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Made in us
Fresh-Faced New User




I was assembling terrain and decided to start creating some fully intact buildings. I assumed they worked much like ruins, but offered a 4+ save from all sides since LOS would be obscured from every direction.

Looking into the BRB I saw that rules existed for actual buildings.. but they don't seem to flow well. Basically, buildings act more like a vehicle then a piece of terrain to be battled over. So no swirling melees going on inside a building (Unless its multi part), no hiding snipers inside to gain a bonus with stealth. I feel like every time I'd throw a unit inside of them, they would just be glanced to death.

Anyways.. does anyone use the building rules as written? To you just treat them as more fleshed out ruins?

Thanks for the insight!
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Building rules annoy me. I know, of all the stupid nonsensical things in the game I pick buildings to get annoyed about, but the idea of a bunch of ork boyz being completely safe from a baleflamer on the back of a flat bed pickup...but as soon as they get out and take cover in a bunker they can all get roasted... it really really annoys me.

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


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Made in pl
Longtime Dakkanaut




Never seen a building used that would not be a ruin or wasn't a bought fortification. All in all the BRB ones are bad and it is worse to be in them then outside.
   
Made in us
Abhorrent Grotesque Aberration





The building rules in the brb aren't very good. Stronghold Assault went a long ways towards fixing them so you might want to grab a copy of that.

And, yes, we use them.

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in pr
Longtime Dakkanaut




Minneapolis, MN

We no-longer use the building rules, they don't jive well with the gameplay. Instead, we made the roofs removable so you can put the models inside, and use the ruins rules for all buildings. We agree ahead of time on what cover save each building provides (or whether certain sections provide different cover saves).

This message was edited 2 times. Last update was at 2014/01/21 18:11:48


 
   
Made in us
Fixture of Dakka





Rakur wrote:
no hiding snipers inside to gain a bonus with stealth.

Snuh? There's no rule against something like that.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Made in za
Fixture of Dakka




Temple Prime

 dementedwombat wrote:
Building rules annoy me. I know, of all the stupid nonsensical things in the game I pick buildings to get annoyed about, but the idea of a bunch of ork boyz being completely safe from a baleflamer on the back of a flat bed pickup...but as soon as they get out and take cover in a bunker they can all get roasted... it really really annoys me.

Obviously open topped vehicles use magical force shields that for some reason explode when placed into buildings.

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Made in us
Fresh-Faced New User




 DarknessEternal wrote:
Rakur wrote:
no hiding snipers inside to gain a bonus with stealth.

Snuh? There's no rule against something like that.


Maybe I mis-read the rules. Do you still get a cover save when taking hits within buildings from glancing attacks?
   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

You don't take hits when in a building, as you cannot be targeted, IIRC.
But, if the building table says you take hits, it's your cover that's attacking you. Hiding behind a wall doesn't save you when the roof falls in. How would stealth help there?

So, no cover saves for occupants.

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