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Made in us
Wicked Wych With a Whip




Tourny in 4 weeks. so built a list before i try and finish painting stuff i wont use =)

Farseer
Farseer with Bike
2 5 man DA
2 Wave serpents with SL and HFs
2 5 man warp spiders
1 wraightknight stock
3 war walkers with BL and SL
Wraith lord with BL and SL
Crimson hunter
guardians with BL (wounds for non bike farseer)
3 jet bikes with SC (wounds for bikeseer and late capture)
Aegis with quad

Farseer can fire the guard since i probably wound get any witchfire power. Going for a mostly gunline. may outflank the walkers. i dont have any more Wave serpents. i have plenty of dark reapers.

thoughts and opinions are always most welcomed
Thanks

   
Made in us
Mighty Chosen Warrior of Chaos





Sorry can't disclose.....infiltrating

Go double bright lance on the walkers, those guns want to shoot at different targets and the possibility of two BL hits compared to one far exceeds the benefit especially with all the reroll to miss a seer can give

I'd give the bike seer a mantle, will be far more useful for survival than 3 bikers, use the bikers for reserve objective capturing

Possibly drop the Wraithlord, bump up spiders and / or take some swooping hawks their great


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Made in us
Wicked Wych With a Whip




i use the SL of my warwalkers so if i outflank i dont have to worry about twin linking my BL. have you found it better to just keep them on the board and guide them with a farseer.

alas i have no more spiders =(
   
Made in us
Agile Revenant Titan






Austin, Texas.

Even without guided, walkers with lances have more lance shots that hit on average than the scatter/lance combo. Also i find outflanking a waste, as that means they miss 1-2 full turns of shooting before they come in, which is a waste to me.

good list otherwise though

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Made in us
Screaming Shining Spear





 ninjafiredragon wrote:
Even without guided, walkers with lances have more lance shots that hit on average than the scatter/lance combo. Also i find outflanking a waste, as that means they miss 1-2 full turns of shooting before they come in, which is a waste to me.

good list otherwise though


Mostly this.
I'm not a fan of the mixed weapons combo on the Warwalkers. I go with either all BL or all SL. I start them on the board whenever possible, BUT there are certain reasons to outflank them. For example, if you are facing a drop pod list and he has first turn, your walkers may be wrecked before they even shoot.

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Made in us
Agile Revenant Titan






Austin, Texas.

Sometimes. Rarely for me, becasue most of the time people are to busy shooting at my 5 wave serpents

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Made in us
Hungry Ork Hunta Lying in Wait




New York

I love outflanking my warwalkers. People have a hard enough time dealing w/ 4 waveserpeants(how many i run) + my wraithknight. When my warwalkers come in its overwhelming for them.

As for the OP list I would drop the wraithlord for 3 Vaul support batteries. It gives your farseer a great unit to hide in and you can deploy them more aggressively. drop a warpspider unit for swooping hawks(x6) w/ precise deep striking you can last turn contest objectives and be a pain in the butt until the last turn aswell.

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Made in us
Agile Revenant Titan






Austin, Texas.

 Nettik189 wrote:
I love outflanking my warwalkers. People have a hard enough time dealing w/ 4 waveserpeants(how many i run) + my wraithknight. When my warwalkers come in its overwhelming for them.

As for the OP list I would drop the wraithlord for 3 Vaul support batteries. It gives your farseer a great unit to hide in and you can deploy them more aggressively. drop a warpspider unit for swooping hawks(x6) w/ precise deep striking you can last turn contest objectives and be a pain in the butt until the last turn aswell.
h

Well if there having a hard time dealing with your walkers, why not over welm them from the start?

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Made in us
Hungry Ork Hunta Lying in Wait




New York

its a target turn one, Its also an easy kill aswell. I normally outflank mine so i can get back armor on tanks or flyers. You dont really need the warwalkers turn one. Yeah you will probli pop a tank but once your opponent realizes you have 6BL they are gonna hide their Av14 behind something. Your wave serpents should have enough fire power to destroy anything your warwalkers probli would of shot at.

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Made in us
Agile Revenant Titan






Austin, Texas.

6 lance shots combined with all my wave serpents can take out allot of things turn one, usually eliminating the walkers biggest threat. After that the walkers just battle focus into and out of there range, trying not be a big threat while my wave serpents move up into there face to unload wrath guard for even more pain. With 4 wave serpents, 2 squads of wraith guard, and warp spiders it's surprising how few opponents will target them.

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Made in us
Hungry Ork Hunta Lying in Wait




New York

If they are in the opponents backfield i bet they will focused on more so then if they are in your own, meaning you wave serpents will last longer(which i always find best). Back armour shots really make people nervous. Necrons lose their armour 13 barrages, any other vehicle normally will be armour 10 so you have a better chance w/ your BL and SL to hurt the rear armour. Also if you start them on the field all they could kill is max 1 target. If you have 4 Waveserpeant, Wraithknight and a Vaul support batteries on the field they can easily crack any tank the warwalkers could. I like to out flank them for either linebreaker(if they come in turn 4) or AA(the the opponents flyers come in before they do). I also like the SLBL combo bc if they get assaulted you could possibly TL your BL

This message was edited 1 time. Last update was at 2014/01/20 05:24:16


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Made in us
Agile Revenant Titan






Austin, Texas.

