Static:
100 - Aegis Defence Line with Quad-Gun
85 - Company Command Squad: Master of Ordnance, Vox
CDX - Platoon Command Squad: Naked!
CDX - Librarian: Force Axe Divination Powers [Joins the 20 man blob.]
205 - [20] Infantry Squad: 2x Power Axe, 2x Meltabombs, 2x Plasmagun, 2x Lascannon, Vox
CDX - Infantry Squad: Naked! [Rides in Vendetta. Late game objective grabber.]
CDX - Colossus: Hull Heavy Flamer
Slow:
180 - Veterans: 3x Plasmagun, 1x Autocannon, Chimera w/ Multi-Laser, Hull Heavy Bolter
180 - Veterans: 3x Plasmagun, 1x Autocannon, Chimera w/ Multi-Laser, Hull Heavy Bolter
105 - Storm Trooper Squad: 2x Meltaguns Deep Strike Deployment
Fast:
140 - Vendetta: Heavy Bolters
145 - Banewolf: Hull Multi-Melta
240 - [6] Death Company: Power Sword, Power Fist, Thunder Hammer,
BA Rhino w/ Storm Bolter [5x Bolters, Power Sword guy has a Bolt Pistol]
150 - [5] Assault Squad: Power Fist, Inferno Pistol, Meltagun - Deep Strike Deployment
Both of my Deep Strike units have special rules that make them more likely to land where I want them to, which is within Melta Range. The Static group will benefit from Orders and Divination powers. Twin-linked and ignores cover / reroll cover is a beautiful thing. FRF, SRF with Twin-link is a beautiful thing against hordes.
The Vets roll forward, nice and slow, contributing firepower as they move towards a central objective.
The Vendetta does what it does best, and if it survives, it drops off a scoring unit on turn 5 or so.
I'm hoping that the combination of Banewolf and Death Company will allow one of them to hit home.
Looking forward to suggestions!