So I have been working on creating my own Necron Dynasty and just finished with the stats I'd like to use for my overlord and a special cryptek along with a bit of fluff and ideas of that nature but was needing outside source to help in making sure it is balanced. Along with this I'd like just a forum to post the ideas for characters by everyone else
Orius, Death-wielder
WS BS S T W I A
Ld Sv
5 4 5 5 3 2 3 10 2+
Unit Type: Infantry (Character) 220pts
Wargear: Phase shifter, Sempiternal Weave, Resurrection orb
Scythe of Night
A warscythe specially for Orius from the scythe of a shard of the Nightbringer. This scythe still radiates with the power of the Nightbringer and this aura of darkness and death fills enemies who come near it with dread.
S
AP Type
+2 2 Armorbane, Entropic strike, Aura of Death*
Aura of Death: At the start of the assault phase, after assault moves have been made, but before any blows are struck, an enemy unit in combat with Orius (or his unit) must take a leadership test on
3d6 (if the unit has fearless the test is taken on
2d6) if the unit fails then Orius steals the initiative for the turn.
SPECIAL RULES: Ever-Living, Phaeron, Independent Character, Reanimation Protocol, Preferred Enemy (everything!)
Scar of the Nightbringer: the battle against the Nightbringer damaged Orius’s armor and left a fragment of its energy within him that often becomes explosive in the middle of combat.
In the assault phase after all other blows in Orius’s combat has been struck, roll a 1d6 on 5+ Orius releases a small explosion and all models (friend or foe) in base contact with Orius suffer a strength 3 hit with no armour saves allowed
Ancient Warrior: Orius is a refined warrior and prides himself in battle
When making saves against close combat strikes on a
Sv roll of 6 Orius makes a single counterstrike that auto hits the enemy model. Wounding with this counterstrike is 2+
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Entari, Warp-torn 100pts
WS BS S T W I A
Ld Sv
4 4 4 4 2 2 2 10 3+
Unit Type: Infantry (Character)
Wargear: Gaze of flame
Lance of Eldritch Chaos
The Lance of Eldritch Chaos was a test done by Entari to tap into the powers of the warp using a crystal scavenged from the Eldar during a battle in the War in Heaven. Entari was partially successful and created the only Necron weapon capable of using the warp
Rng36” S9 AP2 Type: Assault 1, Ancient chaos*
*Ancient Chaos: On a to hit roll of 5+ the lance taps into the powers of the warp and deals 1d6 extra wounds to the targeted unit.
The lance of Eldritch is a close combat weapon with the following profile
S+1 AP2 Special Rule: Chaotic Blade*
*Chaotic Blade: Eldritch lance counts as a daemon weapon in close combat but on a roll of 1 when rolling for bonus attacks the user does not receive a wound and instead the weapons
AP goes to 5 for this turn
Special Rules: Ever-Living, Independent Character, Reanimation Protocol
Warptorn: Due to Entari’s weapon he is more vulnerable to the warp and cannot deny the witch
Chaotic Pulse: When an enemy successfully moves in to assault Entari (or his squad) the assaulting unit must take a strength test if they fail the assaulting unit suffers
d6 strength 10
AP 4 hits the rest of the unit loses this ability if Entari is removed as a casualty
Entari may be taken as a royal court choice, if your army also includes Orius, Deathwielder (counts as Harbinger of Destruction with gaze of flame)
Fluff will be provided on request. Would like any suggestions and assistance in their creation.