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Made in us
Wicked Wych With a Whip




My friend has been collecting orks for awhile. he is obsessed with them in a good way =P. i am dragging/he wants to get dragged to his first Tourny in 4 weeks. He knows the basic rules.

I am looking for easy good units and tactics to help him not get crushed and that i can teach him. I play Eldar so a horde army is a little out of my experience.

i searched and didn't find an intro guide to orks. So info or a thread link would be fantastic

Thanks Dakkanauts.
   
Made in us
Ork Boy Hangin' off a Trukk





Fort Collins, CO

Mobile units supported by lootas and you got a shot in most games. Its an uphill battle in tournament s for us ork players. Just go all out for close combat and hope to upset some of those fancy tau or pretty space elf players.Good krumping.

I feel the need, the need for speed. 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

With orks the classic rule is boys before toys, always take more boys, and when you think you have enough, take more.

Shootas are good for troop choice but be careful about footslogging, find em a battlewagon to roll in.

Cant go wrong with lootas to hold a back field and shoot fliers, infantry and light armour

Do you have an idea of what he has? that would help alot, and give people an idea on how to give you advice. Orks shouldnt get crushed too bad against most armies but look out for Tau and eldar, they will crush you in most 99% of cases lol.

Dont let your friend get discouraged at the tourney either, just cause the orks are not a great army right now doesnt mean they wont be in a few months when their new codex drops.!

Other than that have him play, play ,play. he needs to learn them orks to really understand how to use them and cover their weak points.

Good Luck

1 more thing, buckets of dice is how you win with orks, not fancy tricks

This message was edited 1 time. Last update was at 2014/01/19 00:28:40


I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Wicked Wych With a Whip




thanks for the advice so far.
i know he has a lot of lootas like 30 ish at last count. he has a truck and one battle wagon atm he his getting a bunch of vehichle bits this week. he has the stuff for a looted wagon. he has about 60 choppa boys. a bunch of AOBR nobs. alot of the gretchin guys. old zog. severl warbosses. i think he said he was getting a big mek or 3. lots of bikes. he has been collecting old metal rogue trader orks and converting stuff. so he has odd stuff. he is a very orky ork =D

i no he doesnt have any mega nobs. very few koptas. no buggies/trakks
   
Made in nz
Disguised Speculo





Best and simplest way is to just take lots of battlewagons and fill them with boyz. Pretty straightforward, and doesn't require moving 200+ models each turn
   
Made in ru
!!Goffik Rocker!!






Generally you have 2 ways to go:
- Battlewagon rush - the more wagons you have - the better. Fill them with 19 shootaboyz with a bigshoota + Nob with a klaw and bosspole, i prefer taking a second bigshoota on a nob - allows precision shots and frees 1 shootaboy. Taking heavy armor on nobz is sometimes good. Also, remember to hide them from challenges.
To support u'r shootaboyz you can take a megaboss with either meganobz or nobz - lately i prefer running 5 nobz [1pk, 1bp, 1ha for a pk-bp nob] + painboy [grot orderly]. They're relatively cheep and provide better protection for a mega-armored boss than meganobz.
- Nob bikers with a bikerboss. They're beasts but cost alot. Their number scales with the format but it's alwayz good to take at least 5 of them. I prefer 5 biker nobz [1 pk, 1-2 bp, cyborks] + a painboy [grot orderly]. Some people take more pks but i find it an overkill generally - anywayz, never take more than 2. Big choppas are not necessary, although you can take 1 or 2 if you got spare points.

This is what WILL work if used correctly. Now you need ranged support. If you go pure orkses - lootas and lobbaz if you got a free heavy slot. Lobbas are great! Worse than newer codices analogues...but such as all our old stuff. If you don't mind taking allies - you can replace long ranged support. Basically, every other codex has somewhat better long range support. Ig, tau or anything else.

It's really hard to win with footslogas now. Basically you can't catch anyone. U get outshot and outmaneuvred. What you can do is sit on points and press on flanks a bit - but u're never making it there if you meet anyone with good shooting - and that's everyone now. Even so, u're not really good in mellee cause of how slow you are.