I would rather they shoot at my very survivable wave serpents than at my extremely fragile war walkers. Which is why I keep them in my back field. You can out flank yours, but the second they come in people will kill them. Not as much because of there fire power (although that's part of it) but because there closer to the enemy. People get more threatened the closer a enemy unit is. So I wouldn't expect your walkers to last more than a turn while I expect mine to last all game. Sure back armor is great, which is why I have 2 squads of warp spiders for that. 10 s7 shots into back armor hurts. Bad. My walkers are just fine shooting at front armor, because of the lance. With guide I take off 3 hull points at least on average from av 10-14.as For flyers I have wave serpents, and if I really need to they get 2 s8 hits. Point about over watch...my lances are already tl cause of guide.and I don't expect your walkers to survive long enough for line breaker. Wave serpents flat out is for that

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Mali wrote:
Tourny in 4 weeks. so built a list before i try and finish painting stuff i wont use =)

Farseer
Farseer with Bike
2 5 man DA
2 Wave serpents with SL and HFs
2 5 man warp spiders
1 wraightknight stock
3 war walkers with BL and SL
Wraith lord with BL and SL
Crimson hunter
guardians with BL (wounds for non bike farseer)
3 jet bikes with SC (wounds for bikeseer and late capture)
Aegis with quad

Farseer can fire the guard since i probably wound get any witchfire power. Going for a mostly gunline. may outflank the walkers. i dont have any more Wave serpents. i have plenty of dark reapers.

thoughts and opinions are always most welcomed
Thanks



Lot of bright Lances in there. Too many. Change the War Walkers to Dual Star Cannons at least. You'll thank me later.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Agile Revenant Titan






Austin, Texas.

Or scatter and star, or straight scatter. Both good.

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Made in us
Hungry Ork Hunta Lying in Wait




New York

w/ battle focus its really easy to hid the warwalkers after the come in on your opponents side of the field. It also will draw your opponent to one side of the field trying to get LOS on your walkers. Your wave serpents arent the survivable against the meta armies everyone is running. To much ignore cover(waveserpents best friend) & with the warwalkers invo they have a better chance of living against enemy fire IMO. Also if you are casting guide on the warwalkers then you can only cast precience on another unit. I like to cast precience on my wraithknight and guide on my Vaulsuport battery for more a precise shot

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Shas'o Commanding the Hunter Kadre




Olympia, WA

Twin Linking the two shots isn't worth it over getting 4 shots. Dual Star Cannons are frightening.

Here is how I use mine:
Eldar Starcannons put to good use

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Agile Revenant Titan






Austin, Texas.

Well I wouldn't call av 10 with 2 hull points and a 5 up invul survivable. Andmuch less more survivable than an av 12 wave serpent with 3 hull points and a 4+ cover.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 ninjafiredragon wrote:
Well I wouldn't call av 10 with 2 hull points and a 5 up invul survivable. Andmuch less more survivable than an av 12 wave serpent with 3 hull points and a 4+ cover.


Its not competing with a Wave Serpent, so who cares? Lol.

It can scout. It can take out an Aegis cannon before it ever fires on the plane if it doesn't outflank (or potentially when it does). All good things.

There is a serious threat profile that Warwalkers can represent and trust me: if you can afford to reserve them, they really perform well in side arcs and they come in around the same time as Warp Spiders are dropping from the sky. Tough choices...

This message was edited 1 time. Last update was at 2014/01/20 06:15:02


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Agile Revenant Titan






Austin, Texas.

 Jancoran wrote:
 ninjafiredragon wrote:
Well I wouldn't call av 10 with 2 hull points and a 5 up invul survivable. Andmuch less more survivable than an av 12 wave serpent with 3 hull points and a 4+ cover.


Its not competing with a Wave Serpent, so who cares? Lol.

It can scout. It can take out an Aegis cannon before it ever fires on the plane if it doesn't outflank (or potentially when it does). All good things.

There is a serious threat profile that Warwalkers can represent and trust me: if you can afford to reserve them, they really perform well in side arcs and they come in around the same time as Warp Spiders are dropping from the sky. Tough choices...


I was responding to nettchicks comment not yours lol. Double star is a great combi to.

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Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

Most Meta armies ignore cover and if you are shooting off your shield then you have nothing. I would rather have a 5+ guaranteed plus the option to battle foucs out of LOS after shooting.

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 Jancoran wrote:

Lot of bright Lances in there. Too many. Change the War Walkers to Dual Star Cannons at least. You'll thank me later.


im worried about Titans. my FLGS is allowing Escalation and stronghold to try them out. will make decision about them later. as i do not own a titan of my own i wanna have a good shot at taking them down. so still to many BLs??
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

No you are GTG, id swap the Warithlord for Vauls though

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Made in us
Agile Revenant Titan






Austin, Texas.

 Nettik189 wrote:
Most Meta armies ignore cover and if you are shooting off your shield then you have nothing. I would rather have a 5+ guaranteed plus the option to battle foucs out of LOS after shooting.


Even with ignores cover, you still need to pen and glance it. And it's av 12-3 hull points. Better than then war walkers which can be killed by bolters. 10 tac marines shooting takes off 2 hull points without a heavy weapon. A's I eliminate all ignores cover as soon as possible, target priority number one. We only have one or two tau players in or meta and few people run more serpents than me.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Mali wrote:
 Jancoran wrote:

Lot of bright Lances in there. Too many. Change the War Walkers to Dual Star Cannons at least. You'll thank me later.


im worried about Titans. my FLGS is allowing Escalation and stronghold to try them out. will make decision about them later. as i do not own a titan of my own i wanna have a good shot at taking them down. so still to many BLs??


That DOEs impact things. But remember: Titans dont score. So DEFINITELY try this combination and see how it goes. It has done great things for ME in my games, but I dont play against Titans. And sometimes you wont either. Try it.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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