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Made in us
Savage Khorne Berserker Biker





Leesburg, FL

I'm thinking of adding a squad of Havoks to my list with (2) autocannons and (2) missile launchers with flakk missiles. What is your experiance with the flakk missiles? Are they worth it for reliably putting down fliers and FMCs or are they over costed points wise and worthless?

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Sword-Wielding Bloodletter of Khorne





Killeen

Four Havocs with flakk missiles have about a 20% chance of taking down AV10, and about a 7% chance against AV12. This is assuming none of your Havocs are killed, which is actually a safe assumption because they are so ineffective that nobody is going to care about them. Each Havoc with flakk missiles costs more than a terminator, and they don't even have interceptor.

So basically, flakk Havocs are laughably bad AA. I have also used them personally and can attest to this.

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Daemonic Dreadnought





Eye of Terror

I have better luck with Lascannon havocs. My experience with flakk missiles is uniformly bad.

   
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Painlord Titan Princeps of Slaanesh





4 ac is better than any missile flakk.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

But flakk missiles have the skyfire rule, if i were to use autocannons or lascannons i would only be firing at BS1 due to snapshot rules.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Locked in the Tower of Amareo




The single biggest problem is that while flak missiles are actually average AA firepower, the krak and frag modes both suck. And flak costs extra, so you have to buy a crappy weapon to get average AA output.
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

Pick up some dice and roll 4 flakk missiles vs a av12 flyer.

You will quickly find out how poor Str7 flakk missiles are for how much your paying for them.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

sub-zero wrote:But flakk missiles have the skyfire rule

So?

Just run the numbers real quick. Compare 4x lascannons, autocannons, and flakk missiles. Against AV12, the lascannons cause .11 glances and .33 pens, to the autocannons' .22 glances and .22 pens to the flakk missiles' .44 glances and .44 pens.

Yes, the flakk missiles are clearly better than autocannons, which are always rubbish, but against lascannons, the story is a bit more complicated by the fact that lascannons are Ap2. This gives the lascannons .10 vehicle destroyed results to the missiles .07. In this case, a lascannon is BETTER at picking an aircraft out of the sky with a single volley.

As such, the lascannon havocs approach flakk missile havocs in quality against fliers, but then the two vastly diverge from each other. While flakk missiles aren't good against anything but aircraft, lascannons are good against monstrous creatures of all types, and are much better against non-flying vehicles, and can break 2+ saves. Lascannons are always useful, and can even do stuff against fliers. Flakk missiles can do stuff against fliers... and nothing else.

To add insult to injury, they're even more expensive than lascannons...

In any case, if what you want is AA, then ally in some traitor guard, or take a fortification. If what you want is havocs, then stick to lascannons.



This message was edited 1 time. Last update was at 2014/02/05 19:17:18


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Battle Barge Impossible Fortress

4 ac is superior, from what I have seen lately.
   
Made in ca
Monstrously Massive Big Mutant





Canada

If you're going to use a str 7 gun on a flyer, you're better off taking Auto Cannons as they fire more shots. 4 v 8 Id take the 8 all day.

Not to mention it gives you a better and cheaper amount of firepower than the bloody missile launcher, allows you to also have a purpose in game once said flyers are off and destroyed.

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Made in us
Lesser Daemon of Chaos




I love mathammer! So I ran some numbers. The following are percents, rounded to the nearest one percent of getting the result listed a long the top using the shots listed on the left (corresponding to 4 autocannon havocs, a forgefiend, 4 lascannon havocs, and finally 4 flakk havocs). keep in mind that some results overlap with the others so take care when trying to combine these percents in any way. I also did other AV's if anyone is interested but the story is pretty much the same.

vs AV 12: 1hp 2hp 3hp 1pen 2pen 3pen Explode
8 shots at S7 BS1 ap- 37 7 1 20 2 0 4
8 shots at S8 BS1 ap- 50 14 2 37 7 1 7
4 shots at S9 BS1 ap2 38 6 1 29 4 0 11
4 shots at S7 BS4 ap- 63 22 4 38 6 1 7

None of them are ultra promising but one has to factor in cost and use for things other than fliers.

Afterthought: The heldrake with hades will be similar to 4 flakk missles. +1S -1BS will largely even out

[EDIT] table looks horrible, any good way to post better tables?

This message was edited 1 time. Last update was at 2014/02/05 19:32:46


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

GoliothOnline wrote:If you're going to use a str 7 gun on a flyer, you're better off taking Auto Cannons as they fire more shots.

You fire twice as many shots with the autocannon, but you hit four times as often with the missiles.

The end result is that you get twice as many hits against fliers with the flakk missiles than with the autocannons. You're much worse off with the autocannons.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Made in ca
Monstrously Massive Big Mutant





Canada

Maybe my luck has just been favorable as of late.. =/

Everytime I take Flakk-Missiles I miss 1-2 when firing at a flyer (thats hitting on 3s) Where I shoot 8 shots with my autocannons and manage 2-3 6s =/ I can see where the Flakks come in handy being skyfire and all.. But my experience with them simply doesn't follow logic of numbers O.o

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Made in us
Lesser Daemon of Chaos




 Ailaros wrote:

You fire twice as many shots with the autocannon, but you hit four times as often with the missiles.

The end result is that you get twice as many hits against fliers with the flakk missiles than with the autocannons.


This is not true but is a common misconception. It is only true with a large number of shots. Talking about 4 to 8 shots significantly changes your average number. For instance, using averages assuming large numbers of shots you get 4 shots * 2/3 toHit * 1/3 toRemoveHP = 0.89 HP removed on average for 4 flakk. However referring to the exact probabilities above (not assuming large numbers) you'll actually find an average of 1.63 compared to the AC average of 0.68. Well over twice as much!!!


You're much worse off with the autocannons.


This is definitely true, just more so. The real drawback to flakk is the inordinate cost and the fact they in no way help you vs non-flyer targets.
   
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Locked in the Tower of Amareo




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Dakka Veteran




I think it depends on your local meta to some degree. I take two MLs and two ACs on my havocs. Kraks and frags have their uses, and autocannons, while not exceptionally strong, just pour out a lot of shots. I leave the lascannons on my predator, and used to have one on my chosen squad back when those were viable.
   
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Decrepit Dakkanaut





Vallejo, CA

JubbJubbz wrote:However referring to the exact probabilities above (not assuming large numbers)






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Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Lesser Daemon of Chaos




 Ailaros wrote:
JubbJubbz wrote:However referring to the exact probabilities above (not assuming large numbers)







Taking straight averages (i.e. #shots * chance to succeed) is only true for a large number of shots. I argue that 4 is not a large number of shots and the averge number of successes is in fact very different.
   
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Locked in the Tower of Amareo




That just makes outliers more likely to dominate the four rolls. It doesn't change the average at all.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, it just means you have wider deviation bands, it says nothing about the averages.

Small numbers make it less likely that you'll roll the average, but it doesn't change what the average is.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Lesser Daemon of Chaos




Apologies, you guys are correct. What I said about the average is not the case here. The weighted average and the standard average are identical here as you noted.

What I should have said is that the flakk average being twice as high does not indicate that it it is twice as likely to kill the flyer (not that that was what you were claiming). The flakk is indeed more than twice as likely to kill the flyer with 4 havocs of either. 10% vs 4%. The same can be worked out any other desired outcome not just killing.
   
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Decrepit Dakkanaut





Vallejo, CA

... except it's not. Lascannons are still better at causing a vehicle destroyed result (fewer hits, but more likely to cause a penetrating hit and twice as likely to cause a vehicle destroyed result on a pen). Unless you're talking about just hull point stripping to death, which yeah, the flakk missiles are definitely better at.