This message was edited 3 times. Last update was at 2014/01/19 09:53:26


 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

This thread is generally full of solid advice. I have found in 6th edition, if you don't want to go all out horde, you have to be fast, or else you will never catch your opponent. Foot slogging units are only good for contesting midfield objectives, but they will never make it across the board. For that you need transports with Boyz, Nobz and MANz. Bring lots of scoring units, as they also tend to be the best units in the codex, and you will lose a lot of them.
I didn't see it mentioned here, but the Dakkajet is a pretty solid flyer if your meta doesn't pack too much anti air.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in au
Fresh-Faced New User




 koooaei wrote:
Generally you have 2 ways to go:
- Battlewagon rush - the more wagons you have - the better. Fill them with 19 shootaboyz with a bigshoota + Nob with a klaw and bosspole, i prefer taking a second bigshoota on a nob - allows precision shots and frees 1 shootaboy. Taking heavy armor on nobz is sometimes good. Also, remember to hide them from challenges.
To support u'r shootaboyz you can take a megaboss with either meganobz or nobz - lately i prefer running 5 nobz [1pk, 1bp, 1ha for a pk-bp nob] + painboy [grot orderly]. They're relatively cheep and provide better protection for a mega-armored boss than meganobz.
- Nob bikers with a bikerboss. They're beasts but cost alot. Their number scales with the format but it's alwayz good to take at least 5 of them. I prefer 5 biker nobz [1 pk, 1-2 bp, cyborks] + a painboy [grot orderly]. Some people take more pks but i find it an overkill generally - anywayz, never take more than 2. Big choppas are not necessary, although you can take 1 or 2 if you got spare points.

This is what WILL work if used correctly. Now you need ranged support. If you go pure orkses - lootas and lobbaz if you got a free heavy slot. Lobbas are great! Worse than newer codices analogues...but such as all our old stuff. If you don't mind taking allies - you can replace long ranged support. Basically, every other codex has somewhat better long range support. Ig, tau or anything else.

It's really hard to win with footslogas now. Basically you can't catch anyone. U get outshot and outmaneuvred. What you can do is sit on points and press on flanks a bit - but u're never making it there if you meet anyone with good shooting - and that's everyone now. Even so, u're not really good in mellee cause of how slow you are.



Don't use any of this guys info to help your friend
Every unit in the codex other then loota boyz are crap. There like bringing a toothpick to a gun fight which all 6th Ed is now Orks have BS 2 there is no fixing that.
Tell your friend to enjoy losing every game were he dose not vs other Orks even the new Nids codex is better then the Orks & if was a giant nerf. They took out spore pods in 6th Ed you know were the middle of the table is all a kill zone & Nids are a melee army.
   
Made in ru
!!Goffik Rocker!!






Sounds like a taudar guy that suddenly started playing orkses

Nothing changes though. Wagon rush and nob bikers work. They're not nearly as good as new power lists but i do manage to win top armie's tourney lists from time to time. It's alwayz an uphill battle...maybe except for a triptide spam - here's where both nob bikers and wagons shine. Eldar are tough though. But who's not struggling vs that cheezy dex?
And don't be fooled by bs2. We have numbers and it's alwayz pleasant to throw 40 dice at once.

This message was edited 3 times. Last update was at 2014/01/20 07:54:04


 
   
Made in fi
Andy Hoare




Turku, Finland

I'll write a few sentences of every ork unit 'cept the specials, if that helps any.

The Warboss is one of the best melee characters in the game, he's cheap, T5 and hits with a whopping S10. Ghazkull is a super beefy Warboss that can probably take on anything by himself, haven't used him though since the normal WB is so cheap.

A Big Mek with SAG has the most potential in the game, it can oneshot any non-LoW unit basically. Even while it usually doesn't it's still on average a S7 AP2 large blast with 60" range, nothing to sneeze at. With KFF he can give cover to anything, but I find that tables should have enough terrain to have cover anyway.

The only purpose I can think for a Weirdboy is to try to roll up extra Waagh for planes, I don't recommend them though.

Lootas are excellent and a must have, they're your only good fire support option. Even if you play assault you still need fire support, you can't make pure assault orks work against anything normal. That's just my experience. Have Lootas.

Foot nobz suck, don't take them, they suck at close combat, suck at speed, suck at taking shots, nothing about them is good. They're both expensive and awful and I pretty much hate them. On bikes they get fast and don't get denied their FNP so much but they are very very expensive.

Meganobz aren't as expensive for what they get, you can use them for example to tank overwatch for your other, less armored guys and they have 4 S9 attacks on charge a piece too. I have no idea why they're priced like this but a 4+ save nob with PK is 50 points while the 2+ save meganob is 40. Hue.

Burnaboyz are a ton of fun. Can you say ~45 S4 hits? That's pretty amazing shooting. Take some mekboyz with them to repair their ride and ensure your entire target gets obliterated. They have power weapon attacks in CC too which can come in handy.

Kommandos are useless. That's just my opinion of course but I don't see them doing anything amazing and they cost quite a bit too.

Tankbustas are good at hunting 3+ save monstrous creatures but totally suck at actually killing tanks, I'd skip them for more lootas personally as their range isn't great.

Ork boyz are in my opinion one of the best troops in the game, you get a ton of fearless bodies to hold onto objectives for little cost. Shoota Boyz are great at just sitting at objectives, slugga boyz are... Usually worse than shoota boyz but you can have a couple of units in trukks with PK nobz to try to kill off tanks/MC's and perhaps score distant objectives. There's no reason to overly upgrade them, a backfield shoota boy unit for sure doesn't need a 40 point nob in it to do what it should do.

Grots are okay too I guess, you can get a ton for little cost, just take them in in unit sizes under full tens so that you don't need to take more useless and expensive runtherds. They are BS3 so they can man a Quad Gun or something somewhat more effectively than Boyz.

Dakkajets are amazing, how about some 18TL BS3 S6 AP 4 shots when you waagh? That's what you want to have. Burna-Bommas are okay too as they have ignores cover weapons and a turret weapon is sometimes useful. Blitza-Bommas are strictly speaking worthless and their rules are written pretty sloppily. I haven't had a Blitza-Bomma kill anything with it's bomb, not even once penetrate the armor of anything, so unreliable it is and the bomb isn't even very good when it hits. Did kill a Heldrake with the Grot Gunner though, so it earned it's pay in a very improbable way.

Deffkoptas aren't so good except for having like one outflank and fly off to contest objectives. They're one of the units that have problems because of their LD7 and small unit size.

Stormboyz are probably too expensive, but have Zagstruk and you can deep strike assault the unit, almost nothing in this game can do that. I don't think they'd often accomplish anything major but maybe they're fun.

Buggies seem useless to me. Perhaps you can have one with a skorcha, but personally I always have my FA slots full.

Warbikers are very expensive and I have never had them do anything, they get shot up with ignores cover weapons and don't have the range nor the firepower to make use of their speed. In melee they strictly suck for their point cost. Wouldn't be a bad unit but the point cost is too high and they compete with the jets for the FA slots and basically do the same thing worse.

Battlewagons are great, very cheap AV14 transports that CRUSH THEM UNDER THE DEFFROLLA! Just keep them cheap, that's their main strenght.

Ork artillery is actually pretty decent, they're cheap and BS3, I would guess any of them will do just fine, but Lobbas are probably the best bet so that you get a barrage weapon.

Deff Dreads seem pretty bad to me, but a Kan army could be fun. A bit overpriced for a melee walker but at least they can get a lot of attacks.

Killa Kans are BS3 and can shoot a crazy amount of S6 blasts, or the most reliable S8 AP2 shots the orks can get if you like. They're made of paper but I often field an unit just to deal with stuff getting to my back lines. They've never impressed me but they're cheap so what do you excpect.

Looted wagons can be anything, an AV11 Skorcha wagon, a better armored transport than the Trukk, an ordnance weapon platform... I don't see the point since you have access to Battlewagons.

Flash Gitz (almost forgot about them lol) are probably as useless as foot Nobz. They're expensive and have mediocre shooting. I don't get it.

A stompa can be overpowered or crap depending on exactly what you're allowed to play. If you're playing Escalation as is, don't even bother D-weapons just oneshot the thing.

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Probably one of the best summaries of orks in 6th I have read so far

I'd just like to chip in that the kannon is cheaper than the lobba and trades barrage for flexibility.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Sneaky Lictor






On walkers. They rock in force. In a standard game you can field 2 - 3 Killa Kan squads, and 2 Deff Dreads, one of them being a troop pick using the Big Mek KFF loadout. If you take a Warboss.....which you will, and some nobz, now you can take a BW as a dedicated transport.

People laugh at walkers until they see so many of them. Go ahead and realize that 90% of time, your going to be giving first blood up. Don't worry about, just keep running forward, you'll know when its time to WAAGH!

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
 
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