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![[Post New]](/s/i/i.gif) 2014/01/28 00:20:33
Subject: Android: Netrunner general thread!
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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This is just a thread for anything Android: Netrunner, from getting started to thoughs on cards and data packs and the like (since it seems that there is little to no threads on the subject, save for one I made a while ago)!
To get this started I guess, I wondered what everyone's thoughts where on Cyber Exodus? I got that a while ago, and I like the data pack for some of the sweet things Shapers got (like Test Run and Personal Workshop), but I usually see no feedback almost on it.
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![[Post New]](/s/i/i.gif) 2014/01/28 22:50:26
Subject: Re:Android: Netrunner general thread!
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Longtime Dakkanaut
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There was another thread that sorta turned into a general ANR thread. Anywho, I guess I'm up for discussion on Cyber Exodus. It's been out for quite a while now so I'm going to compare the set against the current card pool.
Chaos Theory: Wunderkind - The 40 card deck is very, very nice as is the bonus to memory. You can get a rig up and running pretty darn quick. The problem is that Shapers have so many ways in-faction to speed up their card draws so it's not a huge advantage. With Diesel, Quality Time, Self-Modifying Code, and Professional Contacts available, CT just isn't that strong. I'd definitely say Kate (and Kit) is much stronger than CT. I'd put Chaos Theory on par with Exile and well above the Professor. Honestly, just run Kate or Kit and you'll be better off.
Chimera - It's a cheap way to add early ETR to your deck....as long as you only use it once or twice before pitching it. A smart runner will just constantly run Chimera just to force you to spend your credits. AI breakers laugh at it, but I could see this possibly being paired with Swordsman or something else to be quite nasty. The problem is that every time you res it, it sets you back. With things like Ice Wall, Paper Wall, etc, available, it's a bit lackluster. Granted for an unprepared runner that doesn't have Inside Job, Femme, or an AI breaker, Chimera can stone wall them.
Commercialization - On the surface this card looks great for Weland: BWBI. But don't fall into that trap. If you're advancing ice wall and stuff, sure, but it makes the corp want to spend 1/3 of their turn advancing cards for a little bit of gain later. This card puts a huge dent in the corp's early tempo when the corp really needs to be locking down the runner and trying to slam an agenda through. Given that there are a ton of other amazing econ cards out there (Hedge Fund, GLC, Beanstalk, Restructure, Sweeps Week, Celebrity Gift, Successful Demonstration, etc), this card is pretty weak.
Dinosaurus - A bit pricey, but it's great for hosting breakers that could really use a strength boost (Yog, Mimic, Femme, etc) or even on a codegate breaker when combined with Kit! It's a nice boost that can pay off pretty well, but I prefer Desperado to any of the current consoles (yes, I run 2-3 copies of Desperado in Shaper). Overall Dino can be pretty useful, but it's also very situational.
Edge of the World - Great in a Never Advance type deck (usually NBN) and can be used to protect valuable upgrades such as SanSan, Bernice Mai, etc. Situational, but very powerful when it hits. Even 1-2 brain damage over the course of the game is plenty.
Emergency Shutdown - This card is just pure amazing. Almost every criminal deck should be stocking 3 copies of this card. Hell it works great with Whizzard too! This is probably the best card in Cyber Exodus.
Joshua B. - Risky to use, but is amazing in certain Whizzard and Noise builds. Paired with New Angeles City Hall and/or Data Link Reversal, it can be devastating to the corp.
Marked Accounts - Okay quality asset the provides drip economy and is very expensive to trash. Useful in a Never Advance deck, but the tempo hits can be rough. I'd almost rather run operations, but it does have some good uses.
Muresh Bodysuit - Pure and utter crap
Nerve Agent - Can be useful, but Medium is better. Most effective against HB: NEXT Design. When the HQ version of Maker's Eye comes out this one will be fairly obsolete.
Personal Workshop - This card was absolutely amazing when it came out as it turned Noise into a near unstoppable milling machine. But then Jackson Howard came out and that archetype was pretty much scrapped. It's still a decent card in-faction for shapers, but the high influence value makes it difficult to justify in other decks. At the moment it's fairly lackluster.
Pop-Up Window - Zomg I love this ice. It's a great money generation tool and a real annoyance to the runner. Great ice to stack up on central servers in front of decent ETR or other punishing ice. Don't ever put this on a remote server. Sitting 2 or 3 of these on R&D (or HQ against some criminal builds) gets pretty entertaining. Nearly all of my NBN decks have 3 copies of this card.
Private Contracts - Meh, there are better assets and operations out there. This card slows you down a lot. Not really worth it at all.
Project Vitruvius - Good Agenda, it's 3/2, which are always awesome, but being able to recycle cards from the trash can be very useful.
Public Sympathy - Can be useful, but I always find that it takes up too much deck space. It helps a ton against Jinteki and a bit against Weyland, however losing cards to damage still isn't great even if it does flat-line you. Overall, I'd rather use something else.
Snitch - Meh. Might be useful when Blackguard comes out, but now it's just a warning against mean early ice and it doesn't force the corp to spend cash to rez. I'd rather just install a sentry breaker and run to force the corp to use their precious cash.
Sunset Meh, useful in Jinteki or after being hit by Escher (to some extent), but a rather low tier card.
Test Run - Great when it came out and can still be used to good effect with Scavenge to get expensive programs in play for cheap (such as Femme). However the 3-credit cost and forcing the card on top of the deck really slows the runner down. Self-Modifying code is just plain better and can be used during the middle of a run. There really is no reason to run this card anymore.
Viper - Meh, it annoys Gabe a bit, but with Datasucker+Yog.0 still being a thing, it's not that great a card.
Woodcutter - Complete and utter crap
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This message was edited 1 time. Last update was at 2014/01/28 22:50:51
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![[Post New]](/s/i/i.gif) 2014/01/28 23:33:10
Subject: Re:Android: Netrunner general thread!
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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This is my thoughts on this, and all I have at the moment is the core, Cyber Exodus, and What lies ahead from what I have to work with.
I like using Chaos Theory a lot, but I can understand Kate being a much better runner (in which her identity ability can be a lot more useful that CT's), but I like the ability to have a little more memory. If I get test run the first turn, I use it to get Magnum opus, click the whole turn for credits, and know I can get it and install it next turn. You get a net of three back, so it is debatable if this is a sound tactic.
And Yog.0 with Dinosaurus and Personal touch can potentially break almost every Code Gate in the game (I think, save for Cell portal), and Dinosaurus is good for taking off some of the MU load for 2 mem cost (although in Shaper, I rarely want to run Battering ram because Corroder is a slightly better barrer breaker in the core set).
And how I plan to play Hass-Bioroid (Fast advance potentially with being able to rez a lot of ice potentially with no cost), Viper just plain sucks in my opinion. Chimera is a nice piece of early game Ice, but something I would not run in my deck always.
Again, this is my thoughts on this just based on what I have so far, but I can understand what you mean.
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![[Post New]](/s/i/i.gif) 2014/01/29 00:56:49
Subject: Android: Netrunner general thread!
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Longtime Dakkanaut
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All of this talk interests me, but Netrunner is pretty much "that game my friends break out on rare occasions". We only have the core set and just using the preconstructed decks has been great fun. I'm sure there's much more strategy than we've been using, but I kind of like the "play it as you go along" aspect.
Except that HBN deck that comes with the starter... for some reason I love their faction but I just can't get them to work for me.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2014/01/29 01:43:45
Subject: Android: Netrunner general thread!
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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dementedwombat wrote:All of this talk interests me, but Netrunner is pretty much "that game my friends break out on rare occasions". We only have the core set and just using the preconstructed decks has been great fun. I'm sure there's much more strategy than we've been using, but I kind of like the "play it as you go along" aspect.
Except that HBN deck that comes with the starter... for some reason I love their faction but I just can't get them to work for me.
I say once you get get some Data Packs, the game becomes more open ended since you have more options available to you. If you can, try to find a group or store that plays it and get more games in. Also, I say try to break away from the preconstructed decks and make your own (I play Shaper, and I never run the worst Icebreaker in the game that comes with the faction: Pipeline, and I debate battering ram for it being expensive for what it does a bit).
If you are talking about Haas-Bioroid, then that is understandable, it is kind of hard to get down their playstyle at first and some of their ICE is not that good in the early game. Or are you Talking about NBN?
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![[Post New]](/s/i/i.gif) 2014/01/29 02:07:28
Subject: Android: Netrunner general thread!
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Longtime Dakkanaut
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The news people that trace you. I remember the factions by their colors. It's kind of funny, when the opponent asks me what corporation I'm playing I'll say "the yellow one".
I think it's because the one time I remember playing them my opponent was the green runner and he drew all the cards that boosted his base link really early.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2014/01/29 02:13:08
Subject: Android: Netrunner general thread!
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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dementedwombat wrote:The news people that trace you. I remember the factions by their colors. It's kind of funny, when the opponent asks me what corporation I'm playing I'll say "the yellow one".
I think it's because the one time I remember playing them my opponent was the green runner and he drew all the cards that boosted his base link really early.
Yep, that is NBN. They are all about the fast advance and making the Runner's life a real hell with tags, but kind of hard to play at first if you do not know the game well and lack of in-faction econ cards in the core set. And one of Shaper's specialties (that is green runners) is having a high link to dodge tags a large majority of the time.
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![[Post New]](/s/i/i.gif) 2014/01/29 02:22:22
Subject: Android: Netrunner general thread!
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Longtime Dakkanaut
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I think I fell in love with them when I read about the ice that lets you advance a card when the runner encounters it. I've always dreamed on springing that on someone and scoring an agenda during a run.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2014/01/29 02:44:22
Subject: Re:Android: Netrunner general thread!
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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You cannot score an agenda on the runners turn, as it is one of the 'free actions' a corp can do on its turn, and only its turn. So advancing agenda on a run is pointless. However...
Assest; Ambush can be advanced, and it can make a runner think twice if it is an agenda or a trap.
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![[Post New]](/s/i/i.gif) 2014/01/29 05:07:01
Subject: Re:Android: Netrunner general thread!
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Longtime Dakkanaut
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Tanakosyke22 wrote:This is my thoughts on this, and all I have at the moment is the core, Cyber Exodus, and What lies ahead from what I have to work with.
I like using Chaos Theory a lot, but I can understand Kate being a much better runner (in which her identity ability can be a lot more useful that CT's), but I like the ability to have a little more memory. If I get test run the first turn, I use it to get Magnum opus, click the whole turn for credits, and know I can get it and install it next turn. You get a net of three back, so it is debatable if this is a sound tactic.
Honestly, I cringe at doing this. In the first few data-packs, MO is a good econ driver. However it is soon far outclassed and slows you down a ton. Test Running just makes it worse. Test Running for MO does the following (assuming you have Test Run in hand):
1. TR for MO (-3 Credits, 1 Click)
2. Use MO (-1 Credit, 2 Clicks)
3. Use MO (+1 Credit, 3 Clicks)
4. Use MO (+3 Credits, 4 Clicks)
5. Draw a Card (+3 Credits, 5 Clicks)
6. Install MO (-2 Credits, 6 Clicks)
7. Use MO (+0 Credits, 7 Clicks)
8. Use MO (+2 Credits, 8 Clicks)
Use spend two whole turns just to be two credits richer. That is a huge tempo swing in the Corp's favor. As a Runner I want to be making at least 1 or 2 runs on the first turn if possible, TR for MO is just so darn slow. As is MO be itself (not to mention the memory cost).
But like I said, in the first few data packs, MO works wonders, but later on you'll want to switch to more efficient money makers (Account Siphon, Dirty Laundry, Kati Jones, etc)
And Yog.0 with Dinosaurus and Personal touch can potentially break almost every Code Gate in the game (I think, save for Cell portal), and Dinosaurus is good for taking off some of the MU load for 2 mem cost (although in Shaper, I rarely want to run Battering ram because Corroder is a slightly better barrer breaker in the core set).
Yog.0.saurus was pretty much the go-to shaper console for a while and it is very good (works great with Tinkering too). Most people these days just have a datasucker or two installed and then use those to break bigger ice. Hell, my andromeda uses, Corroder, Mimic, and Yog.0 plus 3 datasuckers.
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![[Post New]](/s/i/i.gif) 2014/01/29 13:36:24
Subject: Re:Android: Netrunner general thread!
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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Nungunz wrote: Tanakosyke22 wrote:This is my thoughts on this, and all I have at the moment is the core, Cyber Exodus, and What lies ahead from what I have to work with.
I like using Chaos Theory a lot, but I can understand Kate being a much better runner (in which her identity ability can be a lot more useful that CT's), but I like the ability to have a little more memory. If I get test run the first turn, I use it to get Magnum opus, click the whole turn for credits, and know I can get it and install it next turn. You get a net of three back, so it is debatable if this is a sound tactic.
Honestly, I cringe at doing this. In the first few data-packs, MO is a good econ driver. However it is soon far outclassed and slows you down a ton. Test Running just makes it worse. Test Running for MO does the following (assuming you have Test Run in hand):
1. TR for MO (-3 Credits, 1 Click)
2. Use MO (-1 Credit, 2 Clicks)
3. Use MO (+1 Credit, 3 Clicks)
4. Use MO (+3 Credits, 4 Clicks)
5. Draw a Card (+3 Credits, 5 Clicks)
6. Install MO (-2 Credits, 6 Clicks)
7. Use MO (+0 Credits, 7 Clicks)
8. Use MO (+2 Credits, 8 Clicks)
Use spend two whole turns just to be two credits richer. That is a huge tempo swing in the Corp's favor. As a Runner I want to be making at least 1 or 2 runs on the first turn if possible, TR for MO is just so darn slow. As is MO be itself (not to mention the memory cost).
But like I said, in the first few data packs, MO works wonders, but later on you'll want to switch to more efficient money makers (Account Siphon, Dirty Laundry, Kati Jones, etc)
In which is understandable, and as I said before, I did not think it was that sound of a tactic. I am doing it as a semi-sure fire way to get MO on the table so I can have way to build up my econ early game and have it relatively stable. And this is very situational what I am talking about, as in it has to be in the first turns of the game, otherwise I might use TR on something else and get my econ from something else (although not Account Siphon, since I mostly play shaper and four influence is a lot just to run that card).
Of course once I get Creation and Control and a few more Data packs, this is sure to change of course.
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