Switch Theme:

2000 pt list semi competitive  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

Hq
Autarch-Banshe mask, shard, mantle, jetbike, fusion gun, scorpion sword.

Elite
Fire dragons-5-exarch, fast shot

Troop
Jet bike-3
Dire avengers-10-pw/ss, Disarming strike
Dire avengers-10-pw/ss, Disarming strike
Rangers-5

Fast attack
Night wing interceptor(way better than ch)
Nightwing intercerpor

Heavy
War Walkers-3-scatter laser
Fire prism-holofield
Fire prism-holofield

Dedicated transport
Wave serpent-scatter laser, cannon, holofield
Wave serpent-scatter laser, cannon, holofield
Wave serpent-scatter laser, cannon, holofield

The warlord is anoying and just their to bother the enemy and waste his fire power.
Night wings, come on, sting dodge and buzz around again annoying the guy.
the serpent with dragons runs forward or intercepts any heavy hitters
the others stay back and deploy load out on seperated units to capitalize on mobility
Jetbkes come on last and contest/turbo boost the whole game
Prisms lay waste with serpents for the most part at the back killing all high priority targets
Ranger lye low, most people won't waste the fire power on them especially if i decide to go to ground.
Walkers hold mid and give support fire and jump out of the lines of fire to again force the guy to come closer as the units dance around him.
That's basically my 2k army any hints on strategic use or units that could replace other would be appreciated.



:cadia: 
   
Made in us
Executing Exarch





The Twilight Zone

The avenger exarches don't particularly need disarming strike. Probably better to give the prisms ghostwalk matrix. The fragon exarch is okay, but also not required. That said, I don't know where you would put the points otherwise.

Looks good.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

Hq
Autarch-Banshe mask, shard, mantle, jetbike, fusion gun, scorpion sword.
Asurman

Elite
Fire dragons-6-exarch, fast shot, pike

Troop
Jet bike-3
Dire avengers-10-pw/ss
Dire avengers-10-pw/ss
Rangers-6

Fast attack
Night wing interceptor(way better than ch)
Nightwing intercerpor

Heavy
Fire prism-holofield, ghost walk
Fire prism-holofield, ghost walk

Dedicated transport
Wave serpent-scatter laser, cannon, holofield
Wave serpent-scatter laser, cannon, holofield
Wave serpent-scatter laser, cannon, holofield

I did some modifications and was wondering if this was good.
I dislike war walkers because it goes against the theme.
Jestbike are barely okay, and rangers are just good. I like the stealth.(loved scorpions but they are not good in my non-infantry based lists.
5 tanks, 2 flyers should give most lists troubles. I am thinking of putting asurman with the fire dragons to give them a sort of counter punch.


:cadia: 
   
 
Forum Index » 40K Army Lists
Go to: