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![[Post New]](/s/i/i.gif) 2014/01/16 11:11:36
Subject: Embarking after moving.
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Fresh-Faced New User
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Hi guys, I'm new to this forum but I needed help with a question and I didn't know where to turn...
My friend and I were playing a game in which I had a few troops attempting to embark on a rhino. After moving my troops they were not all within 2 inches of the transport. I then said that I was going to move the rhino 1 inch so that all of the troops would be within the 2 inches to embark. He told me that I needed to move the rhino first in order for the troops to embark. Is he right? or could my troops embark?
I'm still pretty new to the game but I can't for the life of me understand how it really matters. The only thing that I could think of is that my troops have moved but does embarking count as movement?
Anyway thank you for reading.
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![[Post New]](/s/i/i.gif) 2014/01/16 11:18:39
Subject: Embarking after moving.
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Nurgle Predator Driver with an Infestation
Perth, Western Australia
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The unit embarks as part of its movement. If they are not all in range, they cannot embark. At that point, the unit's movement is over. You cannot move the Rhino, then go back to the infantry unit's movement.
In future, I recommend pre- measuring (which you can do at any time) to determine whether you need to move the Rhino first or not.
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![[Post New]](/s/i/i.gif) 2014/01/16 11:22:33
Subject: Re:Embarking after moving.
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Fresh-Faced New User
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Yeah that's what he said....
Still, the whole thing felt like when playing chess and someone lets go of a piece and before the other person makes a move says "oops can I take that back?" and the other guy says "nope you took your finger off of it!" Maybe I'm just a really friendly player but the whole thing had me not wanting to play my buddy anymore
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![[Post New]](/s/i/i.gif) 2014/01/16 11:41:14
Subject: Re:Embarking after moving.
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Confessor Of Sins
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If he's a friend in a friendly game, he could allow it, if he wanted to...
Any tournament or other game, those are the rules and indeed, just like chess if you let go then that's it.
I have seen many players who move models/vehicle just like chess and Hold them until they're happy with the position.
If this is a friend: my friend has let me move my entire army after i once just eagerly shot my vehicle before doing anything else.
But I asked him, and he said Yes.
If he had said No, he would not be a worse friend, because those are the Rules of the game...
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/01/16 12:20:17
Subject: Re:Embarking after moving.
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Fresh-Faced New User
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He's a great friend, just he's a super rule nazi and when it comes to really minor rules (like the chess rule) to me it just makes a fun game less fun.
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![[Post New]](/s/i/i.gif) 2014/01/16 12:39:25
Subject: Embarking after moving.
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Stern Iron Priest with Thrall Bodyguard
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The chess rule exists to make you think... I've often forgotten to do something important in a game and have moved onto the next phase, especially with a new army.
I've remembered how much it cost me and just learned to be more careful in future. If we don't make mistakes we don't learn, I'd recommend just taking it as a lesson and move on.
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![[Post New]](/s/i/i.gif) 2014/01/16 14:06:10
Subject: Embarking after moving.
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Fresh-Faced New User
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I guess we play for different reasons. I just play to have fun life is serious enough.
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![[Post New]](/s/i/i.gif) 2014/01/16 14:19:12
Subject: Embarking after moving.
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Dakka Veteran
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Define fun.
I play to have fun as well but it is no fun for me if my opponent doesn't play by the rules. The rules state if you end your move within 2" of a vehicle you can embark. They don't say if you are out of 2" you can move the vehicle then get in. As was said earlier you are allowed to premeasure in 6th ED. If your guys can not make it change the order of movement.
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![[Post New]](/s/i/i.gif) 2014/01/16 15:31:20
Subject: Embarking after moving.
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Fixture of Dakka
Vanished Completely
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Tireironman,
You are on a thread dedicated to debating and dissecting the rules themselves, the only answers we provide are to be designed around that concept. While many of us wouldn't have a problem with what occurred, allowing you to go back and embark due to a 'measurement error,' that is not what the rules themselves allow. Your opponent was well within his right, from Rules as Written, to deny you this and the only 'correct' answer we can provide is informing you as to why he was correct.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/01/16 20:06:05
Subject: Embarking after moving.
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Regular Dakkanaut
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Also, while you are playing to have fun, and you might not see it as a big deal, it is a huge deal. Why? Because if you cannot make that move to get in that transport and embark, that means he's going to be able to shoot the troops on his next turn, or assault them if he can, without having to worry about blowing up the transport first.
So, while it may seem that he was being a rule nazi, he really wasn't. It may seem like such a small thing, but could have been essential to his strategy for trying to win the game, and even if you're playing for fun, you still would like to win if you can.
As the others said, pre-measure next time so you know what distance you need from the furthest model away from the transport, to an access point on the vehicle you're trying to embark upon.
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![[Post New]](/s/i/i.gif) 2014/01/16 20:14:59
Subject: Embarking after moving.
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[MOD]
Making Stuff
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Tireironman wrote:I guess we play for different reasons. I just play to have fun life is serious enough.
Everybody else plays to have fun as well.
Part of that, for many, involves following the rules so you know that both you and your opponent are playing the same game.
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![[Post New]](/s/i/i.gif) 2014/01/16 20:41:20
Subject: Re:Embarking after moving.
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Fresh-Faced New User
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I don't need to define fun, I think the whole situation is dumb. I imagine a war in which everything moves at the same time so for a bunch of guys to stand there because of a procedural mistake is again to me dumb. I also feel the same way about the shooting phase, if someone has a tank and shoots a gun and then has another unit shoot and then says oh yeah my tank has another gun may I shoot it? I 100% of the time say yes because (unless it has power of the machine spirit) there isn't really an advantage to doing so and I don't want to win a game because my opponent 'forgot' to do something.
