500 point marine lists are always a little odd. You are footslogging across the table, so a shooty army is going to do bad things to you before you get into a good rapid fire range. Your sternguard in particular are going to be target one.
I normally say never pay points for a stormbolter. I’ll let this one slide. I also think power fist are overpriced, but will never begrudge one to any son of Dorn. In higher point games Kantor is a fine HQ. At lower points I might stick with a more bare-bones one.
I’d love to see those sternguard step out of a drop pod with a few extra guys. But you have a bunch of close range weapons on a footslogging squad. If you want sternguard I might just run 5 basic guys. Then add the lot you have there to flesh out the squad to full and put them in a transport. If you could scrape up the points for a rhino/razor they might be OK, but points are in short supply in 500 games.
You tac squad is classic, and the scouts are a good camping unit
As to where to go, that’s up to you. The easy answer is a Kantor/sternguard drop list. Buy pods full of sternguard until points/slots run out, and then extra pods to get as many as you can first turn. Another option would be a hybrid drop list. At 1,500 points have 3 pods, and the rest in a long range gunline. There really is no wrong answer. Depends what you like.
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