DarkenAvatar wrote:how do you plan on holding objectives? only 2 scorring units? and fairly fragile ones at that.
It's a gamble for sure. If I get first turn i can reserve them and by the time they come in they've got 7
MC's right at their doorstep and likely can't spare the firepower to take out 3 warriors across the board. Most long range weapons are also the high strength ones they'll need to take down the
MC's. If I go second I have to deploy them and just do my best to keep them out of
LOS until my reserves come in.
rbacus wrote:I like the list. Huge potential to kill, but pretty limited at scoring. Maybe drop a crone and make it three units of four warriors?
I've felt for a long time that Nids are best on the offense but don't defend or hold objectives very well so I tend to make lists that go for killing and tabling.
If I was going to drop something I think I drop two Zoanthropes for another unit of three warriors with a barbed strangler as they generally will be late to the party on my opponents side of the table. That would lower my mandatory initial deployment from six units to five (total units from twelve to eleven) so my deployment option remain the same but ...those Zoanthropes can be extremely handy in some cases.
Just yesterday in a tournament (my first one ever) I grounded a flying deamon prince with some termigants and then
ID'd it with Warp Lance(lucky he did not make his DTW roll). The other Deamon Prince then assaulted the Zoanthropes (a brood of two) on their next turn and then spent 2 more game turns locked in combat trying to beat through that 3+ invulnerable save and failing many attepts to use blessings/maledictions due to
SITW. So one unit worth 100 points killed a deamon prince and tarpitted another for the entire mid-game. I <3 Zoanthropes
lol.
Still though, you two are right I should work in more scoring to leave my options open. I'll give it some thought and post a new list in a bit.