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![[Post New]](/s/i/i.gif) 2014/01/16 20:51:45
Subject: Embarking after moving.
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Fixture of Dakka
Vanished Completely
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Simple answer:
Abstract System
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/01/16 20:57:30
Subject: Re:Embarking after moving.
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Heroic Senior Officer
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Tireironman wrote:I don't need to define fun, I think the whole situation is dumb. I imagine a war in which everything moves at the same time so for a bunch of guys to stand there because of a procedural mistake is again to me dumb. I also feel the same way about the shooting phase, if someone has a tank and shoots a gun and then has another unit shoot and then says oh yeah my tank has another gun may I shoot it? I 100% of the time say yes because (unless it has power of the machine spirit) there isn't really an advantage to doing so and I don't want to win a game because my opponent 'forgot' to do something.
Bang on dude, i advise you find other casual people to play with, chances are one day your tastes may change and youll start following rukes more but right now dont be too tedious on the rules. If you where playing with us we wouldnt mind, at the end of the day, the soldiers do have brains, just pretend the rhino moved first and problem solved. The game is about your imagination, not an over priced book. Some rules need to be followed, others can be forgiven. After all its easy to forget when you are having fun
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![[Post New]](/s/i/i.gif) 2014/01/16 21:15:59
Subject: Embarking after moving.
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Lieutenant General
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Without rules, basically all you would have are two people going "pew, pew, bang, bang! You're dead!" followed by "No I'm not.". Give me a game with rules any day.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2014/01/16 21:17:39
Subject: Embarking after moving.
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Heroic Senior Officer
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Ghaz wrote:Without rules, basically all you would have are two people going "pew, pew, bang, bang! You're dead!" followed by "No I'm not.". Give me a game with rules any day.
Then clearly you dont play with the right people. We disregard so many pathetic rules and replace them with our own. takes a few seconds and avoids any arguments of conflicts etc. Makes gaming a breeze. And like i said some rules need to be followed. Not all.
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![[Post New]](/s/i/i.gif) 2014/01/16 21:34:55
Subject: Embarking after moving.
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Lieutenant Colonel
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keep in mind that is part of the strategy,
I highly advise you to pre measure movement and shooting, and PLAN OUT WHAT YOU WILL DO, before you do it...
otherwise, one of the biggest tactical factors in this game (IE what plan you come up with, or lack there of, and how you execute that plan) just doesnt exist.
in a tourney, I would just tell you you have made a mistake, and I would take advantage of that mistake.
in a friendly game, Id likely just let you take a mulligan
RAW, your opponent is correct
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![[Post New]](/s/i/i.gif) 2014/01/16 22:20:37
Subject: Embarking after moving.
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Longtime Dakkanaut
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At the original poster, you need to understand that this part of the forum is designed for people to ask and receive advice and opinion on the mechanics of the rules, it doesn't generally concern itself with how you FEEL you should play it, even if it seems more logical, but how the rules REQUIRE you to play it.
I don't tend to participate in this area of the forums as it isn't my cup of tea, however, I find it an interesting read from time to time to see what people think on certain rules.
Ultimately, if you don't like what you read here or what an opponent does or doesn't allow you to do, that's fine, there are other opponents and other forums, just find a niche that suits you and your attitudes and have the sort of fun that you like.
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See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment & 7th Abhuman Detachment, 17th Tullarium “Immovables” + Remnant of the 6th Tullarium Rifles “The Lucky Few”; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell; Aeldari - Guiding Light of Yarn Le'ath;
[Warhammer] Empire - Obsidian Order; Bretonnian - Vain Quest for the Grail; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor; Beastmen - Harvesters of Morrslieb; |
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![[Post New]](/s/i/i.gif) 2014/01/16 22:22:43
Subject: Re:Embarking after moving.
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Heroic Senior Officer
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One way to look at it, is you need to know the rules to change them. So better you learn them, then make the game your own.
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![[Post New]](/s/i/i.gif) 2014/01/16 23:31:04
Subject: Re:Embarking after moving.
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[MOD]
Making Stuff
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Tireironman wrote:... and I don't want to win a game because my opponent 'forgot' to do something.
Remembering to do the things that help your strategy is kind of an important part of playing a strategy game.
If you're happy to keep things more casual, and allow opponents to go back and correct earlier mistakes, that's all well and good. In a friendly game, I'll do the same thing.
But players who aren't happy to do that, on the assumption that learning how best to utilise your units within the rules is the whole point of a strategy game like this, aren't wrong for doing that, or playing the game for some reason other than 'for fun'... they just see the game a little differently to you.
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![[Post New]](/s/i/i.gif) 2014/01/16 23:51:42
Subject: Embarking after moving.
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Fresh-Faced New User
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I totally get the competitive tactical argument. Keep in mind I never said he was wrong just that, that is not what I want to get out of the game.
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![[Post New]](/s/i/i.gif) 2014/01/17 00:46:47
Subject: Embarking after moving.
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[MOD]
Making Stuff
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It's more the 'I play for fun' comment that set off the bells and whistles
It's quite common for people to dismiss those who take the game a little more seriously than themselves with a similar comment, overlooking the fact that those taking the game more seriously are also playing 'just for fun'... they just have fun differently.
It's particularly common in casual vs tournament play discussions, where a lot of casual gamers seem to have this bizarre idea that tournament players aren't enjoying themselves at all, they're just driven by some inbuilt desire to crush people and apparently their only outlet for that is a miniatures wargame...
From my experience, even the most hardcore tournament players do it for fun. It's not like you can make a living out of playing 40K competitively, as you potentially could with some other games.
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