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![[Post New]](/s/i/i.gif) 2014/01/25 15:46:40
Subject: Kill Team: What works?
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Neophyte undergoing Ritual of Detestation
Quaker City, Ohio
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After playing a game or two with my friends, they mentioned Kill Team and showed me their copy of the rules and suggested that we all put together a Squad and play.
This of course reminded me greatly of my brief encounters with Mordheim and thought it would be an awesome way to play.
Though I was wondering what types of armies would be good for this sort of thing.
I understand of course that the Kill Teams have only 200 points to spend for recruitment, and some armies have very expensive Troop/Elite/Fast Attack choices which probably means you can't choose at least one of every category.
I was tossing around the idea of Eldar with some Banshees, Spiders, and Rangers but I was wondering if anyone else had some interesting Kill Team combinations from other armies.
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![[Post New]](/s/i/i.gif) 2014/01/25 16:23:21
Subject: Kill Team: What works?
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Stealthy Kroot Stalker
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If you ask me the best general-purpose Kill Team would be as many Sternguard you can take. They have the gear to take on generally everything. The only downside is that you can only field 8 guys. But I feel the redundancy and versatility of their ammo more than makes up for it.
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![[Post New]](/s/i/i.gif) 2014/01/25 16:35:29
Subject: Kill Team: What works?
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Is 'Eavy Metal Calling?
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Sternguard are a great asset in KT, but for me, the best armies are probably the ones that are the ones that can throw down a lot of models. As every model is an individual, you can only kill on a 1:1 basis, so 8 sternguard can only kill 8 models a turn if every shot hits and kills. IG, nids and Orks can all easily bring enough models to mitigate this and can just overwhelm with numbers.
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![[Post New]](/s/i/i.gif) 2014/01/25 16:39:32
Subject: Kill Team: What works?
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Tunneling Trygon
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IG are hands down the best Kill team army. Take a Platoon, put all the Heavy weapons (autocannons) far back and let your army drown the enemy in numbers. You can easily get 25 guys and 2 autocannon teams in 200, plus extra weapons if you want them.
Also, I believe buying special weapons is a waste. Single models WILL get killed first, and there's very little point in them. Just take more bodies, unless it's a long range gun.
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This message was edited 1 time. Last update was at 2014/01/25 16:40:16
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![[Post New]](/s/i/i.gif) 2014/01/25 16:41:29
Subject: Kill Team: What works?
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Neophyte undergoing Ritual of Detestation
Quaker City, Ohio
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I had been thinking that too.
Honestly, my big toss-up for a SM army was to utilize the Black Templars (for fun, of course) just to see how they would play out.
As far as larger forces are concerned, I also thought about the IG and wondered about using the Elysian drop troops (even though they aren't really sanctioned for tournament play, but my friends certainly wouldn't mind in fun one-on-one games)
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![[Post New]](/s/i/i.gif) 2014/01/25 16:48:16
Subject: Kill Team: What works?
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Elite Tyranid Warrior
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I have an undefeated Kill team army that's 13-0 but is very cheesy.
3 Canoptek Wraiths
5 Deathmarks
Since each Deathmark is considered an individual unit, you can nominate 5 enemy models to be wounded on a 2+. The catch is, all 5 of your Deathmarks can then wound that model on a 2+, not just the model that gave it the debuff. Hunters from Hyperspace I belive it''s called (don't have my codex with me).
Give the selected Special Rules to your 3 Wraiths, like Eternal Warrior, Instant Death and whatever else.
Very cheesy but truly brutal, especially when the Deathmarks are in Rapid Fire range.
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![[Post New]](/s/i/i.gif) 2014/01/25 16:54:11
Subject: Kill Team: What works?
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Is 'Eavy Metal Calling?
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Haunted Mordrak wrote:I had been thinking that too.
Honestly, my big toss-up for a SM army was to utilize the Black Templars (for fun, of course) just to see how they would play out.
As far as larger forces are concerned, I also thought about the IG and wondered about using the Elysian drop troops (even though they aren't really sanctioned for tournament play, but my friends certainly wouldn't mind in fun one-on-one games)
I'm not sure if Elysians would be worth it, to be honest. The DS rule is largely useless when every model would have to roll separately, so you're just paying more for no real advantage. IG as a whole would be very good though if you can get a platoon with some long-range heavy weapons.
Templars could do OK, I can see a list that just throws a bunch of Crusaders doing quite well in casual games. Kind of a mini Black Tide. Use neophytes to counter the lack of numbers SM suffer with.
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![[Post New]](/s/i/i.gif) 2014/01/25 16:55:14
Subject: Kill Team: What works?
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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Drowning in bodies tends to work.
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![[Post New]](/s/i/i.gif) 2014/01/25 16:55:59
Subject: Kill Team: What works?
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Elite Tyranid Warrior
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Remember you have to start all models on the table, you can't Deep Strike anything, regardless of what their rules say. The Kill Team rules clearly state that nothing is allowed to Deep Strike in, regardless of whether it 'always Deep Strikes'. It must start on the table.
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![[Post New]](/s/i/i.gif) 2014/01/25 16:59:07
Subject: Kill Team: What works?
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Neophyte undergoing Ritual of Detestation
Quaker City, Ohio
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I could always go with Tallarn's mounted on Mukaali for IG then.
I may just end up building an IG and a SM one here and there.
Though the Necron one would certainly be a Winning combination.
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![[Post New]](/s/i/i.gif) 2014/01/25 18:43:29
Subject: Kill Team: What works?
