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![[Post New]](/s/i/i.gif) 2014/01/26 01:26:18
Subject: Circle playing the scenario
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Fresh-Faced New User
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With Circle being a faction of deception, movement, hit and run, and trickery, how do they win scenario games? It seems the faction is not good at the attrition game or have many things that can just sit and hold objectives without support. I want to know how you deal with making a list that not only has to be able to counter other factions but also deal with the scenario. Here are a few examples off the top of my head:
1. Mosh Pit. ---need to keep at least 1 unit in the small ring at all times, Circle is not good at walking up and going toe to toe with most factions.
2. Throw Down ---once again, need to stay in the ring and go toe to toe with opponent, too weak to try to control/contest both rings.
3. Any 3 Objective game ---spreading the army out across the table just don't work.
I realize you can win games by caster kill too, but that isn't always viable either. As a new player, Circle is a blast to play, it just seems I am always outmatched in games where you are forced to not be able to stay out of reach, or cant use all your synergy because you are too spread out.
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![[Post New]](/s/i/i.gif) 2014/01/26 01:43:03
Subject: Circle playing the scenario
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Tough Tyrant Guard
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The first step is to not play any of the scenarios from the rulebook, because they aren't very good. You want to play the ones from the Steamroller rules instead (rules pdfs at the bottom of that page). They are much better-balanced, more recent scenarios that will be used if you play in tournaments, and there's no reason not to play them in casual games.
How you play scenario... sort of depends on what list you want to run and what you're playing against. Circle has lots of movement tricks that can let you play to the scenario by doing things like moving enemy units around or moving your own units around to abruptly threaten objectives that looked safe. You can also make the opponent's life difficult by having long and unusual threat vectors. It's a highly general question!
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This message was edited 1 time. Last update was at 2014/01/26 01:43:38
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![[Post New]](/s/i/i.gif) 2014/01/26 03:38:31
Subject: Circle playing the scenario
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Strangely Beautiful Daemonette of Slaanesh
where the wind comes sweeping down the plains
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Concur...
And they have casters that can bog down opponents as much as any Khador spear line
Morvy on the goat is good at attrition and with the right beast mix, she can have her crew make assassination runs with the best of them...
The PP guys have some batreps of a guy playing her to great effect
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![[Post New]](/s/i/i.gif) 2014/01/26 21:47:39
Subject: Circle playing the scenario
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Satyxis Raider
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Skinwalkers with the new alpha are tough. And eMorvana can bring them all back to life with her feat. Of course, you can't send them up alone against the entire enemy army.
Also, use your speed to get in their face before they get to the objectives. Then even a wimpy unit or solo can hold an objective if they are not being threatened.
Along similar lines, the best defense is often a good offense. If you kill all their stuff first then they will not be able to hold objectives or counterattack. Use your hit and run tactics to kill and weaken their stuff so it can't be effective.
And while Wolves aren't supertough a full unit, plus UA is 12 strong and have reach. And anything they get in melee with is in trouble is Morraig in in charge range.
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![[Post New]](/s/i/i.gif) 2014/01/27 00:00:45
Subject: Circle playing the scenario
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[MOD]
Madrak Ironhide
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From what I've seen:
Circle grinds it out with eMorvahna and either Baldur.
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![[Post New]](/s/i/i.gif) 2014/01/27 00:23:51
Subject: Circle playing the scenario
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Druid Warder
SLC UT
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Circle also has a lot of control and hit-and-run. So instead of camping something in a zone, oftentimes some warlocks can simply shave-off the frontline of an opponent and end up back a bit further. This creates distance and means that the opponent has to risk entering a kill zone oftentimes to get places that might not be able to make trades. There are also warlocks (mostly Krueger2, Baldur1, Cassius and Mohsar, to some extent Morvahna1 and Kromac, as well as anyone taking Druids) who can do move opponent models around or create terrain or obstructions to get in the way of even getting to contested areas.
Circle also tends to have a lot of tools to simply kill masses of troops. This seems minor but it means it can be a problem actually getting anything to hold zones besides hard targets, as Circle generally can get a good volume of infantry-killing attacks out there.
And stuff.
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