Switch Theme:

Warhammer 40,000: Storm of Vengeance  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User





Hi guys, Kenton here from Eutechnyx, the dev team currently working on Warhammer 40, 000: Storm of Vengeance. Just wanted to drop by and say hi. Over the coming few months we're going to be releasing increasing amounts of information about the game, and obviously we'd like as much feedback from the hardcore 40K fans as we can get.

Storm of Vengeance is a strategy game for mobile and Steam set during the Battle for Piscina IV. Over the course of 60 missions, you can play as either the Dark Angels under Master Belial or the Ork Waaagh! of Ghazghkull Thraka . Each mission requires you to construct buildings, collect resources, build and deploy units and use unique command skills to overcome the enemy.

Anyhow, we should have some gameplay to show fairly soon, but in the meantime here's a quick preview of one of our new units we haven't shown publicly before today.



All feedback welcome, we'd love to hear what you think!


You can find us on Twitter at @W40KSOV or via Facebook https://www.facebook.com/StormOfVengeance for regular updates.
Made in gb
Fresh-Faced New User





Yes, we're developing for iOS, Android and Steam.
Made in gb
Fresh-Faced New User





We're actually developing for all platforms simultaneously. We're used to doing it, as we've made games for PC and multiple console platforms simultaneously in the past.

It's real time, with the game split into a large number of missions, each lasting around 5 minutes to make them suitable for mobile gaming and for those people who don't have endless hours to devote to their game sessions. The game takes place over 5 lanes which you can place buildings and units to try and capture the opponents lanes. Each unit can be individually customized with improved weapon types, grenades, jump packs (for assault marines) that let units jump between lanes, and a large range of other items and abilities. You can also unleash command skills on the battlefield, send Ravenwing or Ork Trukks to push a lane, and much much more. It's a bit of a new approach to the Warhammer universe, but everyone who's played it so far has been really hooked on it.

Anyway, hopefully we'll have some gameplay footage to show soon.
Made in gb
Fresh-Faced New User





shamikebab wrote:So more like a Tower Defense game meets a basic MOBA?

Pretty good description really!

Ouze wrote:Intrigued both by the concept, and that a dev is looking for feedback from Dakkaroos.

We want to get opinions from real 40K fans, we grew up with the IP ourselves so we want to make sure it feels as genuine as we can.

Squidbot wrote:Eutechnyxs last mobile game, Ninja Cats vs Samurai Dogs, was a lane game, similar to the description above.
http://www.amazon.co.uk/Ninja-Cats-vs-Samurai-Dogs/dp/B00F0PH06W

It's a similar style of game, but we've added a lot more this time.

Melissia wrote:Looking forward to see what you do with Orks.
That said, I don't own a smartphone so I'm not getting this simply as I have nothing to play it on, unless you like... release it on steam or something.

It will be on Steam.

KingCracker wrote:I too am curious about the ork play, and I do have an android device to actually play it on. Though I'm curious how the payment will work, because as stated, pay to win and I'll probably say forget it.

Formosa wrote:Micro transactions or pay to win and I'm giving this a miss

No pay to win here.

This message was edited 1 time. Last update was at 2014/02/05 10:41:56


 
Made in gb
Fresh-Faced New User





Ranor wrote:
That, and £9 for a mobile game is putting off impulse purchases. I happily paid £11 for Final Fantasy 4 because it was a full-blown RPG.


Hi, the game is £6.99 not £9.
Made in gb
Fresh-Faced New User





 Overlord Thraka wrote:
Totalbiscuit the Cyinical brit takes a look at the history of Warhammer 40k video games, and a look into the newest title: Warhammer 40k Storm of Vengeance. He makes a fair few points about how the new game is a clone of the game 'Cat Ninjas vs Samurai Dogs' with a re-skin into Warhammer 40k.


It's not a reskin of Ninja Cats, it's a complete new project that has taken a full development team over six months of hard work to create. If people don't like it then that is of course completely fair of them to say, but calling it a reskin does a disservice to some very dedicated and hard working people.
Made in gb
Fresh-Faced New User





 Soladrin wrote:
 Kentonio wrote:
 Overlord Thraka wrote:
Totalbiscuit the Cyinical brit takes a look at the history of Warhammer 40k video games, and a look into the newest title: Warhammer 40k Storm of Vengeance. He makes a fair few points about how the new game is a clone of the game 'Cat Ninjas vs Samurai Dogs' with a re-skin into Warhammer 40k.


It's not a reskin of Ninja Cats, it's a complete new project that has taken a full development team over six months of hard work to create. If people don't like it then that is of course completely fair of them to say, but calling it a reskin does a disservice to some very dedicated and hard working people.


Didn't someone from the studio themselves say it was a direct clone..?


No. Ninja Cats was our game to test out the style of gameplay and experiment with how well different things worked. It reviewed extremely well, so we used what we'd learned to build Storm of Vengeance.
Made in gb
Fresh-Faced New User





 Juvieus Kaine wrote:
@Kentonio: While we, the 40k community, appreciate the time and effort that you and your team has spent on making a 40k game, is it not an interesting problem where a direct footage comparison of your game VS a previous title of yours is show near-identical interface, gameplay and customisation? It doesn't bode well when it appears, to the customer, that your dev team decided to reuse assets from an existing game then slap a 40k makeover on it and charge lots more.


