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Made in gb
Dakka Veteran





Got a simple one for you chaps: flesh hounds or screamers?

Actually, it's not so simple... Either way they'll be in a list with 40 daemonettes, 10 plaguebearers, 2 grinders, and either Fateweaver or a lord of change (which is actually another question: which one??).

The options are: 9 screamers plus a disc herald with ml3 and the grimoire OR 15 hounds plus a juggernaut herald with an aetherblade.

Help me brothers!
   
Made in us
Nurgle Chosen Marine on a Palanquin






Psh, both are sqabber on wheels.

Here is what you do.

6 beasts of nurgle
Nurgle herald on pallequin + FnP + greater aetherblade
Nurgle herald on pallequin + greater aetherblade

That is 32 T5 wounds with shrouded and defensive grenades. Your heralds put out 4 attacks at S6 ap2 each!and the beasts will put out 6D6+6 attacks. YEAH!

Although it costs a buttload of points and moves 6 a turn ,and cannot run.

   
Made in gb
Freaky Flayed One






Why not both? (Insert tired meme here)

Both units have there merits & complement each other well. Screamers can soften up a unit you wish to charge or act as a anvil for your hounds hammer.

As for Fatey Vs a LoC both have different roles. Basically Fatey is insurance against a bad WarpStorm table result, Re roll for the Grimore & Failed grounding tests. He is more useful for a low model count but know 8 spells is very useful indeed for any list.

LoC's can hold their own in combat ( some might say better than a BloodThrister due to spells & the S8 Staff of Change) & with access to more Divination powers than Fatey can roll up some awesome spells, mainly Precogination & Misfortune.
   
Made in us
Daemonic Dreadnought





Eye of Terror

All other things being equal, I would say flesh hounds. 15 of them is hard to deal with.

   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

I like screamers but would vote hounds, end up seening alot of enemy psykers

 
   
Made in us
Potent Possessed Daemonvessel





TO answer the OP. Given your builds hounds....if you are not running screamer star hounds are more durable. That said I would give the Herald an Axe of Khorne (or whatever its called) still AP 2 but instant death on a 6 is very useful against many armies.


 gwarsh41 wrote:
Psh, both are sqabber on wheels.

Here is what you do.

6 beasts of nurgle
Nurgle herald on pallequin + FnP + greater aetherblade
Nurgle herald on pallequin + greater aetherblade

That is 32 T5 wounds with shrouded and defensive grenades. Your heralds put out 4 attacks at S6 ap2 each!and the beasts will put out 6D6+6 attacks. YEAH!

Although it costs a buttload of points and moves 6 a turn ,and cannot run.


I've been looking at a unit like this, I usually don't go with Pallequins as they are too expensive and I'd rather go ML 1 psyker (as Nurgle has some ok powers or Biomancy is nice, yeah only LD 8 but meh). Definitely need the AP2 on the heralds though.

Beyond that you actually are faster than 6" a turn because you can stretch out to keep the heralds in coherency. Not faster by a ton, but you can use the heralds as a pivot to swing the beasts around. My biggest complaint with the Daemon book is that they did not allow the Herald of Nurgle to Ride a Fly....
   
Made in us
Abhorrent Grotesque Aberration





I hate hounds they are simply to fast and killy. So, use screamers or better yet go with that nurgle beast option; I don't have any problems clearing the nurgle beasts from the board. .

This message was edited 1 time. Last update was at 2014/01/16 01:03:05


------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Screamers are decent units alone and fantastic with the grimoire.

Hounds are fantastic in general.
   
Made in us
Conniving Informer






Hounds. There's something special about crushing the enemy with a bunch of puppies.

 
   
Made in au
Regular Dakkanaut




My rule of thumb with the decision for screamers or hounds, is how many points can I sink into this unit. If i only have ~250, I go screamers. If i have ~400, i am aiming for hounds now.

Fleshhounds need a herald of Khorne to function effectively. Without it they will get slaughter by terminators, and MCs, the herald alleviates this issue with his AP and Str.

Screamers perform better point for point than hounds, they are faster, more resilient under the same buffs (but less resilient without them), can take on a wider range of targets (not scared of walkers or most MCs, can go through terminators and other mass 2+ save), and aren't hampered by infiltrators/scout denial.

The drawback to the screamers is unit size, 20 hounds with buffs performs much better than 9 screamers with buffs, even while paying slightly more. Being able to deathstar up a unit of hounds to allow force multipliers to work on a larger unit is very valuable.
   
 
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