Switch Theme:

Fleeing unit Positioning  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Confessor Of Sins





Newton Aycliffe

So this scenario turned up in a game i was spectating yesterday:



The 6 remaining guard models from a 10 man squad failed their Leadership after being shot at by the DA Vanguards in the crater.

Question is: What exactly happens?
RaW do not say how you run from buildings.

Options that i see in here are:

Do they jump from the battlements, all take a 3- Dangerous terrain (6" Height), and then run directly towards their board edge 11"? or 5" because of the jump?

Do they go down into the bastion (3"), exit through the door, and then Run 8" towards their board edge? Does this Kill only the Heavy Team model because the DA block his retreat (so model in destroyed) because there is only 2" of space between the bastion and 1" of the enemy.

After exiting (disembarking from the bastion), do they go around the other side of it?

Thoughts? =)

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

Read the last paragraph of p95 of the rulebook : they have to jump.
   
Made in ca
Fixture of Dakka




Vanished Completely

My question is:
How did they end up in this position to start with?
It looks like models are both on and off the battlement at the same time....

Under non-Stronghold rules the entire unit has to embark 'into' the battlement, as the rule states the unit embarks, just like any other embankment scenario.
Under the Stronghold rules they still have to obey the unit coherency like any other unit within a ruin, and that building puts the bases at least 7 inches away.

This message was edited 1 time. Last update was at 2014/02/02 19:25:06


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in gb
Confessor Of Sins





Newton Aycliffe

JinxDragon wrote:
My question is:
How did they end up in this position to start with?
It looks like models are both on and off the battlement at the same time....

Under non-Stronghold rules the entire unit has to embark 'into' the battlement, as the rule states the unit embarks, just like any other embankment scenario.
Under the Stronghold rules they still have to obey the unit coherency like any other unit within a ruin, and that building puts the bases at least 7 inches away.


This is only because the picture was taken while things were being measured (from the door, to destination etc) and 1 was put back up top for the purpose of asking the question with the Pic...

Completely missed the P95 bit, so yes, they would have to jump and run, but 11" from the base of the building, or do you remove the 6" of jump (as you would in ruins, if you even do in ruins?)

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Abhorrent Grotesque Aberration





Rule wise, I'm not entirely certain that RAW covers that.

HIWPI: I would count the "jump" as 1" and go from there. Mainly because the unit only "moves" 1" before they fall down.. but that would be interjecting some logic in this. Ruins are different as you don't usually jump off of them. I haven't seen any ruins that wouldn't allow you to simply move from one level to the next without jumping.

This message was edited 1 time. Last update was at 2014/02/02 22:18:21


------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in gb
Stalwart Veteran Guard Sergeant





Plymouth

You could content loosing the inch to move to the edge but the when you factor in the inch when they hit the deck assumimg they survived the DT drop they will still run 11" either way

   
Made in us
Never Forget Isstvan!






When they jump from a bastion, they must be placed up to 3" away (since they have to go as fast as possible toward the table edge). They would then go another 8" towards the table edge.

I would start counting my fall back move from where they were on top the bastion (i.e. guy on the farthest side of the battlements would count his inch's towards the edge, then jump of 3")

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

clively wrote:
Rule wise, I'm not entirely certain that RAW covers that.

HIWPI: I would count the "jump" as 1" and go from there. Mainly because the unit only "moves" 1" before they fall down.. but that would be interjecting some logic in this. Ruins are different as you don't usually jump off of them. I haven't seen any ruins that wouldn't allow you to simply move from one level to the next without jumping.


but you count the 3" up/down per lvl when this happens right?

I thought RaW didn't have anything on this, so HIWPI would probably count: from initial position to battlements wall (1-2"), then either 1" or height (6") or lvl (3") for the jump, followed by remaining move toward table edge.
That would mean that with 11" rolled and 2" from the edge, the guard pictured up top would be 8", 6" or 3" away from the bastion Wall =P

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
 
Forum Index » 40K You Make Da Call
Go to: