The game wasnt really able to pull me in. Its rather "Meh"
imho.
First of all, it has that obnoxious "feature" of randomness in its combat. I actually restarted my first Game and poured all my points into my Characters Weapon-Skill to get a _halfway_ decent hitrate. And there are still battles where I was majorly screwed over because my Party just REFUSED to hit that almost dead Enemy.
The Wound-System is utter
BS. Its not that bad in the first chapter, but once you hit Chapter 2 and higher, the Game really goes to town with this gak. If you're unlucky one or more of your Characters stacks some wounds early in a Battle somewhere out in the Dungeons. You now have to deal with an even MORE decreased hitrate, less damage and other nasty debuffs. You _could_ potentially heal them with Bandages, but guess what. They have a failrate too! (A very bad one at that, if you dont pour tons of points into wound treatment, they fail over and over.)
Now, combine all of the above with the following. (Spoilered, just in case)
Like LorofHats mentioned, the Combat in itself would be great, and there are lots of tactical Elements and the Story is interesting (Im not a big Fan of the Voice-Acting in most Daedalic Games tough. They have some very good but also very bad ones.). But there's just a ton of little things that drag it down too much.