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Never Forget Isstvan!
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I took 5 scouts in cammo cloaks and sniper rifles, a speeder with double heavy bolters, and a speeder with double heavy flamers.
Give the heavy bolter speeder shrouded, the flamer one stealth, and the scout sergeant fleshbane or stubborn and you got yourself a nasty little kill team.
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![[Post New]](/s/i/i.gif) 2014/01/25 18:57:20
Subject: Kill Team: What works?
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Quick-fingered Warlord Moderatus
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I enjoy a nice balanced list of White scar bikers. generally 6 with heavy bolter attack bike, a plasma rifle/melta gun and a flamer. Sarge also has a Lightning claw.
Very fast, pretty resilient and can hide in assault if need be.
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2014/01/25 19:22:26
Subject: Kill Team: What works?
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Stalwart Dark Angels Space Marine
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If it's a free for all, I like the vindicare assassin, and being annoying.
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![[Post New]](/s/i/i.gif) 2014/01/25 19:45:20
Subject: Kill Team: What works?
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Nasty Nob
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Dont forget each model is a squad, so each space marine can throw a grenade and potentially hit multiple dudes.
Even a basic marine has a krak grenade he can toss if you need a bit higher STR.
Screamers work absurdly well with their flat out flyover shenanigans.
Stealth suits are nice too, since they can get around the no 2+ armor by having 2+ cover. Automatically Appended Next Post: Also, i learned not to take a rhino when my dudes got stunned and none of them could shoot for a turn
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This message was edited 1 time. Last update was at 2014/01/25 19:46:15
ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2014/01/26 03:40:57
Subject: Re:Kill Team: What works?
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Raging Ravener
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My Kill team MVP: Guardsman Marbo. What he HAS to be by himself? Okay!
Oh, and Vet Teams with Sniper Rifles, and a Missile Launcher/Autocannon.
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This message was edited 1 time. Last update was at 2014/01/26 03:42:07
pts tyranids
???? pts Imperial Guard
750 points Grey Knight Inquisitors
2500 FleshTearers
2500 pts Space Wolfs
1500 pts Eldar
Trades: Mark kelly, godswildcard, Uriels_Flame, Myrthan, Harakiri, jason2250, timetowaste85, Gav99, Alkaid
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![[Post New]](/s/i/i.gif) 2014/01/26 04:09:38
Subject: Re:Kill Team: What works?
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Regular Dakkanaut
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something near 100 gretchin and their runtherds.
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This message was edited 1 time. Last update was at 2014/01/26 04:12:43
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![[Post New]](/s/i/i.gif) 2014/01/26 12:59:01
Subject: Re:Kill Team: What works?
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Longtime Dakkanaut
Minneapolis, MN
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Not quite that many: you can fit exactly 50 gretchins and 5 runtherds into a legal kill team list.
Kill team is not very balanced. Swarm armies are very powerful, and there are lots of subtle ways to abuse the rules (like the deathmarks trick that Enceladus mentioned). Make a fun list, you'll enjoy it more.
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This message was edited 1 time. Last update was at 2014/01/26 12:59:09
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![[Post New]](/s/i/i.gif) 2014/01/26 13:25:07
Subject: Re:Kill Team: What works?
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Discriminating Deathmark Assassin
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How about 8 DE reavers with one caltrop?
I only ever played in one escalation league tournament and the tables were full enough that you could zoom over people and cause wounds that way instead of shooting. Just end your turn out of site in cover.
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![[Post New]](/s/i/i.gif) 2014/01/26 14:54:04
Subject: Re:Kill Team: What works?
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Stalwart Veteran Guard Sergeant
Czech Republic
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Stormtroopers are surprisingly (?) good. Their higher price is balanced by stats and potential weaponry.
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Being optimistic“s worthless if it means ignoring the suffering of this world. Worse than worthless. It“s bloody evil.
- Fiddler |
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![[Post New]](/s/i/i.gif) 2014/01/26 20:05:37
Subject: Re:Kill Team: What works?
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Hellacious Havoc
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Why hasn't anyone mentioned noise marines? They would skay in kill team
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I am changed . . . an outcast now. |
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![[Post New]](/s/i/i.gif) 2014/01/31 18:02:21
Subject: Kill Team: What works?
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Commoragh-bound Peer
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Eihnlazer wrote:I took 5 scouts in cammo cloaks and sniper rifles, a speeder with double heavy bolters, and a speeder with double heavy flamers.
Give the heavy bolter speeder shrouded, the flamer one stealth, and the scout sergeant fleshbane or stubborn and you got yourself a nasty little kill team.
are Speeders not 'vehicles'? i didn't think vehicles could be Specialists.
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and now serving
...no...really...
[CENTER] www.tankzewargaming.com "Killin...it's what we do" [CENTER] |
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![[Post New]](/s/i/i.gif) 2014/02/01 01:50:59
Subject: Re:Kill Team: What works?
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Junior Officer with Laspistol
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Well, I've played a handful of Kill Team games, and we found that Tau Stealth Suits were the terminal edge of completely broken.
Incredible saving throw when you could even see them, tons of shots, and abuse of the jump / shoot / jump back out of LOS. Since you can't outflank, or deep strike, or infiltrate, pretty much anything that could get to grips with them just gets shot up on the way, instead. Keep in mind, that they're as fast as most jump infantry, but can shoot the hell out of them before they hit.
So yeah, we found Stealth Suits were completely unfair in Kill Team.
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