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![[Post New]](/s/i/i.gif) 2014/01/22 11:53:01
Subject: Lady Justice List at 50ss
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Dakka Veteran
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I am going to get some games in February so I figured I would post an idea for a list that uses some models I have and that I like the look of.
This will be a 50ss list and if I made any math mistakes, please feel free to point them out.
Right now I am limited to what I have which is the Guild's Judgement Box, the Relic hunter's box, and 3 Guild Riflemen. At this time the gaming budget is used up due to traveling in March, so suggestion I buy this model or that model is not going to help as I am not buying anything miniature wise until the end of the school year. With that said here is the list.
Master:
Lady Justice
Thalarian Stone
Henchmen
The Judge
Plant Evidence
Sidir Alchibal
Minions
Death Marshals x3
Guild Riflemen x2
If I did the math right I have 4 soulstones left.
As for a plan of attack, I play two ways depending on how I feel the game is going.
First let Lady Justice go in and wreck face with the Judge and Sidir covering her. The Death Marshals meanwhile try to achieve schemes, avoid getting killed as much as possible and pine box people if the opportunity comes up. The Riflemen try to provide covering fire to Lady justice's group or the Death Marshals and defend my zone as necessary.
Plan two, have everyone advance in loose skirmish line with the Judge and Sidir covering Lady Justice but having her as a counter charge person. Death marshals still act as scheme guys and the Riflemen still provide long range firepower.
Thanks for looking and any advice or criticism is welcome.
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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![[Post New]](/s/i/i.gif) 2014/01/22 12:02:44
Subject: Lady Justice List at 50ss
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Leaping Dog Warrior
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Going off the top of my head, does Lady J have a cache of 4? meaning you'll have 8 soulstones in the pool (max is 7)
I'd look to put more upgrades on either LJ or henchmen. Badge of Office is always nice for when your opponent drops their deadliest attack on LJ only to have all the damage prevented down to 1.
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Tacticool always trumps tactics
Malifaux: All the Resurrectionists
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![[Post New]](/s/i/i.gif) 2014/01/22 18:52:06
Subject: Lady Justice List at 50ss
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Using Object Source Lighting
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-I've never liked the "x stone" generic upgrades- you don't, I feel, get much more than what you normally could through spending a soulstone. I guess this is taste, though.
-I find death marshals way too expensive to go objective running: if you're not actively using their coffins, they're basically just tough worse guardsmen... given your options, though, I guess wastrels would work well enough in a pinch. I'd rather have 2 of them than the 3rd and 2 SS, and unless you have something that needs the redundant DM, I might drop 2 for 3 wastrels
Part of the reason I suggest this is, you've got a lot of expensive models. If you're getting heavily out-activated in the second turn, sometimes it's hard to recover from your opponent having a lot of options w/o retaliation at the end of the first turn, though LJ is scary enough to deter some of the more ballsy moves.
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This message was edited 1 time. Last update was at 2014/01/22 18:54:09
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![[Post New]](/s/i/i.gif) 2014/01/22 19:11:01
Subject: Lady Justice List at 50ss
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Dakka Veteran
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@spiralingcadaver: yeah right now I am "stuck" with what I have, but hopefully when I buy stuff again the guild guard will be plastic and I will get some of them and the guys with the birds. I will look into a list with less DM and adding in the wastrels, their tunnel ability looks neat.
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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![[Post New]](/s/i/i.gif) 2014/01/22 19:35:52
Subject: Lady Justice List at 50ss
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Using Object Source Lighting
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Sure. Also, from my experience, LJ is a tank, so their castoffs ability should give her (and those expensive henchmen) some extra mileage in a pinch.
Actually, looking at them, they're looking very appealing. Swagger and the Gang Weapon trigger look like they have a lot of encouragement to jet around the table, and they've got some reasonable support abilities. Looks like about all they're not good for is walking and shooting in the same turn, though they're a little flimsy.
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![[Post New]](/s/i/i.gif) 2014/02/02 23:15:55
Subject: Re:Lady Justice List at 50ss
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Dakka Veteran
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So I got a game in with the list I have posted in the list. No real battle report I am afraid, but I can go over some of the stuff and give my thoughts.
My schemes:
Make them suffer (Undeclared)
Line in the Sand (Declared)
and we had
Reconnoiter as the strategy
My oppentent's List:
Master:
Mei Feng
with Vapormancy and another upgrade I can not remember
Henchman:
Kang
Enforcer:
Rail Golem
2 metal gamins
3 rail workers
Mei Feng's totem
Soulstone total 4
His schemes where
Make them Suffer and Spring the trap
Report Highlights:
We tied in the end, with me being able to come from behind to get the tie. Lady Justice did well, killing Kang, a rail worker and bringing the Rail Golem to one wound before getting killed by the rail golem. I made him burn through a lot of soulstones to keep Kang alive in the early part of the game which was nice. But due to a bad hand and good drawing by him the golem was able to kill Lady J.
Sidir whiffed on just about everything he did, he could not win any offensive duels save killing the one wound Rail Golem. The Judge did not do much this game other than killing a Gamin and dropping a marker for Line in the Sand. But I feel I positioned him badly. The riflemen did some good shooting and the death marshals dropped their makers which was good. I only had one death marshal and one rifleman at the end of the game, but I felt okay with the loses other than Lady J. Mei Feng was out of position for most of the game it seemed and other than killing one rifleman and 2 death marshals she did not do that much or at least that is what I felt.
At the end of the game he only had Mei Feng and wounded rail worker left and I had Sidir, the Judge, one death marshal, and one rifleman.
It was nice having 2 henchmen for make them suffer, it forced him to be extra cautious with this minions but next time I think I will have either Sidir or the Judge hang with Lady J and the other to help out with the other flank. I liked the range of the riflemen, they where able to plink away wounds. I think I just have to draw better with Sidir next time.
In unrelated news I got a Santana Ortega model in a trade, so I am going to use her to replace the Judge. I should have around 6 soulstones to play around with for upgrades or adding another model so I will work on that list this week.
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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![[Post New]](/s/i/i.gif) 2014/03/23 22:23:56
Subject: Lady Justice List at 50ss
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Dakka Veteran
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New update!
Finally got another game in, between working on thesis and traveling to see the girlfriend not a lot of time to play. Yesterday I played against the following list:
Marcus
Trait of the gods (upgrade if remeber the title correctly)
Slate Ridge Mauler
Stabbertooth Cerberus
Jackalope
Hoarcat Pride
Moleman x3
Cojo
Razorspine Rattler
My opponent said she had 4 soulstones left.
My list
Lady Justice
Sidir
By your side
Santana Ortega
Hair Trigger
Death Marshal x3
Guild Riflemen x2
According to the crew builder I had 7 soulstone in pool even though for some reason when building it with out the crew builder I though I only had 4 soulstones, oh well.
The strategy: Reconnoiter
The schemes: Framed for murder (on Myranda), Line in the Sand (we both took it), Protect Territory (me)
Next time I will try to do a proper battle report, but in lack of that here are my thoughts about this list.
Lady J continues to impress, we only played to turn five as my opponent was need for another game, so at the end of turn five, Lady J was holding off Marcus (with 1 wound left), Cojo, and the Razorspine on her own. I drew poorly on my attacks with her, but thanks to her high number of wounds and me doing well on the defense (but no masks and I kept forgetting to use the soulstones for that) I had no risposte. Still I like her and she killed the sabertooth.
Sidir, I need to draw better on him. He brought the sabertooth to half health with the machine gun, but after that I could no win a duel with him, poor guy. But he did absorb the sabertooth's attacks for two turns and credit to my opponent, she got the tomes she needed for its trigger, to chain kill him with minor damage. I am thinking a leadlined coat might be a good investment for him.
Santana, she was boss, hair trigger put myranda to have wounds which let a rifleman kill her later in that turn, she also helped to kill the slate ridge monster and proved to more durable than I thought she might be. Still I think she was a little to stationary this game and I need to work on moving her around more.
Death Marshals, did okay, dropped their markers being able to ignore terrain was good but I was not sure if i was aggressive enough with them. Next game I will drop one and run only two.
Riflemen, stars of the game, I focused them early and often, kept them out of melee, and when my opponent charged, I use stand a fire to pink wounds away. Also being focused gives them the extra ram for critical strike which helps with shooting. I was very impressed with them. I think Captain Dashel might be a good guy to get if i run three of them, but I like how the two helped the crew.
I won the game by one (final score escapes me), it was thanks to my death marshals dropping markers for protect territory and defending them and because I scored for Reconnoiter pretty much every turn my my opponent rushed for the middle and was to close to the center to claim quarters for the majority of the game.
