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![[Post New]](/s/i/i.gif) 2014/01/23 20:28:11
Subject: chaos warriors
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Fresh-Faced New User
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Whate are your thoughts on a small 12-15 man unit of warriors with MoK and additional hand weapon ?
I know halbers are better but dont want to pay 20$ for a set of 10 :(
this is for a 1000pts list by the way.
My level 2 sorcerer is going to be hiding with another unit of 12 warriors with MoS and shields
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![[Post New]](/s/i/i.gif) 2014/01/23 22:28:38
Subject: chaos warriors
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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In a small game like that, it sounds pretty viable to me. Your opponent is unlikely to be able to bring the means to significantly reduce the damage output of that unit before it hits combat - not without completely neglecting your other units anyway - and it should be able to do significant damage to most other units you'll come across.
Having fantastic Core choices is really a huge benefit in low-point games.
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![[Post New]](/s/i/i.gif) 2014/01/23 22:31:24
Subject: Re:chaos warriors
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Fresh-Faced New User
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Thank you for the reply.
would this setup however become poor as I expand my list to 2000 pts? I would really hate to have to snap those weapon arms off
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![[Post New]](/s/i/i.gif) 2014/01/23 22:39:27
Subject: chaos warriors
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Ferocious Blood Claw
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Extra Strength 4 attacks are great at 1000points. And like Shadow mentioned, Warriors should be able to tackle almost any threat at 1k points. Nice!
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I play so many damn armies I cannot have an allegiance. The only side is my side. |
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![[Post New]](/s/i/i.gif) 2014/01/23 22:56:22
Subject: chaos warriors
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Sneaky Sniper Drone
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Mathematically halberds are better and here's the kicker. They're actually free. Y'know those lances that come with Krushers and knights that you'll never use? They make great halberds and look even better than the official GW ones. The problem with hand weapons is you only get ~25% more damage inflicted, but that damage doesn't help you break units you wouldn't already beat, whereas halberds help you kill those big scary monsters and such.
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![[Post New]](/s/i/i.gif) 2014/01/23 23:28:42
Subject: Re:chaos warriors
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Regular Dakkanaut
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You usually only need enough halberds to do up the front rank. At least everywhere I have played as long as your front rank is accurate no one seems to mind what the rest look like.
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![[Post New]](/s/i/i.gif) 2014/01/28 17:13:53
Subject: chaos warriors
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Growlin' Guntrukk Driver with Killacannon
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My models are sword and board, I run them as halberds though and no one has ever had a problem with it.
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mean green fightin machine |
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![[Post New]](/s/i/i.gif) 2014/01/30 05:31:53
Subject: chaos warriors
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Courageous Silver Helm
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The true benefit of the halberds is that they are strength 5 and that wrecks most monsters and infantry that you would be fighting. But in a small game the extra attacks would probably be as good.
On a side note, a unit of 28 with halberds looks very intense. I made mine from knight lances, dark elf spears and some scratch builds. My gaming group has nick named them the blender.
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40k: - Cadian 231st, Death Guard, Sisters, Dark Eldar Iyanden, Scythes of the Emperor
WHFB Armies: High Elves, Empire, WoC, Beastmen, Lizardmen, Dark Elves, Vampires
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![[Post New]](/s/i/i.gif) 2014/02/06 03:16:57
Subject: Re:chaos warriors
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Fresh-Faced New User
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Speaking of extra hand weapons on warriors... I was thinking about doing a unit of Nurgle Warriors with extra hand weapons, then throw in Uncle Festus and get him casting Blades of Putrification...20+ str 4 attacks with poison wounding on a 5+ might be fun. You'll get 6 or 7 from the poison alone and a handful more with just plain old strength 4. That's a lot of wounds to have to fend off. Just a thought.
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This message was edited 1 time. Last update was at 2014/02/06 03:17:26
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![[Post New]](/s/i/i.gif) 2014/02/07 15:05:45
Subject: Re:chaos warriors
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Sneaky Sniper Drone
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akempist wrote:Speaking of extra hand weapons on warriors...
I was thinking about doing a unit of Nurgle Warriors with extra hand weapons, then throw in Uncle Festus and get him casting Blades of Putrification...20+ str 4 attacks with poison wounding on a 5+ might be fun. You'll get 6 or 7 from the poison alone and a handful more with just plain old strength 4. That's a lot of wounds to have to fend off.
Just a thought.
Interesting premise, it sounds like its good. My gut tells me halberds are likely still better due to the extra wounds in the wound roll and armour negation but I'll check this math later.
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![[Post New]](/s/i/i.gif) 2014/02/07 19:56:03
Subject: chaos warriors
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Longtime Dakkanaut
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How does multiple units of warriors perform?. One of the lists I was thinking about was one lord one sorcerer Lord, one exalted hero bsb and one sorcerer each leading a unit (was thinking different Marks but could easily be done with one mark) but its 4 units at 2400!.
Or thinking two or three units with AHW Khorne and one with lord one with hero BSB, just relying on weight of attacks really to break things.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/02/09 00:56:44
Subject: chaos warriors
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Dakka Veteran
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Gateway.
That is all.
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![[Post New]](/s/i/i.gif) 2014/02/09 01:21:13
Subject: Re:chaos warriors
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Fixture of Dakka
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I think it could work. Warriors are pretty resilient on their own, Iv'e found so I like to kit them out the same way... MoK plus extra hand weapons. And the size of the unit you mentioned should be just right for the size of game you're playing
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![[Post New]](/s/i/i.gif) 2014/02/18 07:10:27
Subject: Re:chaos warriors
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Blood-Raging Khorne Berserker
Dallas, Tx
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akempist wrote:Speaking of extra hand weapons on warriors...
I was thinking about doing a unit of Nurgle Warriors with extra hand weapons, then throw in Uncle Festus and get him casting Blades of Putrification...20+ str 4 attacks with poison wounding on a 5+ might be fun. You'll get 6 or 7 from the poison alone and a handful more with just plain old strength 4. That's a lot of wounds to have to fend off.
Just a thought.
True and the 5+ regen is nice too but what if you don't roll that spell. Any strategy that relies on getting something you randomly generate isn't that great IMO and i would consider other alternatives. I think he would do better in a MoN Halberd unit personally. In fact that gives me something to try next game..
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ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+ |
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