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Made in us
Waaagh! Warbiker






I'm ooking at some trukks in my Ork bin and I am wondering if they are worth it. What would be the best way to set them up? I figured they could be useful as a objective grabbing unit. But how are they best used? Guide me Dakka!

4000

1500 W:7 D:2 L:2

WAAAAGH!!!!



.
 
   
Made in ca
Lieutenant Colonel






best used behind your BW's to shore up the charge for any BW that die... also to get cover or be out of LOS behind the BW.


best used with maxxed out BW, and as many guys as you can get into trukks, as well as cheap non nob bikers to screen/draw fire

if you get 1st turn, they are remarkable effective when flat outing right into the heart of the enemy, as even when exloded they dont do much dmg to the orks, and have the potential to karren into enemy units or go even farther into the board (converse is OFC also true, could go backward) either way, you opponent likely killed them with a unit that cost more tehn 35 points.

 
   
Made in us
Nasty Nob





United States

There is also something that can be said when facing armies that can decimate a block of boyz (Like say someone with gigantic shooting units like broadsides or some of the shooting dark eldar can put out). Effectively, if they have to waste a large round of shooting on a 35 point trukk then you are effectively making their shooting ineffiencent.

But they can be destroyed easily by something small so it takes several trukks to make it a strategy.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Smokin' Skorcha Driver






I usually just spam boyz and mega nobz in trukks backed up by kannons, lootas, etc. First turn flat out everything, second turn charge.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Waaagh! Warbiker






In a battlewagon list is one trukk with a squad of boyz worth it? or is it too small to make a difference

4000

1500 W:7 D:2 L:2

WAAAAGH!!!!



.
 
   
Made in us
Nasty Nob






 Warboss Zarruk wrote:
In a battlewagon list is one trukk with a squad of boyz worth it? or is it too small to make a difference

Maybe, depending on how you use them, but I would probably say no. This would give your opponent two targets of unequal value to choose from: one tough that needs to be dealt with, and one easy target for First Blood. Also, that's a max of only 32 models combined; this might work in a small game (~500pts), but in larger games you generally have more units than that, so the rest would be footslogging it. On the other hand, you could use the BW & Trukk as mobile cover, as well as laying down covering fire and tank shocking if you feel like it.


My P&M blog: Cleatus, the Scratch-building Mekboy
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Made in ca
Lieutenant Colonel






 Warboss Zarruk wrote:
In a battlewagon list is one trukk with a squad of boyz worth it? or is it too small to make a difference


I always find that a trukk or two behind the battle wagons ALWAYS comes in handy,

even just 12 boys with no nob, delivered to the part of the line I need them at, IE where a BW got blown up and too many boyz died, or to help overwhelm that one tough unit ect

 
   
Made in ca
Gargantuan Gargant






When using Trukks, as with any Ork unit, it must be used in conjunction with one another, therefore you will require multiples in most cases to fully exploit their ability to ferry troops at great speeds.

For me I go with the idea of the "buddy system" where one trukk needs to be supported by another when going after an enemy unit or even objective. This is doubly so for a unit of Trukk Boyz as they lack the numbers to swamp enemies like they usually can especially with Overwatch and the likelihood of casualties from exploding trukks. Not only will it likely allow at least one squad to get stuck in relatively unharmed (by having the other soak overwatch or vaporize from them focusing more on one rather than the other) but in the case where both units get in it allows you to bypass the annoying challenge system as 2 units of trukk boyz with a Nob + PK mean that he can only negate one from a single unit and thereby allow the other PK in the other unit to swing at full capacity and smash things without reprisal. This typically means that optimally you want at least 4 trukks to create enough target saturation against the enemy.

One of the exceptions to this is the use of a trukk in a MANZ missile, which is when you take a barebones 3 man unit of Mega-Nobz and put it in a trukk. It's literally "fire and forget" towards the closest (or whatever unit that they will do most damage to. As an essential suicide unit it's utility depends a lot on the rest of your list and whether or not your opponent is familiar or wary at all of the damage it can do. It's really hit or miss and thanks to the relatively small points investment it can add another additional threat tool to a list but it again is best used in a mech force.

This message was edited 1 time. Last update was at 2014/01/24 06:12:09


 
   
 
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