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![[Post New]](/s/i/i.gif) 2014/01/28 20:40:09
Subject: Various attempts at 2000pt Khorne CSM
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Blood Sacrifice to Khorne
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Greetings! I have been a long-time lurker and finally joined to seek Dakka's advice regarding the army list I am putting together. I'm going for a fast, mechanized list hoping to overwhelm the opponent with target priority issues - ultimately, though, this is an attempt at Land Raider spam. With Chaos' limited selection of assault transports, I think Berzerkers need to be run either in mass numbers on foot or in a Land Raider. As my current army is 2000 points of thousand sons on foot, I definitely want to try a mechanized approach; I realize that taking this many Land Raiders basically marks this list as not competitive but please help me work out the optimal configuration within that confine. My usual opponents play Necrons and Eldar.
The core of the list is
Kharn
8x Berzerkers (Chainaxe x3, Meltabombs) in Land Raider with Dirge Casters and Dozer Blades
8x Berzerkers (Chainaxe x3, Meltabombs) in Land Raider with Dirge Casters and Dozer Blades
8x Berzerkers (Chainaxe x2, Icon of Wrath) in Land Raider with Dirge Casters and Dozer Blades -> This is Kharn's ride
Which honestly leaves me pretty light on foot soldiers - at least they have metal boxes to hide in for a while. As the army is aiming for 2000 points, I am planning on taking double FOC. I am keen - not deadset, but very keen - on supporting the three raiders with three Maulerfiends.
All of this clocks in at 1760 - leaving me 240 points and 0 heavy support slots. I have a few theories regarding the extra points:
CSM have access to pretty awesome HQ in the Chaos Lord, and also I thirst to take advantage of the AoBF and the Mace. With the Double FOC I could fill out the extra points with two Khornate Chaos Lords each with a unit-swallowing artefact and no invul save to make the punch inside the Raiders all the more lethal. Alternatively that would allow raiders to spit out two assault units if I wanted to split a Lord off, allowing me to better time assaults so that they end on my opponents turn by not overwhelming them with Massive Overkill. The downside I see to this: I am just putting more eggs into my 3 baskets and not helping my target saturation. Once a Raider 'splodes I don't believe 8 Berzerkers will be much better off on foot with a CC Lord attached. Also: MSS make this tactic only borderline useful, and also might merit throwing VotLW on the two Lords.
Alternatively:
Helbrute (Plasma Cannon and Missile Launcher)
Helbrute (Plasma Cannon and Missile Launcher)
Reports abound of the Helbrute's mediocrity, but with my heavy support slots tied up this is a way to get extra anti-infantry and vehicle (and Monstrous Creature, something the list lacks) with the huge guns on dakkabrute. I kind of like this configuration because it increases the AV saturation of the list, I kind of don't like this configuration because the walkers are slow and, despite their range, might be more easily ignored in the face of the fiends and Raiders. If this is the option I choose, I am torn as to whether or not another shooting helbrute or the third maulerfiend is best, for similar points.
Alternatively: Raptors?
Chaos bikers and spawn are both probably better than raptors. Unfortunately, I am not very interested in modeling the bikers because, well, I just don't really like the way they look. If they are really that much better I could probably stomach it. Chaos spawn are Awesome! and I would absolutely love to put together a Tide of Spawn and knock out a Maulerfiend to fit two beefy units into my army. Problem is, that's 200 dollars for 10 models + bits, and this army is already a significant investment. I don't think I can afford it, as nice as it would be to charge some into Scarab swarms or Wraithlords.
Heldrake is the auto-include in this situation, but my group hasn't escalated to flyers yet and with three Land Raiders I don't really feel like pushing the envelope. That leaves the Warp Talons (appropriately Khornate) and Raptors (probably better). For the leftover points I could probably squeeze in a Jump lord with AoBF and a minimum-size raptor escort, OR two 5-man units of raptors with meltaguns and a combimelta to demand immediate attention alongside the maulerfiends. The latter option sounds most effective, but I really want to play with the Axe of Blind Fury!
The last thing I'll mention, my original conception of this list, was simply:
Kharn
AoBF Terminator Lord
8x Zerks in Raider
8x Zerks in Raider
8x Zerks in Raider
4x Terminators in Raider
-> with all the sugar coatings!
The elegance of deploying with four models is enticing, but trading the terminators for 3x Maulerfiends AND something else just seems like too much THREAT to pass up.
Well, that's basically all I have come up with. Thank you for any input!
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![[Post New]](/s/i/i.gif) 2014/02/03 19:29:55
Subject: Re:Various attempts at 2000pt Khorne CSM
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Blood Sacrifice to Khorne
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Having mulled over my options, I am currently thinking of this list which adds a bit more ranged fire to support the various assault elements.