Thoughts are welcome, thanks for reading.
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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![[Post New]](/s/i/i.gif) 2014/04/02 14:21:24
Subject: Lady Justice List at 50ss
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Zhanshi Paramedic
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I thought Lady J had a ram built in for riposte...
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Follow my Blog!
http://tabletopterror.blogspot.mx/
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![[Post New]](/s/i/i.gif) 2014/04/02 21:35:12
Subject: Lady Justice List at 50ss
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Dakka Veteran
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Yes but you also need a mask to trigger the riposte.
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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![[Post New]](/s/i/i.gif) 2014/04/06 19:10:23
Subject: Re:Lady Justice List at 50ss
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Dakka Veteran
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I managed to get another game in yesterday. Played against Hamelin the Plagued so that was nice getting brawl with a new master. So far I have played against, Mei Feng, Marcus, and Hamelin now.
50 soulstones with me taking Lady Justice as my master.
Strategy: Turf War (It was originally Reconnoiter, but my opponent let me redraw as I have played that strategy the last two games.)
Schemes: Breakthrough, Assassinate, Murder Protege, and Frame for Murder.
I took Assassinate because I figured with Lady J and the firepower I could bring I could kill Hamelin and Line in the Sand.
I forget to ask what my opponent took, but I am pretty sure that Assassinate was one of his schemes and maybe Frame for Murder.
The Lists
My Opponents list
Hamelin
-The Plague
-Tools of the Tyrant
-The Pipes
The Stolen
Nix
-Hollow
-Infectious Memoires
Rat Catcher x2
Malifaux Rats x3
Killjoy
2 soulstones in the pool
My lIst
Lady J
Scales of Justice
The Judge
-Lead lined coat
Santana Ortega
-Rapid Fire (I love this upgrade)
Death Marshals x3
Guild Riflemen x2
4 soulstones in my pool
The game:
Highlights for my opponent, using obey to have a death marshal kill a rifleman and then Lady J to kill that same death marshal (served the bugger right I guess). Other than that not much went right for him. He reserved Killjoy and brought him right in front of Lady J who killed him in melee in turn two. He was able to blight lady j as I could not win a duel against the rats and with the ratcatchers doing the reactivation stuff Lady J was being attacked by the rats very quickly. (I need to remember that when i do not charge i get the positive flip with the greatsword which would have helped me with some of the duels.)
In the end Lady J would be tanking again with most his crew trying to blight her. Nix has an action that lets him do damage equal to the amount of blighted conditions a figure has, which was his endgame. However each turn I won initiative and with so few soulstones he could not try to cheat for initiative. I would then activate Lady J first and use Restore natural balance to clear her blighted conditions each turn. Have a 13 in my hand each turn helped and that action pretty much made the game for me. After doing that 3 turns in a row and after having Hamelin killed by turn 3, followed at the beginning of turn 4 when I used Restore natural order to get rid of 10 blighted conditions, he called the game. Lady j still had two activations left and was in position to kill the two ratcatchers, the Judge was ready to go into combat with her, Santana and the last rifleman were both ready to drop or severally hurt Nix, and the death marshals where about to get me line in the sand, which would give me a score he would not be able to come back from. Plus he wanted to play heroclick and get this game out of his head, not that I could blame him.
Final Score: 5 to 2, at the beginning of turn 4.
Thoughts:
Lady J: Rocked the game again, she had 7 wounds left at the end of the game and between Juggernaut and restore natural balance she basically prevented him from doing his thing for the entire game. Plus killing Killjoy in one turn was fun.
The Judge: He did well in using stand for Judgement to bring Santana and a death marshal up closer to the middle of the board. He also killed Hamelin and getting me Assassinate. Lead lined Coat was not necessary for this game.
Santana: She was great again, with rapid fire, she is a monster once she gets into position, which the Judge helps with. She brought Hamelin down to 2 wounds, and hurt the ratcatchers.
Death marshals: Dropped off the markers for line in the sand and plinked wounds with shooting. Hamilen's obey had me scared of getting too close and they where out of position to Pine Box anyone this game.
Riflemen: They where a bit out of this match, one getting killed turn one, the other than killing Hamelin the first time, who then used his stolen to bring himself back from the dead. But still they have preformed well in other games so they get a mulligan for this one.
