belly. Im putting some points into a unit of Screamers and Fleshhounds instead. Keeping the princes down to ML1 to save some points and going for either puppetmaster och psychic scream primaris. So the idea there is to fly around and whip and scream at units.
Both the hounds and Screamers can make a mess of most vehicles so whips at str6 should be sufficient (hence less need for ironarm). And also they provide additional targets that are hard for the opponent to ignore since they are in your face on turn 2.
Fateweaver
KoS
Pink horrors x 2
15 Fleshhounds
9 Screamers
3 DP
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This message was edited 1 time. Last update was at 2014/01/14 08:08:10
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![[Post New]](/s/i/i.gif) 2014/01/14 08:57:15
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Irked Necron Immortal
gravesend kent
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A GumyBear wrote:
So what would be a better alternative? I was hoping for the DPs to draw fire away but I know that cant always be done, should I take plaguebearers or horrors instead?
If your set on mono slaanesh then font change. I play mono tzeentch and the only non tzeentch model I use id Be'lakor. You list is good but I dont think fying circus Iis an amazing list I play # FMC a soulgtinder small units of horrors snd always take a herald to put the grimoire as it is safer than puting it on a DP who will get shot to pieces.
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2014/01/14 12:35:12
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Fresh-Faced New User
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necronspurs2012 wrote: A GumyBear wrote:
So what would be a better alternative? I was hoping for the DPs to draw fire away but I know that cant always be done, should I take plaguebearers or horrors instead?
If your set on mono slaanesh then font change. I play mono tzeentch and the only non tzeentch model I use id Be'lakor. You list is good but I dont think fying circus Iis an amazing list I play # FMC a soulgtinder small units of horrors snd always take a herald to put the grimoire as it is safer than puting it on a DP who will get shot to pieces.
And a Herald wont die as fast as a DP? Focused fire will trash a herald in a small unit just as fast as a DP flying. At least with the DP you only hit on 6's.
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![[Post New]](/s/i/i.gif) 2014/01/14 14:21:19
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Regular Dakkanaut
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necronspurs2012 wrote: A GumyBear wrote:
So what would be a better alternative? I was hoping for the DPs to draw fire away but I know that cant always be done, should I take plaguebearers or horrors instead?
If your set on mono slaanesh then font change. I play mono tzeentch and the only non tzeentch model I use id Be'lakor. You list is good but I dont think fying circus Iis an amazing list I play # FMC a soulgtinder small units of horrors snd always take a herald to put the grimoire as it is safer than puting it on a DP who will get shot to pieces.
The FMC list is the most powerful save for maybe screamerstar. Daemon princes do everything soulgrinders do but better, and quicker, and more durably. Automatically Appended Next Post: Grimm_81 wrote:The lack of decent save really hurts the KoS, I like him for the speed but in 6th ed. you will be blown apart putting a 5+ invul up front.
i will be running a similar list in 2 months however without Belly. Im putting some points into a unit of Screamers and Fleshhounds instead. Keeping the princes down to ML1 to save some points and going for either puppetmaster och psychic scream primaris. So the idea there is to fly around and whip and scream at units.
Both the hounds and Screamers can make a mess of most vehicles so whips at str6 should be sufficient (hence less need for ironarm). And also they provide additional targets that are hard for the opponent to ignore since they are in your face on turn 2.
Fateweaver
KoS
Pink horrors x 2
15 Fleshhounds
9 Screamers
3 DP
The KoS takes 2 greater rewards and thus has a 2/3 chance of getting something that increases his durability. He can roll up a 3+ save, a 4+ FNP, reroll invuls, or +1 wound and IWND. The keeper is plenty durable and plenty cheap for what he costs / gives you. Automatically Appended Next Post: A GumyBear wrote: Vomikron Noxis wrote:Looks much better this time round. Keep your troops in reserve to avoid them getting squished and make good use of the portal! Personally I've always found the KoS to be a bit of a deadweight, but there are those that rather like him, so it's down to your personal preference (though of course I realise he is a necessary tax to take the 2 DPs as heavy support).
Ya i have mixed feelings about the KoS but he seems fast enough to at least see use in game, he does have a bunch of telepathy I guess so he can be used for puppet master or invis shenanigans. I'll give him a try next weekend and see how the list preforms.
Keeper is great! With 2 rewards he gets plenty durable and he thrashes everything for his cost. 210 points with 2 greater rewards... That's cheap! Being a slaanesh daemon he's also about as fast as a flying prince. KoS is AWESOME!
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This message was edited 2 times. Last update was at 2014/01/14 14:25:09
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![[Post New]](/s/i/i.gif) 2014/01/14 14:34:32
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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@Django
You seem to know your stuff with KoS so how would be the best way to use/deploy him? Is he better at area denial like a GUO or is he more suited for crashing a gunline, and is deep striking or running upfield the better option.
I was thinking of using the Slithe Queen from Reaper Minis I think it is appropriate size (about 3 inches) and was wondering if he would be a suitable stand in/alternative model for a KoS since I dislike the current Gee Dubs model and would rather pay $10 instead of $50.
http://www.reapermini.com/OnlineStore/slithe/latest/02902
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2014/01/14 16:08:51
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Regular Dakkanaut
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A GumyBear wrote:@Django
You seem to know your stuff with KoS so how would be the best way to use/deploy him? Is he better at area denial like a GUO or is he more suited for crashing a gunline, and is deep striking or running upfield the better option.
I was thinking of using the Slithe Queen from Reaper Minis I think it is appropriate size (about 3 inches) and was wondering if he would be a suitable stand in/alternative model for a KoS since I dislike the current Gee Dubs model and would rather pay $10 instead of $50.
http://www.reapermini.com/OnlineStore/slithe/latest/02902
The GUO is slow and ends up being almost 300 points kitted out correct. Not to mention he just gets kited all day. He's depressing...
The keeper of secrets serves the roll you need him for. I like to play a daemonette heavy troop list and thus place my objectives on my opponents side and rush everything forward. If they shoot the keeper your daemonettes and daemon princes get across, if they shoot your daemonettes your keeper and princes get across and same goes for shooting daemon princes, your daemonettes and keepers make it. Target saturation is key here. There's just too many threats to kill, Even daemonettes though they may look weak move an average of 13" per turn, rend, usually hit on 3s, and usually strike first at i5.
Keeper is also great at protecting your troops and it makes sense as he's running at the same speed as your daemonettes. Have 2x 20 man (or woman hehe) squads of daemonettes with the keeper in the center is fast and horrifying. Picture that running up the middle while 3 slaanesh princes and fateweaver are swooping forward!
If you're feeling lucky, you can replace fateweaver with another 20 man blob of daemonettes and 10 seekers and have more rending fast slaaneshi goodness running forward.
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![[Post New]](/s/i/i.gif) 2014/01/14 21:42:48
Subject: 1850 First Slaanesh Flying Circus, needs to be torn apart
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Alright thanks for the advice! I will be leaning more towards the FMC side of things due to costs (I can get a daemon MC for $10 from Reaper Minis whereas a box of daemonettes costs me triple that) do I wont be running blobs of 20 daemonettes and also I prefer FMCs over foot hordes currently anyways (when you play silver sea crons, platoon IG, and green tide hordes can get old quick) I just ordered all my daemon MCs from reaper (got free shipping as well!) So they should be here in a week or two and I can hopefully begin playtesting soon afterwards.
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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