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Not sure on the sizes on some of the units (the terminators for example), I'm guessing 25, 25, 10, 3 (4?), 5 and 5 respectively?
The only thing that really stands out as needing changing is the Havocs - you really should stick to weapons with a similar range / strength / ap.
Since the unit can only shoot at one thing a turn, having very different weapons in the unit muddles it's purpose (the current setup is presumably simply the models you have?) - this normally means one or two weapon types at most (autocannons and missile launchers mix reasonably well, each being effective against troops and lighter vehicles). As a side note, Havocs should be avoiding combat, so the powerfist on the champion probably won't see much action unless your opponent often assaults your Havocs (so depending on your regular opponents, it will either be useless or occasionally handy).
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