Scales: He was nice for the activation and for getting me another card when I was low. I need to keep him closer to the group as he can give a willpower boost which would have helped with this match.
In this game, I felt that my opponent (besides forgetting Hamilen's zero action) put to many upgrades on Hamilen. Killing Killjoy early on put more pressure on him and made him swarm Lady J. Obey was interesting, it felt bad loosing two guys to my own people, but obey did only worked 3 times for the entire game and with shooting Hamelin was not that hard to kill. I felt kind of bad with using Restore natural balance each turn as it seems that Lady J is a hard counter to Hamelin. I have had games where nothing I try with an army/crew/force never works and I hate that, so I do not like doing it to others.
I never felt that I lost control of the game which was is a first for me, but it left nice. I think I am going to give McCabe a run next time I play. Lady J has been great, but I am getting a good handle on how to use her or so I think, so I want to try McCabe now and give her a break.
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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![[Post New]](/s/i/i.gif) 2014/04/07 16:53:01
Subject: Lady Justice List at 50ss
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Zhanshi Paramedic
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Oh sorry about forgetting the Mask, I didn't have the card in front of me and recalled from memory incorrectly.
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Follow my Blog!
http://tabletopterror.blogspot.mx/
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![[Post New]](/s/i/i.gif) 2014/04/27 21:52:28
Subject: Re:Lady Justice List at 50ss
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Dakka Veteran
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New game time!
Got my first game against a resurrectionists master.
It was against Nicodem at 50ss. This was the final game for my guild crew for a while as they are getting painted by another guy. (Infinity the game has put me into painting fatigue) So for now my Misaki crew will be getting game time. But on to the game.
Strategy: Turf War
Schemes:
Line in the sand (me)
Protect Territory (me)
Frame for Murder (my opponent)
We also had Deliver a message and Breakthrough but I forgot what his other one was.
Lists
Me
Lady Justice
Flames of the pit
Justice Unleashed
Judge
Santana
Hair Trigger
Death Marshal x3
Riflemen x2
Scales of Justice
His List
Nicodem
Reaper Grin
Maniacal Laugh
Undertaker
Mortemer
My favorite shovel
Rogue Necromancy
The Hanged
Punk Zombie
Punk Zombie
He would raise 2 more Punk Zombies and Flesh construct. In the course of the game.
The Game
It was interesting, after playing at a new store I have a feeling that most of the games I have played have not had enough terrain. Of course trying to compete with the 40k guys for terrain does not help, but it is something that I will try to work on.
The theme of the game was he used terrain very, he used to it to avoid my shooting and to get his models into combat with mine early on. He got frame for murder early one when Lady J killed one of his Punk zombies. After that my deck seemed to hate me. Because in the next turn 2 punk zombies using flurry got lady j down to 3 wounds, yep I lost 6 melee fights in a row. I kept drawing horrible cards for the defense and he kept getting high cards or he cheated and for that turn my hand was crap. Nicodem wold kill her with a ranged attack. Sometimes I really wish her defense was a little higher, but oh well. The Rouge Necromancy and the Hanged where horrible as in horrible for me. I need to figure out a way to handle a hanged.
This was the first game where I felt that I could not do anything, my opponent did a good job of using the terrain to neuter my shooting and he just better in melee than I did. At the end of turn 4 I gave up as I lost Lady J my three Death marshals and the judge was getting pounded by the flesh construct. The riflemen did nothing as by the time they where in range of any thing everything but my riflemen and scales where in melee. When I tired to randomize into combat I kept hitting my own guys usually losing by one. For example hit the judge on a five and the flesh construct got a six, or a death marshal getting a 11 and a punk zombie getting a 12.
I think I could have pick better for the schemes, but with turf war they seemed to work in my head at the time. I also wonder if I should have concentrated on one flank instead of spreading out.
One of my issues with games is that when I get a bad turn, I can get despondent and defeatist which affects my tactical choices. And I know this happened. It is a thing i also need to work on. But on the other had I have played about 8 games of Malifaux and up to then lost none and I tabled my opponent in last game which is something I have never done with any of the other games I have played. So I need to man up and not complain for feel bad when I have a bad game.
But great props to my opponent he explained everything he did, gave me advice, and was great person to play against so that was win.
Well that is all for this time. The guild gets a break and Ten Thunders will get some play time. Once I get the guild back I will post pictures.
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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