So I have a tournament coming up on the 8th. This is the second draft of the anti-meta biker list I was thinking of running. Looking for ideas for improvement
No data slates, no escalation, no stronghold, no forgeworld
BTW.
[
HQ]
+ Kor'Sarro Khan [150]
+ Command Squad [210]
- 4x Veterans w/ Grav-Guns; 1x Apothecary; Bikes
[Troops]
+ Bike Squad [145]
- 1x Sergeant w/ Combi-Grav; 4x Bikers w/ 2x Grav-Guns
+ Bike Squad [145]
- 1x Sergeant w/ Combi-Grav; 4x Bikers w/ 2x Grav-Guns
+ Bike Squad [145]
- 1x Sergeant w/ Combi-Grav; 4x Bikers w/ 2x Grav-Guns
+ Bike Squad [159]
- 1x Sergeant; 3x Bikers w/ 2x Meltaguns; 1x Attack Bike w/ Multi-Melta
+ Bike Squad [159]
- 1x Sergeant; 3x Bikers w/ 2x Meltaguns; 1x Attack Bike w/ Multi-Melta
[Heavy Support]
+ Thunderfire Cannon [100]
+ Thunderfire Cannon [100]
[
HQ]
+ Inquisitor Coteaz [100]
[Elites]
+ Techmarine [127]
- Psychotroke Grenades, Rad Grenades, 3x Servo-Skulls, Power Weapon, Stormbolter, Servo-Harness
[Troops]
+ Inquisitorial Henchman Squad [105]
- Banisher; 6x Death Cult Assassins
[Fast Attack]
+ Stormraven Funship [205]
- Fortitude,
TwL Assault Cannon,
TwL Multi-Melta, 4x Mindstrike Missiles
Total: 1850
So, the idea is: Coteaz helps me get that 1st turn alpha strike with gravs and
TFCs. Meanwhile the Stormraven is there pretty much to feth over 2++ re-rollable armies since the Mind Strike missiles cause perils on psykers the template touches (GREAT for killing warlocks) and the banisher causes daemons to re-roll successful saves (like a reverse 5th ed Fateweaver).
The Death Cult Assassins and the Techmarine are counter-chargers.
Other than that, Taudar fear the 1st turn grav strike (riptides absolutely melt under gravs) and other marines generally can't handle the mobility.
Any ideas? In terms of weaknesses I think the anti-infantry is a bit light (
TFCs really help).