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Made in gb
Discriminating Deathmark Assassin






Tricky to do, as we are more heavy weight of intermediate firing. But I am trying to write the killiest turn one list I can, with a view to hurting Deathstars before they get up and running and starting strong.

Imotekh
Despairtek
4 x Destructeks (one with Gaze of Flame)

Destroyer Lord (semp weave, Tachyon Arrow)

5 x Deathmarks (night scythe)

5 x Warriors (night scythe)
5 x Warriors (night svythe)
5 x Warriors (night scythe)


Doomsday Ark
Doomsday Ark
Sentry Pylon with Death Ray

Bastion

So the two Arks go at either side of the table, far back but with the best line of sight. The Bastion goes in the middle, right at the edge of my deployment. The Sentry Pylon goes on top of the Bastion. The Destrukteks go inside the Bastion with the Destroyer Lord (who gives them preferred enemy)

So turn one I try to go first (should I drop one Destrultek to get a Chronotek? this, along with Immo makes going first even more likely - rerollable 4+ seize plus 50/50 going first anyway).

I put out 2 Str 9 Ap1 Large blasts, a maximum 42" range with the two-hits-per-model-passed-over Str 10 Ap 1 Ray, and 4 Destrukteks with Preferred Enemy. And the Tachyon Arrow (Str 10 Ap 1) also with preferred enemy.

Advise? Thoughts? Can I offset a scary list with this? Is the Alpha Strike Tier One?
   
Made in se
Troubled By Non-Compliant Worlds




Can you reroll the seizing if initiative with a chronometrom? Thought you only could refill during phases. Please correct me if I'm wrong: it would be wonderful to be able to reroll seizing...
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

First off, there is a difference between a 'Turn 1 Alpha Strike' and a '1 Turn Alpha Strike'. With all those Flyers it's a bit misleading.
(For a funny Turn 1, you should try 2 overlords to get 2 Crypteks w/Veil in 20 man Warrior Squads.)

Assuming you're going for a Turn 1, then you're probably not going to see what you're hoping with this list. Imhotek and Doomsdays are a bad match-up. Though I like the idea of using him for the chance to go first, the 'Night Fight' option reduces the effectiveness of the Arks. You'll have better success with either 3 Annihilation a Barges with Imotek, or dropping him for an Overlord.

Something else you might want to do instead of that D-Lord, is squeeze in Zahndrek. Pricey, but you'll be able to use the 'Night Fight' rule, give one of your units Night Vision, and remove stealth (provided by Night Fight) from one of your opponents units. You'll have to try it yourself, but it might be more effective than just having 'Preferred Enemy'.

I've never been a fan of the min squad Nightscythes. They can hold 15 Warriors, which will pump out 30 Shots coming out of those flyers. Pretty nice and freaks your opponent out. I've been happy running 10 Immortals for 20 S5 shots, but I'll change it up from game to game.

As I stated above, if you really want a great 'Turn 1', the take 2 Courts with Veils and drop them into 20 man Warrior Squads. One Overlord in each squad will provide you with an Orb, and the character Shield if you run a Semp Weave or Shifter. Take either the Arks or Anni Barges and you should put out a punishing amount of firepower on Turn 1. Any points left over, you could fill in with Tesla Immortals (One of the few cases where I would actually take them.)

One thing I've found is that Necrons are GREAT at going 2nd. Most armies out there will move into range, then we're free to go to town. For what I believe you're trying to do, there are too many other armies that do it better, and they'll be able to handle what you've got, kill it, then deal with your small reserves.

Like what you're trying to do, keep at it and good luck.


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in gb
Discriminating Deathmark Assassin






Me... wrote:
Can you reroll the seizing if initiative with a chronometrom? Thought you only could refill during phases. Please correct me if I'm wrong: it would be wonderful to be able to reroll seizing...


Well it's Imotekh's ability to seize the initiative that you are refilling and they are in the unit. I believe it was FAQed.


Automatically Appended Next Post:
 Akar wrote:
First off, there is a difference between a 'Turn 1 Alpha Strike' and a '1 Turn Alpha Strike'. With all those Flyers it's a bit misleading.
(For a funny Turn 1, you should try 2 overlords to get 2 Crypteks w/Veil in 20 man Warrior Squads.)

