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I've put the following four C:SM armies together based just on excess models from my Dark Angels army. I just want to have some fluffy forces from some of the other chapters, for variety and for my kids to play with. Don't need to be TAC lists, but would appreciate advice on little tweaks I can do to make the armies more suited to their fluff (I'm new to all of these chapters except Salamanders) and to improve their effectiveness. I'd be willing to invest a LITTLE in changes to each of them, but not much. These are really just to give me some variety from painting my other armies (red Tau, Dark Angels).
Imperial Fists
Captain Lysander 230
9 Terminators: assault cannon. 380
5 Tactical Marines: heavy bolter. 80
5 Tactical Marines: heavy bolter. 80
5 Devastator Marines: 4× missile launcher. 130
Predator: twin-linked lascannon. 100
1,000 points
Raven Guard
Shadow Captain Shrike 185
Chaplain: jump pack; melta bombs. 110
10 Vanguard Veterans: 10× power weapon; jump packs. 370
5 Scouts: 4× sniper rifle; missile launcher. 74
5 Scouts: 5× sniper rifle; heavy bolter. 68
5 Scouts: heavy bolter. 63
• Land Speeder Storm 45
5 Tactical Marines: plasma cannon. 85
1,000 points
Black Templars
Chaplain Grimaldus 185
5 Vanguard Veterans: Veteran Sergeant (power weapon; melta bombs); bolt pistol; chainsword. 115
• Razorback: storm bolter. 60
5 Initiates: Sword Brother (power weapon). 95
• 5 Neophytes: 3× close combat weapon. 50
• Rhino 35
8 Initiates: Sword Brother (power weapon). 137
• 7 Neophytes: 3× close combat weapon. 70
• Land Raider Crusader 250
997 points
Salamanders
Vulkan He'stan 190
5 Assault Terminators: 5× thunder hammer and storm shield. 225
Ironclad Dreadnought: Ironclad assault launchers. 145
10 Tactical Marines: flamer; heavy flamer. 155
• Razorback: twin-linked heavy flamer. 55
10 Tactical Marines: meltagun; multi-melta. 160
1 Land Speeder: multi-melta; heavy flamer. 70
1,000 points
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