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2014/02/04 02:43:49
Subject: 1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
So this one's a bit longer than the last one. We tried to be a bit more descriptive when it comes to what happened on a turn by turn basis. I couldn've tightened it up a bit more but I want to keep the casual pace. So ya, it's a bit long but by all means skip ahead if you don't want all the inital info.
I'd say the main reason LUTNIT lost was all the deepstriking. At the start of the battle report he said he'd try and play more defensively after our game, but then he put 7 units in reserve to deepstrike. He essentially only kept 2 scoring units in his backfield when he had 2 of the 3 objectives, making it extremely hard for him to defend against Crabz' rush. Also I'm not too sure why LUTNIT dropped the large units of broadsides unless it was to have a fresh list or possibly MSUs; I get that centurions can remove units at a time, but one lascannon can do the same thing with units of 1.
5,000 Raven Guard 3,000 Night Lords
2014/02/04 09:09:50
Subject: 1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
I liked the explanation how you all ruled on terrain. Made sense and I do think that can add additional depth to the movement phase. It was kind of refreshing to see terrain played that way as opposed to monstrous creatures with their toe in 'area terrain' to get the cover save. Nice change of pace.
Great looking models all around with very cool terrain.
All in all a well done report. Thanks for sharing.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
2014/02/04 15:30:07
Subject: 1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
Thud wrote: Handy tip for when shooting at Centurions with a bike in the front: focus fire.
Nice report, though.
It only works if they're not in cover, otherwise that's a pretty handy trick
As I read the Focus Fire rules (on p. 18-19), that's not the case. The Captain had a 4+ cover save due to the WSCT, and the Centurions would have either a 5+ or no cover save from the Riptide. Focus Fire on 5+ or worse, job's a good'un.
"The Emporer is a rouge trader."
- Charlie Chaplain.
2014/02/04 16:50:54
Subject: Re:1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
Great game fellas. I am really enjoying these. They are played competitively but with the "right" spirit. Really agree with your house rules for terrain.
Fantastic looking armies, great terrain, but you guys need some nice objectives and a megamat or some such. You look at your really nice batrep and it is the only place you guys haven't shown off your skillz.
I would agree that the Tau lost mostly due to a low presence on the table. If he would have started more units on the table the reserves rolls wouldn't have mattered. The "Deathguard" army also didn't have the long range firepower to out range and out gun the Tau.
Does the SM player have a stormraven? Dropping the centurions out of one when it comes on can be a really brutal combo. It really helps them become MVP units.
2014/02/05 02:09:25
Subject: Re:1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
Skimask Mohawk wrote: I'd say the main reason LUTNIT lost was all the deepstriking. At the start of the battle report he said he'd try and play more defensively after our game, but then he put 7 units in reserve to deepstrike. He essentially only kept 2 scoring units in his backfield when he had 2 of the 3 objectives, making it extremely hard for him to defend against Crabz' rush. Also I'm not too sure why LUTNIT dropped the large units of broadsides unless it was to have a fresh list or possibly MSUs; I get that centurions can remove units at a time, but one lascannon can do the same thing with units of 1.
It kept me from making a move on his line with my dev centurions. But ya, I agree too many units in reserve and the xv9's have their uses but I think more crisis suits would be better.
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Thud wrote: Handy tip for when shooting at Centurions with a bike in the front: focus fire.
Nice report, though.
RAW it would seem you are correct
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Flarack wrote: Nice and smooth, but guys, you got that beautiful painted armies on a decent table with... poker chips as objectives? That is terrible
None the less great report!
We used to play with 60mm themed ones but they're too 3D and are generally too big, might consider using them for narrative stuff.
I liked the explanation how you all ruled on terrain. Made sense and I do think that can add additional depth to the movement phase. It was kind of refreshing to see terrain played that way as opposed to monstrous creatures with their toe in 'area terrain' to get the cover save. Nice change of pace.
Great looking models all around with very cool terrain.
All in all a well done report. Thanks for sharing.
Thanks dude Yeah we're not big fans of riptides and wraithknights existing in a different universe than anything with terrain rules. Similarly we're not fans of ground vehicles moving to impossible locations, always good to be on the same page when it comes to terrain.
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Red Corsair wrote: Great game fellas. I am really enjoying these. They are played competitively but with the "right" spirit. Really agree with your house rules for terrain.
A+
It helps that we're regular opponents so we're very used to eachother. We've always really welcomed true line of sight and less and less abstraction when it comes to movement. It's a bit more involved but it makes for better tactical play.
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ansacs wrote: Thanks for sharing the batrep. Very nice.
Fantastic looking armies, great terrain, but you guys need some nice objectives and a megamat or some such. You look at your really nice batrep and it is the only place you guys haven't shown off your skillz.
I have an arid grass mat but those tend to take longer to setup to a good standard because you really need to lay down roads to make them work visually. I'll likely setup the arid mat for the next game.
The thing with nice objectives is they can interfere with movement and model placement. The poker chips are nice and flat and the red really pops which makes it easier to see the objectives regardless of distance from the camera. I do have some nice objectives on 60mm but they'd blend in too easily, more likely to see those if we do a narrative game.
ansacs wrote: I would agree that the Tau lost mostly due to a low presence on the table. If he would have started more units on the table the reserves rolls wouldn't have mattered. The "Deathguard" army also didn't have the long range firepower to out range and out gun the Tau.
Does the SM player have a stormraven? Dropping the centurions out of one when it comes on can be a really brutal combo. It really helps them become MVP units.
Yeah I'd love to see LUTNIT just rush me with 15-18 suits, it'd be damn hard to stop. I did have about 4 lascannons so I could send a few crisis teams a turn running, the dev centurions could possibly do the same. I do have a raven but I still haven't painted it yet, hoping to get to it eventually. Might try that in an agressive list.
As to the game, it must be pointed out that LUTNIT really did have some pretty terrible luck on the dice front and I really was rolling insanely well, I made like 4-5 5+ jink saves in addition to a bunch of other bs.
This message was edited 7 times. Last update was at 2014/02/05 03:18:37
Do you play 30k? It'd be a lot cooler if you did.
2014/02/05 03:34:53
Subject: 1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
Skimask Mohawk wrote: I'd say the main reason LUTNIT lost was all the deepstriking. At the start of the battle report he said he'd try and play more defensively after our game, but then he put 7 units in reserve to deepstrike. He essentially only kept 2 scoring units in his backfield when he had 2 of the 3 objectives, making it extremely hard for him to defend against Crabz' rush. Also I'm not too sure why LUTNIT dropped the large units of broadsides unless it was to have a fresh list or possibly MSUs; I get that centurions can remove units at a time, but one lascannon can do the same thing with units of 1.
The 6 broadsides I took before never did much. At 142pts per 2 model unit and only reliably being able to shoot their SMS' it never seemed worth it. For 2pts more I can get 3 crisis suits outfitted with TL weapons and interceptor with plasma, missile, or fusion.
I wanted to try the XV9's again but they are really points heavy on paper and in play. I'm painting my 6th crisis team and 2nd riptide now so the XV9's will see less use.
I wanted a lot of counter attack units to disrupt his attack while still playing defensively but I did put too much in reserve.
The first time I ran the XV9's they where in a unit and met a demolisher cannon. They can't be ID'ed by lascannons or melta guns though as they are T5.
Thud wrote: Handy tip for when shooting at Centurions with a bike in the front: focus fire.
I never thought of that. Will try to give it a shot next time. I'll have to reread the focus fire rules to make sure I do it right.
Crablezworth wrote: As to the game, it must be pointed out that LUTNIT really did have some pretty terrible luck on the dice front and I really was rolling insanely well, I made like 4-5 5+ jink saves in addition to a bunch of other bs.
I know at least twice you had to roll 3x 5+ saves and got 6, 6, 5 both times. I think you passed a larger percentage of your 5+ saves than your 3+ ones.
This message was edited 2 times. Last update was at 2014/02/05 03:36:31
2014/02/05 04:41:28
Subject: 1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
I have some nice IG objectives that are just 25mm bases that are snow/rock with IG bits and gear assembled to look like makeshift graves. They look good and don't take up any real space. You can also do 40mm bases much the same but you need more complex terrain features on the base to take up space.
2014/02/05 19:02:44
Subject: 1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
ansacs wrote: but you need more complex terrain features on the base to take up space.
The problem is features end up being very three dimensional and then you can't move over them and people try and get cover from them, just opens a can o worms.
Do you play 30k? It'd be a lot cooler if you did.
2014/02/07 15:23:33
Subject: Re:1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
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Skimask Mohawk wrote: I'd say the main reason LUTNIT lost was all the deepstriking. At the start of the battle report he said he'd try and play more defensively after our game, but then he put 7 units in reserve to deepstrike. He essentially only kept 2 scoring units in his backfield when he had 2 of the 3 objectives, making it extremely hard for him to defend against Crabz' rush. Also I'm not too sure why LUTNIT dropped the large units of broadsides unless it was to have a fresh list or possibly MSUs; I get that centurions can remove units at a time, but one lascannon can do the same thing with units of 1.
I would have said it was the lack of markerlights...
Skimask Mohawk wrote: I'd say the main reason LUTNIT lost was all the deepstriking. At the start of the battle report he said he'd try and play more defensively after our game, but then he put 7 units in reserve to deepstrike. He essentially only kept 2 scoring units in his backfield when he had 2 of the 3 objectives, making it extremely hard for him to defend against Crabz' rush. Also I'm not too sure why LUTNIT dropped the large units of broadsides unless it was to have a fresh list or possibly MSUs; I get that centurions can remove units at a time, but one lascannon can do the same thing with units of 1.
I would have said it was the lack of markerlights...
With large LOS blockers their effectiveness gets cut down quite fast. Now I agree that having bs4 is great, but the markerlights wouldn't have helped him secure his backfield, which is the main reason he lost
5,000 Raven Guard 3,000 Night Lords
2014/02/08 06:07:30
Subject: Re:1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
Thanks for another great battrep guys. Sorry about the brutal dice there LUTNIT, but HEY thats just 40k in general. Im pretty hardcore into stats and optimizations and playing the odds (as im sure most people are) but every game I find myself yelling things like feth DICE! THATS bs! feth THIS GAME! after the gak hits the fan on one end or the other.
Thanks for the explanation on the terrain house rules in the beginning. I'm a big fan of how you guys house rule and set up your boards, seems like it makes units considered weak by most of the community actually pretty useful.
Lookin forward to the next battrep.
2014/02/10 18:35:39
Subject: 1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)
Thanks for the explanation on the terrain house rules in the beginning. I'm a big fan of how you guys house rule and set up your boards, seems like it makes units considered weak by most of the community actually pretty useful.
Lookin forward to the next battrep.
We try and make the path that units take incredibly important and varied. It makes having jump infantry actually quite useful. If you play all terrain as permeable and allow units to melt right through solid features it really ruins tactical play.
Do you play 30k? It'd be a lot cooler if you did.
2014/02/10 22:48:05
Subject: 1500pts - Video Battle Report - Farsight Enclave vs Deathwatch (white scars)-(fully painted models)