Hi Dakka,
The following list is made for fun in a semi-competitve way.
To clarify: I do not expect to do well in a tournament or even win that many games with this list. I do expect it to have an Iron Warriors theme and be fun to play.
Here goes, tactics and questions to follow.
HQ Sorcerer - 60 pts.
Warlord. Rolls on Biomancy.
Elites Hellbrute - 115 pts.
Reaper Autocannon and Missile Launcher
Hellbrute - 115 pts.
Reaper Autocannon and Missile Launcher
Hellbrute - 100 pts.
Troops Marine Squad - 207 pts.
+5 Marines, Autocannon, Meltagun, Rhino w/ Havoc Launcher
Marine Squad - 207 pts.
+5 Marines, Autocannon, Meltagun, Rhino w/ Havoc Launcher
Fast Attack Heldrake - 170 pts.
Baleflamer
Heavy Support Land Raider - 230 pts.
Predator - 115 pts.
Lascannon Sponsons
Havocs - 115 pts.
4 Autocannons
Fortifications Aegis Defence Line - 100 pts.
Quad Gun.
Allies Herald of Tzeentch - 45 pts.
Pink Horrors - 90 pts.
Soul Grinder - 180 pts.
Daemon of Nurgle, Phlegm Bombardment.
The idea: Use your 8 Autocannons, 2 Havoc Launchers, 4 Lascannons, Soul Grinder Phlegm, 2 missile launchers and 2 Reaper Autocannons to outrange and mow down priority targets.
Send in the Heldrake to clear out camping units in cover and clear the way. Follow up with Marines and the naked Helbrute to deal with anything still standing.
The Sorcerer is there as the cheapest available
HQ and HOPES for either iron arm or endurance. He will spend the game hidden somewhere as safe as possible. If he gets endurance, will cast it on the Havocs in case they need to move.
The Tzeentch Herald will start with the horrors on board, he will spam Divination like there is no tomorrow on the Quad Gun or the Predator.
Havocs and possibly the two marine squads will sit behind the Aegis lines. Probably the Havoc champion will be manning the gun emplacement.
I feel as if the naked Helbrute is a bit useless (now dont just tell me that yes they usually are, I am trying here

), I originally kitted him out to be shooty like the others but I was above the 1850 pts mark.
Should I drop him and maybe replace the Sorcerer with a Warpsmith? (Advantages: repairs, 2+, better close combat, melta & flamer and -1 cover for one piece of enemy terrain.)
Obliterators? I would have to drop the Havocs in order to accommodate them, and would still need to lose the third brute. This seems to be a rather good idea actually, but I really like having 9 vehicles on board.
Thoughts appreciated.