Switch Theme:

chaos warriors  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fresh-Faced New User




Whate are your thoughts on a small 12-15 man unit of warriors with MoK and additional hand weapon ?
I know halbers are better but dont want to pay 20$ for a set of 10 :(
this is for a 1000pts list by the way.
My level 2 sorcerer is going to be hiding with another unit of 12 warriors with MoS and shields
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

In a small game like that, it sounds pretty viable to me. Your opponent is unlikely to be able to bring the means to significantly reduce the damage output of that unit before it hits combat - not without completely neglecting your other units anyway - and it should be able to do significant damage to most other units you'll come across.

Having fantastic Core choices is really a huge benefit in low-point games.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in ca
Fresh-Faced New User




Thank you for the reply.
would this setup however become poor as I expand my list to 2000 pts? I would really hate to have to snap those weapon arms off
   
Made in us
Ferocious Blood Claw





Extra Strength 4 attacks are great at 1000points. And like Shadow mentioned, Warriors should be able to tackle almost any threat at 1k points. Nice!

I play so many damn armies I cannot have an allegiance. The only side is my side. 
   
Made in us
Sneaky Sniper Drone




Mathematically halberds are better and here's the kicker. They're actually free. Y'know those lances that come with Krushers and knights that you'll never use? They make great halberds and look even better than the official GW ones. The problem with hand weapons is you only get ~25% more damage inflicted, but that damage doesn't help you break units you wouldn't already beat, whereas halberds help you kill those big scary monsters and such.
   
Made in us
Regular Dakkanaut




You usually only need enough halberds to do up the front rank. At least everywhere I have played as long as your front rank is accurate no one seems to mind what the rest look like.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

My models are sword and board, I run them as halberds though and no one has ever had a problem with it.

mean green fightin machine 
   
Made in ca
Courageous Silver Helm





Vancouver

The true benefit of the halberds is that they are strength 5 and that wrecks most monsters and infantry that you would be fighting. But in a small game the extra attacks would probably be as good.

On a side note, a unit of 28 with halberds looks very intense. I made mine from knight lances, dark elf spears and some scratch builds. My gaming group has nick named them the blender.

40k: - Cadian 231st, Death Guard, Sisters, Dark Eldar Iyanden, Scythes of the Emperor

WHFB Armies: High Elves, Empire, WoC, Beastmen, Lizardmen, Dark Elves, Vampires
 
   
Made in us
Fresh-Faced New User




Speaking of extra hand weapons on warriors...

I was thinking about doing a unit of Nurgle Warriors with extra hand weapons, then throw in Uncle Festus and get him casting Blades of Putrification...20+ str 4 attacks with poison wounding on a 5+ might be fun. You'll get 6 or 7 from the poison alone and a handful more with just plain old strength 4. That's a lot of wounds to have to fend off.

Just a thought.

This message was edited 1 time. Last update was at 2014/02/06 03:17:26


 
   
Made in us
Sneaky Sniper Drone




akempist wrote:
Speaking of extra hand weapons on warriors...

I was thinking about doing a unit of Nurgle Warriors with extra hand weapons, then throw in Uncle Festus and get him casting Blades of Putrification...20+ str 4 attacks with poison wounding on a 5+ might be fun. You'll get 6 or 7 from the poison alone and a handful more with just plain old strength 4. That's a lot of wounds to have to fend off.

Just a thought.


Interesting premise, it sounds like its good. My gut tells me halberds are likely still better due to the extra wounds in the wound roll and armour negation but I'll check this math later.
   
Made in gb
Longtime Dakkanaut





How does multiple units of warriors perform?. One of the lists I was thinking about was one lord one sorcerer Lord, one exalted hero bsb and one sorcerer each leading a unit (was thinking different Marks but could easily be done with one mark) but its 4 units at 2400!.

Or thinking two or three units with AHW Khorne and one with lord one with hero BSB, just relying on weight of attacks really to break things.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in ca
Dakka Veteran




Gateway.

That is all.
   
Made in us
Fixture of Dakka





dead account

I think it could work. Warriors are pretty resilient on their own, Iv'e found so I like to kit them out the same way... MoK plus extra hand weapons. And the size of the unit you mentioned should be just right for the size of game you're playing
   
Made in us
Blood-Raging Khorne Berserker




Dallas, Tx

akempist wrote:
Speaking of extra hand weapons on warriors...

I was thinking about doing a unit of Nurgle Warriors with extra hand weapons, then throw in Uncle Festus and get him casting Blades of Putrification...20+ str 4 attacks with poison wounding on a 5+ might be fun. You'll get 6 or 7 from the poison alone and a handful more with just plain old strength 4. That's a lot of wounds to have to fend off.

Just a thought.


True and the 5+ regen is nice too but what if you don't roll that spell. Any strategy that relies on getting something you randomly generate isn't that great IMO and i would consider other alternatives. I think he would do better in a MoN Halberd unit personally. In fact that gives me something to try next game..

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: