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Does anyone else think that competitve Warmahordes is a bit... Chess-esque?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Kriel Warrior






Scarborough

 happygolucky wrote:
First off this is not a criticism at the Warmahordes rules, I like a set of tight rules as it means that I don't have to endlessly flick through pages of rules.

What I mean is when it comes to the competitive scene, it feels like there is kinda nothing to explore, as if everything's already been figured out like you can pick any caster and already there are units X, Y and Z along with fixed strategies and if you pick any unit outside of those "boundaries" it very hard to win a competitive game, so the competitive game feel a bit more like who can put their units in the better positions and who rolls are hottest.

So what's your opinion?

Cheers to all comments


To be fair, you're right to an extent. It sounds like you were looking at a lot of the lists at Warmachine Weekend - essentially the Warmachine Super Bowl, where the best of the best lock horns and see who comes out on time. Because this represents a closing of the year, you will see a lot of similar lists - the current batch of releases have been 'figured out' and after the Qualifiers and other minor Masters events, you'll start to see the cream rising to the top.

What's really funny about your question though, and the comments above mine regarding stagnation, is that a mere TWO releases (two single models, in fact) will be turning the meta upside-down by introducing Retribution to the top competitive scene - WITHOUT invalidating other armies. You'll see this occur pretty much every year.

I guess to answer your question; Chess-esque? Somewhat. I think it's a lot closer to the NFL, with each batch of releases representing a draft of new models.
 
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