Kharn
8x Berzerkers in Land Raider (5x Chainaxes, Icon of Wrath, VotLW, Dozer Blades, Dirge Caster)
8x Berzerkers in Land Raider (5x Chainaxes, Icon of Wrath, VotLW, Dozer Blades, Dirge Caster)
8x CSM in Rhino (MoK, VotLW, Havoc Launcher, Dirge Caster)
8x CSM in Rhino (MoK, VotLW, Havoc Launcher, Dirge Caster)
Maulerfiend (Magma Cutters)
Maulerfiend (Magma Cutters)
Forgefiend (Autocannons)
Forgefiend (Autocannons)
My biggest concerns with this list are two maulerfiends instead of three (is two enough?!) and the fragility of the Rhinos. I figure dropping the third land raider of berzerkers in favor of more scoring bodies and more small arms fire seems like a reasonable deal, and most of the list is still primed to either assault turn 2 or hop out in rapid fire range turn 2. I wouldn't mind squads of 10 CSM instead of 8 (allowing more weapon potential?) but couldn't find the points. In fact, I am pretty sure I should give each unit of CSM a meltagun, too - or maybe sprinkle meltabombs across all four troops - but I am not sure what I should get rid of!
The Havoc Launchers on the Rhinos might be a waste of points, but it would be helpful if they continued to present target saturation problems after the squads disembark (if they haven't been blown to bits, of course). From a Khorne perspective, I also can't help noting that I could drop a chainaxe from each berzerker unit and also drop the two havoc launchers and instead throw destroyer blades onto the rhinos! This seems to make a little bit more sense since the rhinos will be moving up initially, and not staying back taking advantage of the Havoc Launcher's range. I just can't tell if the blades DO enough, having never played with Rhinos before. Again, any advice is welcome!
EDIT: VotLW is also a pricey upgrade across the whole army, especially when loyalists are scarce in my area. Still, I feel the CSM need something to boost their leadership and an 8-strong squad doesn't really merit an Icon of Vengeance. Also, I anticipate lots of problems with Mindshackle Scarabs and VotLW increases my odds of making that roll by something like 13%. Worth it?
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This message was edited 1 time. Last update was at 2014/02/03 19:32:15
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![[Post New]](/s/i/i.gif) 0024/02/05 00:51:30
Subject: Various attempts at 2000pt Khorne CSM
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Furious Raptor
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Welcome to dakka! I've been a fan of Khorne since waaayyy back in 2nd edition in '93. Although my main CSM army is Iron Warriors, I have 2000 pts each in World Eaters and Death Guard to supplement Perturabo's will.
My World eaters army was originally made for last edition, but I think my core carries over well. An awesome lord w/ a deamon weapon backed by a unit of termies, to get their Landraider without taking away a heavy support slot. 3 units of Berserkers w/ 2 rhinos and a 2nd Landraider (from Hvy Spt)
to Support the core I also took 2 defilers and a dreadnought (now hellbrute) with 2 CCWs. In the new Codex, I would drop the 2 defilers for 2 MaulerFiends, and drop the Hellbrute altogether for. . . spawn or khorne bikes?
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DS:80S+G++M+++B++++I+Pw40k93+D++A++/sWD190R+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2014/02/05 03:08:50
Subject: Re:Various attempts at 2000pt Khorne CSM
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Sword-Wielding Bloodletter of Khorne
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My biggest issue with this list is that your troops don't hit hard enough. One of the reasons Chaos LRs suck is because CSM don't really have anything worth putting in a Land Raider anyway, and sadly, 8 Khorne Berzerkers are going to do jack and squat against just about anything. And since they are so overcosted, paying 3 points per chainaxe just adds insult to injury, because even if they came with AP4 for free Berzerkers would still be meh. MEQ in general are not doing so hot this edition, which is why you see competitive CSM lists using MSU cultist units as troops.
And with such a low model count of squishy units it would be ridiculously easy to just table you, even if the Land Raiders aren't popped.
If you're going to go with Berzerkers I would go with footslogging hordes. Yes, you will get shot to crap, but with smart use of cover and a little luck, you still have a chance of doing *something*.
But since you want to try a mech list and seem set on Land Raiders, the best thing to put in those are probably terminators, loaded out depending on what you want them to do. Khornate assault terminators have always looked pretty awesome model wise IMO, slap a chainfist on one of those puppies, maybe spread around some DLCs or power axes and combi-plasmas and you have the potential for some pretty serious (if point expensive) damage.
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“Idleness is the enemy of the soul; and therefore the brethren ought to be employed in manual labor at certain times, at others, in devout reading.”
