doomminion wrote:Thanks for the feedback.
You made some good points so I re-built my list to so I could swap in the crone, it now looks like this.
HQ 430
- Dakkaflyrant 215
- Dakkaflyrant 215
Troops 400
- 20x Horms
- 20x Horms
- 20x Horms
- 20x Horms
Elites 390
- 2x Venoms
- 3x Zoans
- 3x Zoans
Fast 310
- Crone
- Crone
Heavy 460
- 3x Biovores
- Exo
- Exo
If you want to keep you Biovores in synapse range
and advance the hormagaunts your opponent just needs to focus down your Zoanthropes to completely debilitate your force. You could keep the Flyrants close to home to babysit but that will severely hamper their flexability and that is one of their best features. Also you should equip your Flyrants for melee (
LW and
BS, perhaps
TS) or full dakka (second Devourer). The dual Dakka Flyrant is fairly standard for a good reason, it's called awesome! Further, you've got a lot of points invested in hormagaunts and I'll tell you from experience, there are many armies that can safely ignore them without upgrades.
TS would increase their
CC attack power 50-100% and
AG would increase their run/charge distance and let them glance vehicles to death. I know both would be twice the cost but it makes them a threat that cannot be ignored. At the very least one or the other should be considered
IMO.
My two cents. Hope it helps