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Made in us
I'll Be Back





So I have been working on creating my own Necron Dynasty and just finished with the stats I'd like to use for my overlord and a special cryptek along with a bit of fluff and ideas of that nature but was needing outside source to help in making sure it is balanced. Along with this I'd like just a forum to post the ideas for characters by everyone else

Orius, Death-wielder
WS BS S T W I A Ld Sv
5 4 5 5 3 2 3 10 2+
Unit Type: Infantry (Character) 220pts
Wargear: Phase shifter, Sempiternal Weave, Resurrection orb
Scythe of Night
A warscythe specially for Orius from the scythe of a shard of the Nightbringer. This scythe still radiates with the power of the Nightbringer and this aura of darkness and death fills enemies who come near it with dread.
S AP Type
+2 2 Armorbane, Entropic strike, Aura of Death*
Aura of Death: At the start of the assault phase, after assault moves have been made, but before any blows are struck, an enemy unit in combat with Orius (or his unit) must take a leadership test on 3d6 (if the unit has fearless the test is taken on 2d6) if the unit fails then Orius steals the initiative for the turn.
SPECIAL RULES: Ever-Living, Phaeron, Independent Character, Reanimation Protocol, Preferred Enemy (everything!)
Scar of the Nightbringer: the battle against the Nightbringer damaged Orius’s armor and left a fragment of its energy within him that often becomes explosive in the middle of combat.
In the assault phase after all other blows in Orius’s combat has been struck, roll a 1d6 on 5+ Orius releases a small explosion and all models (friend or foe) in base contact with Orius suffer a strength 3 hit with no armour saves allowed
Ancient Warrior: Orius is a refined warrior and prides himself in battle
When making saves against close combat strikes on a Sv roll of 6 Orius makes a single counterstrike that auto hits the enemy model. Wounding with this counterstrike is 2+

_____________________________________________________________________________

Entari, Warp-torn 100pts
WS BS S T W I A Ld Sv
4 4 4 4 2 2 2 10 3+
Unit Type: Infantry (Character)
Wargear: Gaze of flame
Lance of Eldritch Chaos
The Lance of Eldritch Chaos was a test done by Entari to tap into the powers of the warp using a crystal scavenged from the Eldar during a battle in the War in Heaven. Entari was partially successful and created the only Necron weapon capable of using the warp
Rng36” S9 AP2 Type: Assault 1, Ancient chaos*
*Ancient Chaos: On a to hit roll of 5+ the lance taps into the powers of the warp and deals 1d6 extra wounds to the targeted unit.
The lance of Eldritch is a close combat weapon with the following profile
S+1 AP2 Special Rule: Chaotic Blade*
*Chaotic Blade: Eldritch lance counts as a daemon weapon in close combat but on a roll of 1 when rolling for bonus attacks the user does not receive a wound and instead the weapons AP goes to 5 for this turn

Special Rules: Ever-Living, Independent Character, Reanimation Protocol
Warptorn: Due to Entari’s weapon he is more vulnerable to the warp and cannot deny the witch
Chaotic Pulse: When an enemy successfully moves in to assault Entari (or his squad) the assaulting unit must take a strength test if they fail the assaulting unit suffers d6 strength 10 AP 4 hits the rest of the unit loses this ability if Entari is removed as a casualty
Entari may be taken as a royal court choice, if your army also includes Orius, Deathwielder (counts as Harbinger of Destruction with gaze of flame)

Fluff will be provided on request. Would like any suggestions and assistance in their creation.

This message was edited 1 time. Last update was at 2014/01/18 10:10:27


 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

The Overlord I like. Nothing OP but could do with some alterations in my opinion. That alteration would be instead of the Scythe being Warscythe + Void Blade + 1 it should just be Warscythe plus 1. My suggestion would be + 2 Strength, AP 1 Arourbane, Aura of Death * (Causes fear, the tests must be passed on 3d6. Units immune to fear are still effected instead count as Ldship 10). Fits more in with the Nightrbingers fluff of causing fear.

The Cryptek is just too powerful. His attacks takes the best of daemon weapons while leaving the worst. 5+ to cause D6 more WOUNDS? Not hits, but WOUNDS. No, to powerful, you could keep the same theme but you would have to choose what you want to fire at, infantry or vehicles. You can't be good at both.

Something along the lines of this for AI (Range 36'' S 7 AP 3 Assault 2. Ancient Chaos* On the roll of a 5+ o hit you cause D6 more hits, but if you roll a one on that D6 Entari takes a single wound with no saves allowed).

