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Made in us
Fresh-Faced New User




Howdy folks. I'm pretty new to this game but I've been dabbling in it for years now. I'm about to try to build my first list, looking for critiques or even just general advice, because I have little idea what I'm doing. I'll be using the Carcharodons chapter tactics from Forgeworld. My Tactical Squads will have extra CCWs, and they gain Rage when they win close combat. Tyberos also gives +1 strength to other units with Rage once his Rage triggers, so that's 4 S5 attacks on the charge from a lowly tactical marine. Tyberos also lets me take a squad of lightning claw Terminators as troops. Anyway, here's the list:

Tyberos the Red Wake - 190pts
(in drop pod with Honor Guard)

5 Honor Guard, 1 relic blade, drop pod - 180pts

5 Sternguard, 3 combi-plasma, drop pod - 185pts

5 Sternguard, 3 combi-plasma, drop pod - 185pts

10 Tactical Marines, missile launcher, flamer, combi-flamer, extra CCWs, drop pod - 215pts

10 Tactical Marines, missile launcher, flamer, combi-flamer, extra CCWs, drop pod - 215pts

5 Assault Terminators w/ lightning claws - 200pts
(counts as troops)
(riding in Storm Raven?)

Stormtalon, skyhammer missiles - 125pts

Stormtalon, skyhammer missiles - 125pts

Storm Raven, TL lascannons, TL multi-melta, hurricane bolters - 200pts

TOTAL: 1850

This message was edited 3 times. Last update was at 2014/02/02 05:46:26


 
   
Made in us
Chaos Space Marine dedicated to Slaanesh




Honestly, the only thing I don't like about this list is the missile launchers on the Tacticals. I'd trade them for Melta Guns so you can keep everything Assault based. Maybe use the spare points to give the Termi Sarge a Chainfist to compliment his Lightning Claw.
   
Made in us
Fresh-Faced New User




 SkinCarver wrote:
Honestly, the only thing I don't like about this list is the missile launchers on the Tacticals. I'd trade them for Melta Guns so you can keep everything Assault based. Maybe use the spare points to give the Termi Sarge a Chainfist to compliment his Lightning Claw.

Thanks for the tip. The melta sounds like a better idea.

I don't think if I can give the sarge a chainfist. It says a squad "entirely armed with lightning claws" can be taken as troops. You could make a case that this just refers to the th/ss choice and doesn't apply to upgrades, but that's speculation because rules as written is pretty blunt.

I've tried to make a 7 pod version of this list that leaves off the Storm Raven and the Terminators but I come up short. I need the Storm Raven's anti-tank weapons I think, and Devastators don't seem like they'll last at all. I want a durable third troops choice and LC Terminators seem fine for holding an objective, even if they may suck as elites. Anyway, I suspect 4 pods on turn one would really help me.


Automatically Appended Next Post:
Oh, how about instead of combi-flamer, flamer, and missile launcher on the tac marines....we do combi-flamer, meltagun, and heavy flamer? All assault, same points cost.

This message was edited 3 times. Last update was at 2014/02/02 15:22:17


 
   
 
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