Assuming you're going for a Turn 1, then you're probably not going to see what you're hoping with this list. Imhotek and Doomsdays are a bad match-up. Though I like the idea of using him for the chance to go first, the 'Night Fight' option reduces the effectiveness of the Arks. You'll have better success with either 3 Annihilation a Barges with Imotek, or dropping him for an Overlord.

Something else you might want to do instead of that D-Lord, is squeeze in Zahndrek. Pricey, but you'll be able to use the 'Night Fight' rule, give one of your units Night Vision, and remove stealth (provided by Night Fight) from one of your opponents units. You'll have to try it yourself, but it might be more effective than just having 'Preferred Enemy'.

I've never been a fan of the min squad Nightscythes. They can hold 15 Warriors, which will pump out 30 Shots coming out of those flyers. Pretty nice and freaks your opponent out. I've been happy running 10 Immortals for 20 S5 shots, but I'll change it up from game to game.

As I stated above, if you really want a great 'Turn 1', the take 2 Courts with Veils and drop them into 20 man Warrior Squads. One Overlord in each squad will provide you with an Orb, and the character Shield if you run a Semp Weave or Shifter. Take either the Arks or Anni Barges and you should put out a punishing amount of firepower on Turn 1. Any points left over, you could fill in with Tesla Immortals (One of the few cases where I would actually take them.)

One thing I've found is that Necrons are GREAT at going 2nd. Most armies out there will move into range, then we're free to go to town. For what I believe you're trying to do, there are too many other armies that do it better, and they'll be able to handle what you've got, kill it, then deal with your small reserves.

Like what you're trying to do, keep at it and good luck.



Great idea about Zandrekh - could be very useful. Zandrekh and Immo together is very expensive though. I know I can't make Necrons as good at alpha strike as many other armies, but think I could make them better than expected. And we are kings of grabbing the game late. I've loved playing 15 man units and dropping them for rapid fire is great too. I'm going to have a play and appreciate the advice. Might drop despairtek a and Deathmarks to make the big guns more effective.


Automatically Appended Next Post:
 Akar wrote:

As I stated above, if you really want a great 'Turn 1', the take 2 Courts with Veils and drop them into 20 man Warrior Squads. One Overlord in each squad will provide you with an Orb, and the character Shield if you run a Semp Weave or Shifter.



Don't think you can do this with more than one squad though? Can you take two veils in the army?

This message was edited 2 times. Last update was at 2014/01/20 23:10:41


 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind


Automatically Appended Next Post:
 Akar wrote:

As I stated above, if you really want a great 'Turn 1', the take 2 Courts with Veils and drop them into 20 man Warrior Squads. One Overlord in each squad will provide you with an Orb, and the character Shield if you run a Semp Weave or Shifter.



Don't think you can do this with more than one squad though? Can you take two veils in the army?


Just double checked in case I missed something. YES you can. It's not one per army, it's one per court. So you'd have to take a 2nd Overlord to get access to it. So Veil from Court 1 would hit one unit of 20, and Veil from Court 2 could join the 2nd unit of 20. Again, it becomes expensive, but you're wanting to inflict a ton of Dmg on T1. It also means for fun you could run 4 on a 2k list.

Someone might argue with you about having 2 Royal Court members in a Squad, but I still haven't seen anything, (It's possible I've missed it) but no reason as long as they are from different courts. I used to see lists with 2 x Chronometrons in the same unit using this method.

This also opens up other shenanigans that aren't really worth it. Like putting a Lord from both Courts 1 and 2 into a unit with an Overlord, potentially giving you 3 Warscythes, MSS in 2 different units. Or if you really want a laugh, put 2 Tremorteks in 1 Squad with Crucibles. That's 3d6 take the 2 lowest then subtract 2xD3. (Provided your opponent agrees that they stack.)

I'll double check the FAQs when my computer wants to behave.

EDIT: Double checked the FAQs and nothing regarding Courts has been addressed. Still nothing on whether the Crucibles stack either, but that's a question for YMDC, and that way lies Madness...



This message was edited 1 time. Last update was at 2014/01/21 00:00:33


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Forgot to mention Tomb Blades.

Particle Beamers and Shield Vanes. Works out to be the same cost as a Destroyer, and a unit of S6 Blasts puts some hurt down on T1.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in gb
Discriminating Deathmark Assassin






What do you think of the acanthrites?
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

It's a Forgeworld unit. I don't believe FW has any business in games so I don't use them and rarely will I play against them. It's a personal opinion so I won't rant about it here.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
 
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