But this still sort of misses the point. You could either take flakk havocs to slowly peel the paint off of a flier over several turns, or you can have lascannon havocs which are cheaper, nearly the same against fliers, and are good against so much else besides.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Lesser Daemon of Chaos




I was comparing flakk and autocannons. Lascannons have 11% chance. The fact of the matter is that ANY of the weapons only have a low probability to actually kill a flyer in a given turn. The maximum being 11% from the lascannon (almost always explodes not 3HP). The flakk are nearly as likely to kill it in one turn (10% vs 11%) but are much more reliable in taking off HP so that during those 90% times you aren't killing it, you are getting more HPs off. Flakks are much better anti air by the numbers (I enjoy numbers).

That said I pretty well never take them because as you say, they are too expensive and are wasted vs everything but fliers. Lascannons and autocannons strip hullpoints at very similar efficiencies to each other and neither of them have a good enough chance to explode the flier to me to care. Comes down to what I need vs ground targets as to which of the two I choose.

[EDIT] oh and when referring to 'kill' I mean the condition of either 3HP or explodes... this is the tricky part to calculate.

This message was edited 1 time. Last update was at 2014/02/06 00:03:49


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

JubbJubbz wrote:I was comparing flakk and autocannons.

Oh, nevermind then. Yeah, autocannons are rubbish in general, and they're certainly bad here. Were we talking about serious S7 spam like missileside tau or mass tesla, this might be different, but no, autocannon havocs are only really going to shine against DE skimmer spam and not much else.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Yellin' Yoof




UK

Would they be worth taking in the flakk came free with the missile launcher? so 15 points over 25?

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Perhaps. I don't know, though, missile launchers are pretty terrible. Just giving them a free -1S skyfire option doesn't make them suddenly good, it just gives them A reason to take instead of just taking autocannons or lascannons every time.

The problem with flakk missile launchers is the missile launchers. If you could fix the underlying problem, then the flakk part would likely resolve itself.

Like, if missile launchers in general were made 5 points more expensive but upgraded to heavy 2, then paying 30 points per model for what would effectively be an autocannon with skyfire would start to become worth considering.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Devestating Grey Knight Dreadknight




I've just never really worried about being shot at by flakk missiles;1 in 3 will miss, and S7 isn't phenomenal against a AV12 3 hp flyer.
To me, they just seem way too expensive, for the price of 4 you can get the same number of S7 shots but twin-linked and with a 4+ cover save for half your army.

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OK

The biggest thing to remember is that for the cost of a flakk missile you could have bought 2 and a half Autocannons. That pretty much throws away any edge the flakk missiles may have had mathhammer-wise.

Plus Dakka/pt the Autocannon has 6 shots for 1 flakk shot, so it's already equally good at killing flyers.

This message was edited 2 times. Last update was at 2014/02/06 05:37:33




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!!Goffik Rocker!!






Flakk missile has 66.67% to hit a flyer
Autocannon has 1/6 with every shot thus you have 2.78% for 2 hits and 30.56% for 1 hit.

Thus, ac is generally only 2 times worse vs a flyer and has a small chance of 2 hits. And it's often not worse vs ground targets.

Anywayz, i don't think you should rely on erither of them to be a reliable flyer hunter.
   
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Aizuwakamatsu, Fukushima, Japan

 koooaei wrote:
Flakk missile has 66.67% to hit a flyer
Autocannon has 1/6 with every shot thus you have 2.78% for 2 hits and 30.56% for 1 hit.

Thus, ac is generally only 2 times worse vs a flyer and has a small chance of 2 hits. And it's often not worse vs ground targets.

Anywayz, i don't think you should rely on erither of them to be a reliable flyer hunter.


I think your AC math is off, albeit not by much. The AC has a 25/36 chance of getting no hits. It also has a 1/36 chance of getting two. That leaves 10/36 or about 27.78% chance of 1 hit.
   
 
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