― St. Benedict of Nursia, The Rule of Saint Benedict
The Mendicants Polaris, Chaos Warband, Deviant Sect of Word Bearers |
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![[Post New]](/s/i/i.gif) 2014/02/05 03:37:09
Subject: Various attempts at 2000pt Khorne CSM
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Furious Raptor
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Kharn
or
Lord, MoK, Termi, Ax of Blind Fury, Signil of Corruption (optinial) 175
4 Terminators, Mok, Heavy Flamer, Chainfist, Lightning Claw, 2 combi- Melta, Icon of Wrath (since don't get the benefits that Berzerkers do) Vet o LW (optinal) 210
LandRaider transport 230 (add wargear to taste)
8 Berzerkers, 3 Chainaxes, Powerfist, Vet oLW 204
8 Berzerkers, 3 Chainaxes, Powerfist, Vet oLW 204
8 Berzerkers, 3 Chainaxes, PoweWeapon, meltabombs, Vet oLW 199
2 Rhino transports 70 (add goodies for fun)
2 MaulerFiends 250
Landraider 230 (sdd gubbins for flavor)
total 1772
So there's 228 extra points to play around with vehicle wargear and another unit ( or 2! don't forget how cheap cultists are!)
And remember, Khorne isn't the god of close combat, he's the Marshal God of War. He's not the god of death 9that's Nurgle) he's the God of Killing. He doesn't hate guns, he hates magic.
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE THRONE OF KHORNE! Automatically Appended Next Post: If you just want to have fun, and mess with people's heads, take Havocs, give the Mok and Icon of Wrath, and run them foreward into close combat. When people ask you why, just say that "Of course the World Eaters still have Havocs, they're what become of their Devistators!"
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This message was edited 2 times. Last update was at 2014/02/05 03:54:42
DS:80S+G++M+++B++++I+Pw40k93+D++A++/sWD190R+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2014/02/05 06:06:37
Subject: Various attempts at 2000pt Khorne CSM
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Stalwart Veteran Guard Sergeant
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khorne lords on a juggernauts are so ba
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![[Post New]](/s/i/i.gif) 2014/02/05 07:18:18
Subject: Various attempts at 2000pt Khorne CSM
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Frightening Flamer of Tzeentch
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Perturabo's Chosen wrote:4 Terminators, Mok, Heavy Flamer, Chainfist, Lightning Claw, 2 combi- Melta, Icon of Wrath (since don't get the benefits that Berzerkers do) Vet o LW (optinal) 210
Sorry but you need 5 terminators in a squad before you can take a heavy flamer/reaper
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![[Post New]](/s/i/i.gif) 2014/02/06 00:05:43
Subject: Various attempts at 2000pt Khorne CSM
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Furious Raptor
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Well, combi flamer then I guess. Thanks for pointing that out, I didn't notice.
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DS:80S+G++M+++B++++I+Pw40k93+D++A++/sWD190R+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2014/02/06 07:53:29
Subject: Re:Various attempts at 2000pt Khorne CSM
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!!Goffik Rocker!!
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Yep, zerks need a landraider to start doing anything but i don't know really...Something tells me that they're even better off footslogging cause atm you basically have just 3 targets to deal with. At 2000 points. Even if they make it across the table and kill something - they're getting shot to death next turn. I hope u'r enemy is gona bring something fun and fluffy also cause i don't see how it can work vs any list that's even remotedly ballanced.
It all depends on what models you have. Also, i've found that regular marines are doing good in a landraider. Cause they can take meltas and combi-melta on serg.
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This message was edited 1 time. Last update was at 2014/02/06 07:54:21
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![[Post New]](/s/i/i.gif) 2014/02/06 11:27:01
Subject: Various attempts at 2000pt Khorne CSM
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Tzeentch Veteran Marine with Psychic Potential
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Best game I had with Khorne was :
Abby with MoK chosen in LR.
AoBF on jugger lord with MoK bikes/raptors.
Squads of MoK chosen in rhinos for field control.
I tend to think that MoK chosen/marines are better than berserkers...
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![[Post New]](/s/i/i.gif) 2014/02/06 12:54:12
Subject: Various attempts at 2000pt Khorne CSM
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Dakka Veteran
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If you're wealthy, buy a Kharybdis Assault Claw and put Kharn and a big unit of 'zerkers in it. If you're not wealthy, try your converting skills or proxy if your friends will let you. 19 Berzerkers and Kharn dropping down on your enemy's head will be brutal, and you have enough bodies to survive a round of being shot at + overwatched.
You can also build spawn from raiding your bit-box. Buy a box of Warhounds from the WHFB-range, put them on some rocks to get the proper height, get some leftover claws from your Tyranid buddy and some green stuff and you got 10 spawn. 5 with a Juggerlord should be enough to run with the fiends for a very dangerous combat unit though.
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![[Post New]](/s/i/i.gif) 2014/02/06 13:43:29
Subject: Re:Various attempts at 2000pt Khorne CSM
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Death-Dealing Dark Angels Devastator
The Rock
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Even though I play Nurgle, it is sad to see the (arguably) icon of Chaos is so meh this edition. Due to the shooty 6th Khorne is dwindling as something competitive and maybe even fun. I hope next Ed it not only more assault stuff but decent for shooty thing too.
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Repent! For tomorrow you die!
1500
2000
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