It's just one of those things that I don't think is really a fair judgement on the game. We've never tried to conceal in any way that Storm of Vengeance is an evolution of Ninja Cats, in fact we discussed it quite openly. We pointed out that we took gameplay we'd previously tested with Ninja Cats and built a lot more on top of it for SOV, including building the game in 3D (which is far from a small task) and the entire cross platform multiplayer system (which isn't exactly an industry standard).

We're genuinely talking about over six months of hard work by a sizable development team. We don't want to come out and start waving our fists in the air and shouting and wailing about it, but you can understand I hope why it's quite a frustrating thing for us. We're releasing Storm of Vengeance at what we think is a pretty reasonable price point (£6.99 on Steam) that we think is fully justified by the huge amount of man hours of development the project has taken.

This message was edited 1 time. Last update was at 2014/03/04 14:24:29


 
Made in gb
Fresh-Faced New User





Perkustin wrote:
The dubious 'beta' status of this product is however harder to defend.


I'm genuinely confused by this. We not only wrote BETA in the game title, but then overlaid every screenshot with the word BETA, and the game description repeatedly talks about it being a BETA. We chose originally not to go Early Access because we made the call that Early Access games are usually starting out from an earlier stage of development, and as we only wanted to run a month of Beta time that it might confuse people.

Obviously the wrong call as we seemingly confused people anyway (which is why we've now moved the game into Early Access) but I have absolutely no idea how this is supposed to somehow translate into a 'dubious' practice. How exactly is being open and upfront about the fact your game is in Beta not being straightforward?

Asherian Command wrote:
And then charging full price?


The game cost's £6.99. It's not exactly like we're trying to charge people £29.99 for the title, is it?

Perkustin wrote:
I think it is pretty deceptive for a dev to say this is a complete redesign that builds on the previous game, when they cant even, in their "Six months of hard work", take the five seconds it would require to write new instruction screens.


The game is in Beta. There's various bits of placeholder text in there at the moment. While writing the text is an important job, it's not at the very top of the priority list during development.

Rhombohedron wrote:
I understand and sympathize with the hard work that was done by your development team to create this title, but I don't understand WHY that work was done in the first place. From what I understand, Warhammer 40k is a tabletop turn-based strategy game, and a great deal of its player base consists of individuals who enjoy the game's serious and complex military strategy gameplay.


There's an awful lot of 40K fans out there who simply don't have the time in their lives any more for heavy duty strategy that's going to require big chunks of game time, due to work, kids etc. There's also plenty of people who just want a dose of 40K that they can play in small chunks between other activities. Not everyone's going to like the game and we've always been well aware of that, but it's incredible how widespread the love for 40K actually including amongst people who really aren't hardcore strategy people but were introduced to the universe as kids and loved it.

This message was edited 3 times. Last update was at 2014/03/05 08:59:55


 
Made in gb
Fresh-Faced New User





 Perkustin wrote:
(Even if he did attribute something i didn't say to me )


Urg, sorry I was having a bit of a quote nightmare earlier.

 H.B.M.C. wrote:
Will the game's price go up after it leaves beta?


Nope. Plus with Steam sales etc it will be available even lower than it is currently at various times.

This message was edited 1 time. Last update was at 2014/03/05 10:41:50


 
Made in gb
Fresh-Faced New User





Cheers guys.
Made in gb
Fresh-Faced New User





 Juvieus Kaine wrote:
I know another problem your dev team will have is the label you acquired with Ride to Hell: Retribution. I won't go into that but I know it's not classed as a good game. As a consequence it's now rubbed off to the "know-it-alls" that your devs aren't so good at making games. I personally have no opinion on this matter but I'm sure your devs have good skills towards making a game, whether it's coding or animation or imagery or whatever. Just bare this in mind when reading reviews and they say "by the guys from Ride to Hell: Retribution" then slate you because of it.


I can't really talk about Ride to Hell because I wasn't on the team who made it, all I can say is that I work alongside the guys who did and they are some extremely talented and unbelievably hard working professional developers.

 Juvieus Kaine wrote:
Also, can you explain why the game is in Beta/Early Access? What's actually missing from the current product?


We're still tweaking functionality and lots of balancing and interface stuff. We actually added a new feature with the sergeants the other day based on ideas put forward by the community, so it's proving a really helpful way of tightening up the gameplay and trying out new things.
Made in gb
Fresh-Faced New User





Hi guys! We've just started our painting and 2D art competition to support the SOV launch. We've got some nice prizes to give away, all you need to do is paint a model or diorama or draw a piece of 2D art related to the Battle for Piscina IV to be in with a chance of winning.

Competition rules are here..

http://www.stormofvengeance.com/features/painting-piscina-iv/

Hope to see some of your work!
Made in gb
Fresh-Faced New User





 The Dark Apostle wrote:
What would the prizes be, that sounds nice actually?


We're going to put together a nice prize bundle for the winners of each category. I'm afraid I can't tell you exactly what's going to be in it because we're still putting them together.

 VorpalBunny74 wrote:
I wasn't very interested in this game at first, but now I am, because you've been endearingly polite and are clearly passionate about it.


Thank you.
 
Forum Index » Video Games
Go to: