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Made in gb
Regular Dakkanaut





Hey

Had a few questions as im trying to tailor my allied inquisition list. Had a few questions and want to see if im missing anything.

Are Jokaero completely overcosted and just not worth it?

What is the best melee unit, or wargear loadout, i like Arco flags but im guessing some will disagree. Are Death cults vastly superior or an acolyte loadout? maybe Crusaders? you tell me

The priest buffs seem very strong and i want to include one, am i wrong in this? also if you have two do they stack? i cant find an answer to this.

Daemonhosts..... Rubbish? I love the point costs and i love the abilitys but iv heard they arn't worth it, is this mainly due to the fact you can't rely on rolling what you really need?

Psykers... I take it these wouldnt be worth it since im trying to get the whole squad into combat, there power is assault though right, would fitting 3 of them be a waste?


Also a slightly unrelated question , put a Jokaero in a Land Raider and it can disembark, fire a heavy flamer and then charge? im getting muddled between a few rules....

Thanks
   
Made in us
Legendary Master of the Chapter






Oh boy.

I like jokaeros, they are the right kind of random and fun. and for its cost i think its worth it (a las multi hF on request? how can you say no?)

Best melee id say a mix of DCA and crusaders. power weapons galor.

daemon hosts are meh.

psykers in there own shooty squad in a chimera is nice. though shove a spare acoylte in case of a perils.

What kind of a weapon is a heavy flamer? (that is your answer)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Ship's Officer





Reading, UK

 Elgrun wrote:

Also a slightly unrelated question , put a Jokaero in a Land Raider and it can disembark, fire a heavy flamer and then charge? im getting muddled between a few rules....
I can at least answer this one and you're right, there are quite a few rules associated with the answer.

You may fire a heavy flamer after disembarking. The 'heavy' in the name doesn't actually apply to the rules of the weapon, it's weapon type is 'assault' (note: you could fire a 'heavy' type weapon as well—provided it wasn't a blast or template weapon—but it would resolve as a snap shot). For the same reason ('assault' weapon), you may also declare and attempt a charge in the assault phase following the shooting phase in which you fired the Heavy Flamer.

You may assault after disembarking from a Landraider because it has the special rule 'assault vehicle.' Unfortunately in this edition, if the vehicle does not have 'assault vehicle' rule you may not disembark and assault even if it remained stationary. Open-topped vehicles are the only exception but that is because I believe they have the 'assault vehicle' rule by virtue of being open-topped (someone might be able to correct me there).

Hope that helps!

DoW

"War. War never changes." - Fallout

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Made in gb
Prophetic Blood Angel Librarian




An ordo xenos inquisitor with hammerhand and rad granades and a priest will give you fearless, reroll to hit on the charge, reroll to wound on a ld roll of 10, +1s and -1t for the opponent... oh and force sword attacks. Cheapest buffs for 95pts you will ever find. Compare that with a 100pt BA chaplain who allows rerolls to hit on the charge...
Put the inquisitor and priest in a unit with 5 DCA and you now have 20 ws5 I6 st6 (effectively) ap3 attacks rerolling to hit and wound from just those 5 models. Add in another priest for the reroll on armour saves with 5 crusaders and you have 5 tanking models with a 3++ reoll (and st5 ap3 attacks to boot, well - effectively st5)
LRC for protection and you are rocking one of the most lethal assault units in the game. 525pts with psybolt ammo chucked in for the raiders hurricanes and assault cannon.


Automatically Appended Next Post:
10pts more for the multimelta since you will be in enemy territory anyway.

This message was edited 1 time. Last update was at 2014/02/03 23:32:08


 
   
Made in gb
Regular Dakkanaut





Thanks so parking 1 or 2 in your Warband when your in a Land Raider, you could do some decent softening up just before a charge then!

Actually just noticed the 5++ on Assassins... seem they really do take the cake compared to Arco Flags.


Automatically Appended Next Post:
Poly Ranger wrote:
An ordo xenos inquisitor with hammerhand and rad granades and a priest will give you fearless, reroll to hit on the charge, reroll to wound on a ld roll of 10, +1s and -1t for the opponent... oh and force sword attacks. Cheapest buffs for 95pts you will ever find. Compare that with a 100pt BA chaplain who allows rerolls to hit on the charge...
Put the inquisitor and priest in a unit with 5 DCA and you now have 20 ws5 I6 st6 (effectively) ap3 attacks rerolling to hit and wound from just those 5 models. Add in another priest for the reroll on armour saves with 5 crusaders and you have 5 tanking models with a 3++ reoll (and st5 ap3 attacks to boot, well - effectively st5)
LRC for protection and you are rocking one of the most lethal assault units in the game. 525pts with psybolt ammo chucked in for the raiders hurricanes and assault cannon.


Automatically Appended Next Post:
10pts more for the multimelta since you will be in enemy territory anyway.


Whats giving the re roll to wound? hammerhand? i thought that was +1 str? This inquis im using is Hector Rex, mostly just for fluff reasons / glory factor and i don't believe he has Hammerhand... or Rad grenades.. he does have Psyk-out Grenades however and the Holocaust power which he can assault after using it if im not mistaken.

Oh and for Land Raiders, i was thinking of Redeemer with Psyflame, S7 AP3 sounds better if your going straight to assault or am i wrong. Torching them with that then the Jokaero's, then the large blast Holocaust power would be interesting. Incidently, you could only angle the Redeemer so you could hit a unit with just one of the Flamestorms?

This message was edited 1 time. Last update was at 2014/02/03 23:49:35


 
   
Made in us
Daemonic Dreadnought






Priests have to use their own ld7 to pass an aof. The aof allows the squad to reroll wounds or saves

Priests also come with built in hatred and fearless

CC henchmen are a powerful but difficult to use cc unit, or an easy to use dakka unit. I'm more fond of the dakka.

Orange apes belong in dakka units instead of choppy ones.

This message was edited 1 time. Last update was at 2014/02/04 11:22:31


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in de
Regular Dakkanaut



Berlin

 schadenfreude wrote:
Priests have to use their own ld7 to pass an aof.

That is not true. They use the highest leadership.

I've recently run a mob of nine priests in a LRC with a grenade-Inquisitor and they demolished everything in their path.
I used 2-3 to get the two support hymns off and then let the rest of them got to town with smash attacks. Was pretty brutal.
   
Made in us
Ship's Officer





Reading, UK

Mutter wrote:
 schadenfreude wrote:
Priests have to use their own ld7 to pass an aof.

That is not true. They use the highest leadership.
I'm afraid I don't have access to the codex right now but I would double-check that.

IIRC, Priests can use the highest leadership in the unit provided that model also has the acts of faith rule. If they're the only one, then they must use their own leadership.

Can someone else shed some light on this?

DoW

"War. War never changes." - Fallout

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3000pts
1000pts
2500pts 
   
Made in gb
Prophetic Blood Angel Librarian




Its a leadership test therefore highest leadership in the unit.


Automatically Appended Next Post:
 Elgrun wrote:
Thanks so parking 1 or 2 in your Warband when your in a Land Raider, you could do some decent softening up just before a charge then!

Actually just noticed the 5++ on Assassins... seem they really do take the cake compared to Arco Flags.


Automatically Appended Next Post:
Poly Ranger wrote:
An ordo xenos inquisitor with hammerhand and rad granades and a priest will give you fearless, reroll to hit on the charge, reroll to wound on a ld roll of 10, +1s and -1t for the opponent... oh and force sword attacks. Cheapest buffs for 95pts you will ever find. Compare that with a 100pt BA chaplain who allows rerolls to hit on the charge...
Put the inquisitor and priest in a unit with 5 DCA and you now have 20 ws5 I6 st6 (effectively) ap3 attacks rerolling to hit and wound from just those 5 models. Add in another priest for the reroll on armour saves with 5 crusaders and you have 5 tanking models with a 3++ reoll (and st5 ap3 attacks to boot, well - effectively st5)
LRC for protection and you are rocking one of the most lethal assault units in the game. 525pts with psybolt ammo chucked in for the raiders hurricanes and assault cannon.


Automatically Appended Next Post:
10pts more for the multimelta since you will be in enemy territory anyway.


Whats giving the re roll to wound? hammerhand? i thought that was +1 str? This inquis im using is Hector Rex, mostly just for fluff reasons / glory factor and i don't believe he has Hammerhand... or Rad grenades.. he does have Psyk-out Grenades however and the Holocaust power which he can assault after using it if im not mistaken.

Oh and for Land Raiders, i was thinking of Redeemer with Psyflame, S7 AP3 sounds better if your going straight to assault or am i wrong. Torching them with that then the Jokaero's, then the large blast Holocaust power would be interesting. Incidently, you could only angle the Redeemer so you could hit a unit with just one of the Flamestorms?


Reroll to hit comes from the priest.

This message was edited 1 time. Last update was at 2014/02/04 12:51:29


 
   
Made in gb
Regular Dakkanaut







Can say it just says, take a LD test, no specifics.

I cannot find anything that says that you cannot had two priests using two different hymns. I'm looking at number 1 and 3 , so you could re roll wounds, armour saves and invuns all at once?




Automatically Appended Next Post:
P.s. FNP saves wouldn't get a re roll, yet another nail in the coffin of arco flags


Automatically Appended Next Post:

Question, as iv seen someone interpreting it this way.

If you had two jokaeros and rolled a 6 on the table and this got boosted to a 7 would this void the table or would automatically count as a 6?

This message was edited 5 times. Last update was at 2014/02/04 14:16:34


 
   
Made in gb
Prophetic Blood Angel Librarian




Yep sure can... and lots of smash attacks too if you'd like!
   
Made in gb
Regular Dakkanaut





Thing with the smash one if it only affects the priest , who has a guard statline.

One thing tho, give the priest a Eviscerator and Smash, and your str6, with 2D6 armour pen roll, with a re roll, at AP2.
   
Made in us
Legendary Master of the Chapter






They get expensive though,

also a fun one is to give a priest a power maul, Cast emparas strength but do not use smash, gain a ap 2 power maul and wack people in the face at initiative. or use it against vehicles if needed.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Foolproof Falcon Pilot





Dont bother with the melee units. Without transport and the focus shifting towards anti-inf, they will never see combat.

IMO, the best unit is either:
104 points:
6x warriors, 3x plasma gun
Razorback psybolts

or
163 points:
3 servitors plasma cannons, 2x warriors, 1x crusaider
razorback las/plas


"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in gb
Prophetic Blood Angel Librarian




I remember you mentioning that before, it does seem very powerful, especially with hammerhand and rad granades giving them 3 st7 (effectively) ap2 I3 attacks on the charge... having a reroll to wound and hit means even wraithknights have to fear 3 or 4 of these in a squad! If they somehow ever get a charge on one... that would be 9 hits and 5 wounds off 4 priests with power mauls (need a 5th to cast the reroll to wound though). Still exceedingly expensive however.
   
Made in us
Daemonic Dreadnought






 DogOfWar wrote:
Mutter wrote:
 schadenfreude wrote:
Priests have to use their own ld7 to pass an aof.

That is not true. They use the highest leadership.
I'm afraid I don't have access to the codex right now but I would double-check that.

IIRC, Priests can use the highest leadership in the unit provided that model also has the acts of faith rule. If they're the only one, then they must use their own leadership.

Can someone else shed some light on this?

DoW


At least that is how AS priests are worded, and if we are correct only the priests and units from the AS codex have AoF


Automatically Appended Next Post:
Nope, looks like they forgot to specify that in codex inquisition allowing priests to use an inquisitor's leadership, or even ld8 of a henchman.

This message was edited 1 time. Last update was at 2014/02/04 17:11:05


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Regular Dakkanaut





Its a combat discussion, i think there is a shooty one that exists already. That who can out shoot one.

and coming out of a Land Raider

Basically what would be your choice of units in a warband to launch an assault out of a Land Raider, including value of shooting then charging, so Jokaero's with there heavy flamer's scored some points.

Problem i see with power mauls is that your still at a guardsmen statline, I think Eviscerators could do real damage to vehicles though by just combining a Armourbane with re roll.

To above, i cannot see anywhere that the hymms count as a substitute for assault so they can still use them and fight as normal.
   
Made in us
Legendary Master of the Chapter






The reason id avoid the evisorator is simply that it is very pricy

no reason you couldn't take 1, but power mauls are way more cost effective.

Id avoid the jokaero and chuck it into a shooty squad as it seems counter intuitive to increase your charge distance.
Also it provides nothing of use to that squad.

even with guard statlines you should be including the best part of C:Inq, the inquisitor (xeno) with grenades up the wazoo you can make that single squad amazing. rad for -1 T, pyscotrop for fun stuff for EACH unit in that CC, that anti psyker one that could save you against daemon MCs some times. then give em psyker and hammer hand then you start wounding marines on 3s with BASE guard stats.





 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Prophetic Blood Angel Librarian




And thats without a powermaul!
   
Made in gb
Regular Dakkanaut





Reasons i could see for jokaero tie into those shots just after disembarking, a 12" inch range upgrade could help combi-melta's use there one time shot to hit something that could otherwise be out of range, and maybe i need clarification on this but it would affect the melta rule?

The armour save one will bump the priests and the Assasins up to a 4+ , not very useful i guess but still, it would bump any acolytes in power armor to a 2+.

The rending one, i take it this would let heavy flamers rend? I need to track down the flamer rules or someone can save me 5 mins and tell me if this is possible, if so sounds like a huge buff.

5++ , sadly most of the units have a invun, priests actually have a 4++ base, this would only help the acolytes.

The double roll, what more can be said, 2 of the above sounds fun.

Again im not saying theres a right answer , trying to play devil's advocate and put forward that Jokaero's could potentially be very useful.

Anyone want to clear up the melta/jokaero range buff query and the rending heavy flamers, would be appreciated. Assume you know what i mean, i don't think im allowed to just copy paste from the codex.
   
Made in gb
Prophetic Blood Angel Librarian




Not at hand atm (phone broke and haven't re downloaded it yet.)
However, I would much rather prefer the damage out put of 3 DCA and the buffing of a priest for the points cost of 2 joekero.
But I can see where you are coming from.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro



Buffs melta range and makes the flamer rending yes. For a combat unit, one jokaero is where its at.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Regular Dakkanaut





yeah and the melta rule would take effect, or would the half range only take affect for the base range unbuffed. I cannot see a reason why it woudnt be lengthened , fluff or otherwise but i can see someone being called into judge, and declaring you roll a dice to decide.....
   
Made in gb
Prophetic Blood Angel Librarian




The rule for melta is half range of the weapon. Unless it says otherwise, if the wepon range is buffed to 1000" then the melta range is 500" as that is now the range of the weapon.
   
 
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