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![[Post New]](/s/i/i.gif) 2014/01/16 17:31:36
Subject: Wyches Calling on You Dark Eldar Palyers
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Material for Haemonculus Experiments
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What upgrades do the best for wyches?
The razorflails seem really strong, but do hydra gauntlets confer more wounds on average?
Also is the minus one attack from a shardnet really worth the points?
Please and thank you for all and any ideas.
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![[Post New]](/s/i/i.gif) 2014/01/16 17:42:34
Subject: Wyches Calling on You Dark Eldar Palyers
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Fixture of Dakka
Vanished Completely
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I believe you have posted this in the wrong forum, this is a tactical question and not a rule based inquiry. My advise would be to either re-post to the correct forum or wait till a mod moves this to the correct forum. If you do have questions concerning how a Rule functions, and I am in error, please do provide us with more details so we can confirm which rule is in question and give you correct information to resolve it.
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This message was edited 1 time. Last update was at 2014/01/16 17:43:11
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/01/16 18:19:51
Subject: Re:Wyches Calling on You Dark Eldar Palyers
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[DCM]
Et In Arcadia Ego
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More of a tactics thread, so.....
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2014/01/16 18:38:10
Subject: Re:Wyches Calling on You Dark Eldar Palyers
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Material for Haemonculus Experiments
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Thank you sorry very new to dakka.
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![[Post New]](/s/i/i.gif) 2014/01/16 18:52:08
Subject: Wyches Calling on You Dark Eldar Palyers
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Abhorrent Grotesque Aberration
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The *only* upgrade use when I run wyches are haywire grenades and a dual splinter cannon venom.
Wyches simply aren't survivable, or aren't even hard hitting, in regular combat and so they are relegated to tank hunting. Haywire is murder against tanks and walkers.
So, IMHO, no the shardnet is not worth the points. Nor are the hydra gauntlets or razor flails.
Think about it this way: you need a 10 model unit of wyches in order to maybe take out a 5 model unit of marines... combat will last a few turns. Once done, there won't be much left of your wyches, certainly not enough to try and take on another unit. Now a 5 model unit of wyches with haywire grenades will absolutely destroy any tank it hits (including landraiders..) the turn they charge it. Of course, they might not survive the blast if it explodes and will be vulnerable to return fire in your opponents turn. So, it's usually better to use trueborn with blasters, reavers with blasters or ravagers with dark lances to do this.
Now, I *might* consider running them simply as extra "wounds" for a HQ like lelith.. or a succubus but I don't use those very often.
You might want to read this: http://www.thedarkcity.net/t4935-dark-eldar-unit-guide-plastikente#54940
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This message was edited 3 times. Last update was at 2014/01/16 20:21:16
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2014/01/17 07:35:21
Subject: Wyches Calling on You Dark Eldar Palyers
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Insect-Infested Nurgle Chaos Lord
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Usually i run my girls as tank-hunting suicide bombers with haywire greenades and no other goodies,
If i'm going MC hunting i prefer shardnets, and take an archon or similar along with them.
Shardnets feth up the MC's attacks, then the archon gets to maul it while hiding inside his shadowfield.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/01/17 08:01:45
Subject: Wyches Calling on You Dark Eldar Palyers
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Speedy Swiftclaw Biker
The mysterious North (of London)
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Yep, haywire grenades are a must-have.
IF you can get your wyches into cc they can tarpit marines and other things that look a lot tougher on paper. Surviving overwatch is the tricky part so save your points and don't buy upgrades - unless you have a very specific idea of what you want them to do and a plan to get them there!
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![[Post New]](/s/i/i.gif) 2014/01/17 10:20:00
Subject: Re:Wyches Calling on You Dark Eldar Palyers
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Implacable Skitarii
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Wyches definitely are best at Haywiring vehicles into oblivion. They aren't particularly good at killing (S3 with no armour-ignoring effects only gets you so far) any enemy units that aren't already afraid of CC (I used to scythe down IG blobs with them, but Overwatch makes it a more dicey prospect), but I think they do have their merits outside of tank hunting. Wyches are some of the most fragile units when faced with enemy shooting (T3; 6+ makes them on par with gaunts), but if you can actually get into assault then they suddenly become a lot more survivable with a 4++--in particular this makes them efficient for locking down power-weapon armed units and/or monsters. I still run Wych assault groups mounted in raiders and they're still doing good for me. I typically run them something like this:
1x Hekatrix w/ Pistol/Agoniser*; Haywire Grenades
8x Wyches w/ Pistol/CCW; Haywire Grenades
+ Haemonculus w/ Liquifier Gun
This group of 10 then goes in a Raider w/ Dark Lance and Night Shields
The Haemonculus is there to give the Wyches a Pain Token (FNP -really- helps them--I'd say it's necessary if you want to actually use them as a slog-it-out CC unit) and stays in the Raider when the Wyches disembark to charge--his lack of fleet can mess up their charge and while in the Raider he can zoom around melting people. Ideally you're charging a monster or reasonably-concerning, medium-sized and/or tough unit (along the lines of a Sternguard unit, Nurgle Bikers, pretty much any GK squad, etc.) that you either 1) really don't want to have shooting at you or 2) that you really don't want to be assaulting your other stuff. Once in CC the Wyches' 4++/5+ FNP will keep them around for an impressive amount of time (and it's good against foes who rely on winning assaults by ignoring armour). Against a typical MEQ-type squad the bulk of the Wyches will not kill very many guys at all, but the Hekatrix's Poisoned 4+; AP3 attacks will whittle away at the unit (and will usually let her win a challenge vs. sergeants). I play against Tyranids a lot and I've found the Agoniser to be a pretty good answer to the low WS, 3+ armour monsters/big guys that the codex has.
In general Wyches win by not dying. So if you're going to take a weapon upgrade the Shardnet/Impaler is the best because less enemy attacks = less dead Wyches (in particular this is nice against MCs). If you're going to run sizeable groups of slug-it-out Wyches you need to remember that against most enemies they won't butcher their way through units (IG and Tau are exceptions...but Wyches have other problems with those matchups...). So you shouldn't just crash them into the first run-of-the-mill Tactical Squad you find--they'll be stuck there a few turns doing what a bunch of Splinter Cannons could've done in one. Instead use them to deny the enemy use of their scary units for awhile.
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609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
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![[Post New]](/s/i/i.gif) 2014/01/17 14:34:21
Subject: Wyches Calling on You Dark Eldar Palyers
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Angered Reaver Arena Champion
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Shardnets suffer from wound allocation this edition. They need to be up front to get in b2b in order to get the effect, but are removed first then in overwatch. Wych weapons are just too expensive for what they do.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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