pretre wrote:Yeah, just make her wait somewhere while the results of the side mission are obtained. Then you get her for the end war and the players don't mind.
They would need to bring her along in order to immerse her in the waters to purify her. Its not a go and fetch this iterm Plus as I said before, they want her to tag along; except the one guy who doesn't even like other
PC taking away from him..
No, it was completely optional. Originally she was in prison and it was only after they heard rumors of this prisoner that one of the heroes broke in to speak with her so that they might find out some more knowledge of the characters. They then, of their own accord, went to this library and asked for ways of removing the curse to restore her to being a titan. During a fight she escapes and is about to be dragged back to prison when the heroes, again, intercede and persuade the angels to let her go. They did not have to do any of that and the whole side mission might not have even come up. However, having done the research and gotton the lass freed, they then firmly decide "we're going to keep her as a human"; despite having researched how to cure her. They also do seem to want her as a cleric and for advice. So my point isn't that they "have" to do it. Only, if you've done all that and come this far on this quest that you've actively pursued then why suddenly change at the last minute? Admittedly I did have the angels make it clear that they would
try to hunt the heroes down and kill them if they tried to restore her. So it might be that they've chickened out or think that the angels are more useful as allies and don't want to cause a rift. Although they've kind of already done that by sneaking into the prison and being caught at it. Plus I've made it clear that the angels are going to stay in heaven and not help the heroes out (ala Spawn and Diablo, they're kinda not nice). So the logic of not offending them is a little strange. But had they not pursued this quest then it would not have been discovered. I have no problem with accepting their decision and I haven't forced the point on them. I simply find their decision bizarre.
As an aside. It would be impossible to plan things if I let the heroes dictate the story and frankly they are generally more interested in loot, or acquiring powe,r or how you tell the tale as we take turns as
GM. Also, it tends to aggrevate the group much more when one character hogs all of the attention as the heroes are dragged onto their personal quests to enhance their power. For example I recently let this fighter character do the side mission he had been nagging me about where he goes back and reclaims his kingdom. So I did this and whilst I kept it brisk the rest of the heroes felt they were being taken for a ride and did not relate to the other hero who they see as kind of a selfish dick (hes basically Joffery and they have to help Joffery get power). Whilst if the other heroes try to do anything in the characters "personal quest" they get very agitated and feel like they're intruding. So generally I would say the group prefers to have the
GM act as a neutral party and set the adventure; with the heroes having to deal with this.
p.s I don't know if you've read the Pathfinder bestiary but titans are brick. There are three of them on the bad guys team. Having one on their side means they will only have to face two during the final battle. I haven't made that explicitly known, but its pretty easy to guess that having an Elysium titan as a war asset is useful and will make the heroes lives easier.and longer...