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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

1500pts (Work in progress....)

HQ:
Dakka Flyrant
Dakka Flyrant

Elites:
Venomthrope
Venomthrope

Troops:
30 Termagants
Tervigon

Fast Attack:
Hive Crone

Heavy Support:
Exocrine
Exocrine
Mawloc

---------------------------------------------------------------------

Alternative changes: Drop Mawloc for 3 Biovores and give a Flyrant "Hive Commander" (Which do you like?)




This message was edited 24 times. Last update was at 2014/01/25 02:18:36


 
   
Made in us
Infiltrating Broodlord





Eureka California

IIRC the Crone's IB is feed. Taking out the HT will cause it to be unable to shoot and it must charge the the nearest enemy in range. This gives your a opponent a two for one deal.

I'd consider dropping the crown and the Tyrannofex and picking up another Dakka Flyrant. That would give you four units to harass them with while the rest of your army advances.

As it is, they only need to down one model and two thirds of your backfield harassment is as good as dead.

This message was edited 1 time. Last update was at 2014/01/24 06:42:00


-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

edited first post

This message was edited 5 times. Last update was at 2014/01/24 13:44:07


 
   
Made in us
Regular Dakkanaut






A few things
1. The Crone is LD 10 so the chances of it failing its leadership out of synapse is less than 10%.
2. Instinctive Behavior Feed says nothing about forcing flying monsterous Creatures to land so if you do some how fail that test you can keep it in the air and still vector strike as vector strike is not a shooting attack and the rule also says nothing about not being able to then the chances of the crone regrouping next turn is 90%.
3. Taking a single Mawloc is almost a waste, if you want to run Mawlocs i would run 2 or none at all.
4. I do not understand what the warriors bring, pinning is great but if you only have a single unit pinning I do not see the point, I would only take warriors if I was also running stealers for the broodlord.
5. Last but not least I like the basic layout of your list however the BIGGEST suggestion I have for you is to figure out a way to fill the 3rd heavy slot. Out best units come from Heavy Support with this eddition and not utilizing all 3 slots in 1500 and over is a weakness.


Automatically Appended Next Post:
I forgot to mention Abandon is right about the flyrant though, if you want to be competative at all you will want 2 dakka flyrants.

I personaly love biovores, one squad of 3 puts 3 s4 large blasts out per turn that dont need line of sight, and if it misses you get a squad with d3 models for each miss that explode at I10 and have s4 +1 for each model after the first, so you have a squad of 6 spore mines they explode at s10 in a large blast.

This message was edited 1 time. Last update was at 2014/01/24 08:44:56


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

sykl, that is exactly the type of feedback that I need. Thanks for taking the time to write that up.

So Mawlocs are an all-or-nothing thing? Better used in pairs? My best friend uses two. He also uses 3 Biovores. In fact, he loved them in 5th.. So how do you think he likes them now?

I have no idea what to do with the Warriors. I just think it has to do with me only wanting to assemble a single unit of little bugs. So I guess I figured if I needed a 3rd Troops choice, they might as well be some guys that provide Synapse and can plink out to 36". Let me try again. I am going to start editing the first list up top. Thankfully, I have not purchased everything yet.

Thanks again, your input is very valuable to me.


Automatically Appended Next Post:
I edited the first list.. I read up on the Exocrine and I think losing synapse for them is not as painful as I thought before.. So I don't need a babysitting Zoey

This message was edited 5 times. Last update was at 2014/01/24 15:18:41


 
   
Made in us
Infiltrating Broodlord





Eureka California

 sykl wrote:
A few things
1. The Crone is LD 10 so the chances of it failing its leadership out of synapse is less than 10%.
2. Instinctive Behavior Feed says nothing about forcing flying monsterous Creatures to land so if you do some how fail that test you can keep it in the air and still vector strike as vector strike is not a shooting attack and the rule also says nothing about not being able to then the chances of the crone regrouping next turn is 90%.
3. Taking a single Mawloc is almost a waste, if you want to run Mawlocs i would run 2 or none at all.
4. I do not understand what the warriors bring, pinning is great but if you only have a single unit pinning I do not see the point, I would only take warriors if I was also running stealers for the broodlord.
5. Last but not least I like the basic layout of your list however the BIGGEST suggestion I have for you is to figure out a way to fill the 3rd heavy slot. Out best units come from Heavy Support with this eddition and not utilizing all 3 slots in 1500 and over is a weakness.


Automatically Appended Next Post:
I forgot to mention Abandon is right about the flyrant though, if you want to be competative at all you will want 2 dakka flyrants.

I personaly love biovores, one squad of 3 puts 3 s4 large blasts out per turn that dont need line of sight, and if it misses you get a squad with d3 models for each miss that explode at I10 and have s4 +1 for each model after the first, so you have a squad of 6 spore mines they explode at s10 in a large blast.


Your right about the Crone of course. I'm just to accustomed to always keeping my non-synapse units in synapse range and I forget sometime not all of them really need it. Unleash the Crones!

I like the updated list much better and it looks fine the way it is. Only suggestion I'd have is to consider dripping the crown, the Hive Guard and one of the Venomthropes in the 2k list and adding 2 broods of a single Zoanthrope and one more Hive Crone. The Zoans don't need the cover of a Venomthrope, give you more synapse options, more chances at catalyst and onslaught and they are still a good shooting unit (albeit in a different way than Hive Guard). The added Hive Crone would make 4 units capable of backfield harassment and it's always a good thing to leave your options open. Plus at 2000 points you might be facing a double FOC monstrosity like six Helldrakes or something so Decent AA is a must IMO at that level.

-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Thank you very much for the advice Abandon (again)

I have finally determined exactly how much I can spend and it looks like I will be limited to 1500pts.

I am torn between mawloc or 3 biovores (who would help give a Flyrant Hive Commander which I don't think is terribly important with Gants). When I was playing against my cousin, who has two of them, it was very easy to kill a single one. Granted, it was Ahriman blasting a lone Mawloc with Life Leech, Psychic Shriek and Doombolt, but I imagine that most armies can remove one from play easily.. The 2nd one, though, was hard to get rid of because nothing else could really engage it because of the big bugs advancing. I'm under the impression that the Biovores are better than a single Mawloc, but they are so expensive!!! I could afford them.. Maybe. But are they really that good over a single Mawloc? Couldn't they be killed by krak missiles just as easy as a Mawloc, even if they are in cover?
   
Made in us
Infiltrating Broodlord





Eureka California

Personally I'd go with the Mawloc but it's debatable. Don't have my book with me right now and I don't recall the IB of a Biovore brood or its leadership.

On the 1.5k list, it looks like your going to be depending on the Tervigon for synapse for your Termigants. Should the Tervigon die they will take some big hits and likely either be destroyed or fall back off the table allowing your opponent to take out all of your troop choices at once. If you plan to kill/contest instead of capture that's fine as getting through a 2/3+ cover save (Tervigon in cover backed by Venomthrope) and 3+ armor will generally soak a lot of firepower which would otherwise have gone to more threatening units like the Exocrines.

I had assumed this was the intended choice to give the opponent but it's a rather heavy point investment and you'll need to make some of that up by killing. You'll have to move the Tervigon/Termigant blob up close to the front line for them to do anything but that will put them at greater risk as they come into range of more weapons and possible assault.

Just wanted to make sure you were aware of the tactical situation you'll create for yourself here, not to say it can't work out.

If you want to simplify things, Warriors with Venomthropes are survivable enough and cheaper.

-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. 
   
 
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