Or this for AT (Range 36'' S 9 AP 1 Assault 1, Ancient Chaos * If a 5+ is rolled to hit then this weapon gains the Armoubane URS. If the dice rolling to pen are a double, Entrai takes a wound with no saves allowed). Combat profile is fine but keep the roll a 1 you hit yourself thing, that's one of the main *things* about daemon weapons, you take the good with the bad.

Warpthorn is an absolutely useless rule, because while HE can't DtW his unit can, so unless he is the last one standing then it's pointless. And Death pulse? Strength 10? Why does it have to be strength 10, opens up FAR to many Instant Death chances. Strength 6 would still wound most things on 2's anyway.

 
   
Made in us
I'll Be Back





 ALEXisAWESOME wrote:
The Overlord I like. Nothing OP but could do with some alterations in my opinion. That alteration would be instead of the Scythe being Warscythe + Void Blade + 1 it should just be Warscythe plus 1. My suggestion would be + 2 Strength, AP 1 Arourbane, Aura of Death * (Causes fear, the tests must be passed on 3d6. Units immune to fear are still effected instead count as Ldship 10). Fits more in with the Nightrbingers fluff of causing fear.

The Cryptek is just too powerful. His attacks takes the best of daemon weapons while leaving the worst. 5+ to cause D6 more WOUNDS? Not hits, but WOUNDS. No, to powerful, you could keep the same theme but you would have to choose what you want to fire at, infantry or vehicles. You can't be good at both.

Something along the lines of this for AI (Range 36'' S 7 AP 3 Assault 2. Ancient Chaos* On the roll of a 5+ o hit you cause D6 more hits, but if you roll a one on that D6 Entari takes a single wound with no saves allowed).

Or this for AT (Range 36'' S 9 AP 1 Assault 1, Ancient Chaos * If a 5+ is rolled to hit then this weapon gains the Armoubane URS. If the dice rolling to pen are a double, Entrai takes a wound with no saves allowed). Combat profile is fine but keep the roll a 1 you hit yourself thing, that's one of the main *things* about daemon weapons, you take the good with the bad.

Warpthorn is an absolutely useless rule, because while HE can't DtW his unit can, so unless he is the last one standing then it's pointless. And Death pulse? Strength 10? Why does it have to be strength 10, opens up FAR to many Instant Death chances. Strength 6 would still wound most things on 2's anyway.


Thanks for the input i like the ideas and these are my first 2 characters to make and this definitely helps keep them from being OP and with the daemon stuff i wasn't sure cause i have a friend who plays them but He has unbelievable luck with that stuff so i never see the bad side of chaos

This message was edited 1 time. Last update was at 2014/01/18 10:35:02


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 okamilord wrote:
Spoiler:
So I have been working on creating my own Necron Dynasty and just finished with the stats I'd like to use for my overlord and a special cryptek along with a bit of fluff and ideas of that nature but was needing outside source to help in making sure it is balanced. Along with this I'd like just a forum to post the ideas for characters by everyone else

Orius, Death-wielder
WS BS S T W I A Ld Sv
5 4 5 5 3 2 3 10 2+
Unit Type: Infantry (Character) 220pts
Wargear: Phase shifter, Sempiternal Weave, Resurrection orb
Scythe of Night
A warscythe specially for Orius from the scythe of a shard of the Nightbringer. This scythe still radiates with the power of the Nightbringer and this aura of darkness and death fills enemies who come near it with dread.
S AP Type
+2 2 Armorbane, Entropic strike, Aura of Death*
Aura of Death: At the start of the assault phase, after assault moves have been made, but before any blows are struck, an enemy unit in combat with Orius (or his unit) must take a leadership test on 3d6 (if the unit has fearless the test is taken on 2d6) if the unit fails then Orius steals the initiative for the turn.
SPECIAL RULES: Ever-Living, Phaeron, Independent Character, Reanimation Protocol, Preferred Enemy (everything!)
Scar of the Nightbringer: the battle against the Nightbringer damaged Orius’s armor and left a fragment of its energy within him that often becomes explosive in the middle of combat.
In the assault phase after all other blows in Orius’s combat has been struck, roll a 1d6 on 5+ Orius releases a small explosion and all models (friend or foe) in base contact with Orius suffer a strength 3 hit with no armour saves allowed
Ancient Warrior: Orius is a refined warrior and prides himself in battle
When making saves against close combat strikes on a Sv roll of 6 Orius makes a single counterstrike that auto hits the enemy model. Wounding with this counterstrike is 2+

_____________________________________________________________________________

Entari, Warp-torn 100pts
WS BS S T W I A Ld Sv
4 4 4 4 2 2 2 10 3+
Unit Type: Infantry (Character)
Wargear: Gaze of flame
Lance of Eldritch Chaos
The Lance of Eldritch Chaos was a test done by Entari to tap into the powers of the warp using a crystal scavenged from the Eldar during a battle in the War in Heaven. Entari was partially successful and created the only Necron weapon capable of using the warp
Rng36” S9 AP2 Type: Assault 1, Ancient chaos*
*Ancient Chaos: On a to hit roll of 5+ the lance taps into the powers of the warp and deals 1d6 extra wounds to the targeted unit.
The lance of Eldritch is a close combat weapon with the following profile
S+1 AP2 Special Rule: Chaotic Blade*
*Chaotic Blade: Eldritch lance counts as a daemon weapon in close combat but on a roll of 1 when rolling for bonus attacks the user does not receive a wound and instead the weapons AP goes to 5 for this turn

Special Rules: Ever-Living, Independent Character, Reanimation Protocol
Warptorn: Due to Entari’s weapon he is more vulnerable to the warp and cannot deny the witch
Chaotic Pulse: When an enemy successfully moves in to assault Entari (or his squad) the assaulting unit must take a strength test if they fail the assaulting unit suffers d6 strength 10 AP 4 hits the rest of the unit loses this ability if Entari is removed as a casualty
Entari may be taken as a royal court choice, if your army also includes Orius, Deathwielder (counts as Harbinger of Destruction with gaze of flame)

Fluff will be provided on request. Would like any suggestions and assistance in their creation.
Your layour is a bit ish... try using the templates here: http://pastebin.com/WmLMwGp0

For now, it's a block of text, so I'll run it through for you:
Orius:[spoiler]Army: Necrons
BG: ?

FO: HQ
Squad: Orius, Death Wielder
Unit: Orius, Points Per: ?, Models: 1*, Unit Type: Infantry (Character),
WS-5, BS-4, S-5, T-5, W-3, I-2, A-3, Ld-10, Sv-2+.
Wargear:
Phase shifter
Sempiternal Weave
Resurrection Orb
Scythe of Night

Special Rules:
Ever-Living
Phaeron
Independent Character
Reanimation Protocol
Preferred Enemy
Scar of the Nightbringer
Ancient Warrior

Scythe of Night:
A warscythe specially for Orius from the scythe of a shard of the Nightbringer. This scythe still radiates with the power of the Nightbringer and this aura of darkness and death fills enemies who come near it with dread.
Range-N/A, Str-User+2, AP-2, Type-Armourbane, Entropic Strike, Aura of Death*.
*Aura of Death:
At the start of the assault phase, after assault moves have been made, but before any blows are struck, an enemy unit in combat with Orius (or his unit) must take a leadership test on 3d6 (if the unit has fearless the test is taken on 2d6) if the unit fails it becomes Initiative 1 until the end of the turn.

Scar of the Nightbringer:
The battle against the Nightbringer damaged Orius’s armor and left a fragment of its energy within him that often becomes explosive in the middle of combat.
In the assault phase after all other blows in Orius’s combat has been struck, roll a D6.
On a result of 5+ Orius releases a small explosion and all models (friend or foe) in base contact with Orius suffer a strength 3 hit with no armour saves allowed

Ancient Warrior:
Orius is a refined warrior and prides himself in battle.
When making saves against close combat strikes on a Sv roll of 6 Orius makes a single counterstrike that auto hits the enemy model. Wounding with this counterstrike is 2+
This one is both, OK and OTT.
The Scythe and Aura is fine.
'scar' is a bit much imo, it's exploding in him, yet hurts everyone else.
Should be a Str3 AP- hit that affects all models including himself.

I would make 'ancient warrior' makes a single bonus attack, no auto-hit, and no always-wound-on-2+. I mean, you're probably going to anyway.

Costing:
Necron Overlord 90
+1WS +10
+Sempiternal Weave +15
+Warscythe +10
+Entropic Strike +10
+Aura +10
+Phaeron +20
+Scar +20
+Ancient Warrior +15
+Prefered Enemy +10
Total: 210

I'll do the other later.
   
 
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