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Made in us
Fresh-Faced New User




Ok guys so I'm a long time Ork player and although it's a tough book to use right now I want to continue playing what I love. Here's two lists im experimenting with

List 1
HQ
Ghazgkull Thraka
Big Mek w/ PK, Kustom force field, Kustom mega blasta

Elites
5 Meganobz w/ 2 Rokkits
Battlewagon - Deff Rolla, 4x big shootas

Troops
20 Ork Boyz - Nob with PK Rokkit and Big Shoota
20 Ork Boyz - Nob with PK Rokkit and Big Shoota
20 Ork Boyz - Nob with PK Rokkit and Big Shoota

Fast Attack
Dakka Jet - Extra Twin Linked Supa Shoota, Fighter Ace
Dakka Jet - Extra Twin Linked Supa Shoota, Fighter Ace

Heavy Support
Battlewagon - Deff Rolla, 4 Big Shootas
Battlewagon - Deff Rolla, 4 Big Shootas
Battlewagon - Deff Rolla, 4 Big Shootas


List 2
HQ
Big Mek - Kustom Force Field
Big MEk - Kustom Force Field

Troops
20 Ork Boyz - Rokkit and Big Shoota, Nob with PK
20 Ork Boyz - Rokkit and Big Shoota, Nob with PK
20 ORk Boyz - Rokkit and Big Shoota, Nob with PK
20 Gretchin - 2 Runtherds
Deff Dread - 2 additional dreadnought CC Weapons
Deff Dread - 2 additional dreadnought CC Weapons

Elites
30 Lootas

Fast Attack
Dakka Jet - TWin Linked Supa Shoota, Fighter Ace

Heavy Support
3 Killa Kans - 2 Big Shootas, Justom Mega Blasta
3 Killa Kans - 3 Rokkits
3 Killa Kans - 2 Big shootas, Kustom MEga Blasta

Fortification
Aegis Defense Line with Quad Autocannon

This message was edited 1 time. Last update was at 2014/02/06 18:43:14


 
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

I would go with list one because killa kans are horrible now.

That being said i would make Ghazkull a Warboss on bike w/ PK CB Boss Pole. Also theres no real need for 4 big shootas on the BW either give them armour plates(extra armour) or use all the points saved for lootas. Other things i would drop are all the Big Shootas and Rokkits from the boyz squads, the one or two turns you will get to shoot them they probli wont do anything. Also take out 1 boy from each squad and use the points to give your nob eavy armour so when the tank blows he can take some saves. Lastly give your Mega Nobz Kombi Scorchas.

6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in us
Fresh-Faced New User




Good advice thank you
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

Couple of questions.

I'm glad someone seems to like Meganobz; I know I do. That said, why do they have two rocket combis? While it may initially be appealing for some ranged anti-tank, that's not going to do you much good with Ork's abysmal shooting. It'd be best to give them scorcha combis so they can take a few chunks out of a unit before closing / seriously hurt someone who wants to charge them, or else just run them bare. With regards to the battlewagons, four big shootas each is excessive. You generally want to run 1 to avoid immobilized results, but in a list which is just four battlewagons charging forwards I can see 2 per wagon justifiable because they'll each be taking more shots than usual. Dump the saved points in armor plates, riggers, or red paint at your leisure.

I agree with the poster above in drop the rokkit launchas from the Boys squads, but I'd do that and change them into big shootas; not take them out entirely. Even though they'll probably be getting mostly snap shots off while in vehicles (due to moving at cruising speed) their weight of fire and Orks low ballistic skill makes them decent. They'll leave you something to be desired against MEQ, but st5 ap5 hits are nothing to sneeze at for most armies; and any extra casualties inflicted before your boys get to krumpin distance are going to be a huge boon when you have a list so bare-bones with regards to sheer model size.

Why is your Mek so kitted out? Mek's aren't great fighters, basically just being glorified nobz. Giving them anything other than a forcefield and maybe a 'uge choppa (seriously underrated upgrade) has always struck me as a waste. Also, why Ghazgkull in particular? This list is already pretty slim with regards to boys on the table, and he's not helping matters any. With his heavily nerfed Waaagh I'd argue that any benefit he's giving you with regards to closing the gap faster isn't worth the amount of cannon fodder he's preventing you from having. You'd be surprised how effective a trukk or two riding behind the wagons / rounding the far side of the table can be in a list like this.

Anyway, personal notes. I can't really comment on the the Dakkajets, as I don't have a ton of experience with fliers. Not only can I personally not afford to invest in any right now, but my local meta doesn't see many players running any. So the ones that I do encounter I'm able to handle (or at least try to handle) with lootas / grots behind a quad gun. Personally, I run a list very similar to this, and it's my favorite one. It's the one I've come to enjoy the most out of a few I've tried even if it has a couple of holes, so here are my thoughts and opinions on what I've learned from running a very similar army.

Firstly, imho, biker nobz are overrated. While tough as nails and dead killy to boot, they're extraordinarily expensive; clocking in at something like 60+ points a model, even if you're taking a few Uge Choppas over claws. I think they're overrated because we're currently in the age of massed fire-power, which means that most TAC lists are going to be able to bring them down through sheer weight of automatic weapons fire. Leaving you with very few, if any models hitting their lines.. Which will probably see the Nobz (and attached boss) go down to simple weight of attacks, given they'll be hitting the lines way before the other elements of your army. So (while I mean no disrespect) I very much disagree with the above posters suggestion of fielding a random, solo biker boss in a list entirely designed around wagons.

That said about bikers, Warbosses with mega armor are insanely good. Especially with Ghazkull's Waagh nerfed, and slugga + PK no longer granting an additional attack in melee. Stack as many as you can in most cases, usually using just a single HQ slot for a mek with KFF.

Uge Choppas are ugely underrated. I don't have the math on hand, but unless you're facing termies, they're more cost efficient than PKs. Even against general MEQ I believe. That's not to say PK's are bad and that you shouldn't run them, they just took serious hits with challenge and specialist weapon rules. I tend to kit most of the Nobz in my Boy's squads out with 'Uge choppas instead of PKs, with only one or two that are specifically tasked with hunting down 'ard stuff taking klaws. It saves a lot of points, and makes it a hell of a lot less lethal if they have to sit out a round of combat due to being challenged by something that could murder 'em.

In closing, my list is a bit different. Instead of the fliers and Ghazgkull I run a few extra trukks and just go whole-hog ground forces when below the 2,000 double force organization threshold. Fliers will be nasty, but it's my understanding that Ork fliers are pretty awful at bringing down the other race's aircraft, and that's one of their major problems at present. I usually keep the wagons in a very tight cluster with the trunks crawling behind, and flank around them when it gets to be killing time, letting all of the surviving boys charge in as one big wall of Waaaagh. If there are pie-plates of doom the wagons spread out a bit more (but still drive in perfect file to cover eachother's side armor) and the trukks try to zoom up the side of the board with the most cover and tie up some big nasty shooters.

This message was edited 1 time. Last update was at 2014/02/06 20:29:16


   
Made in us
Hungry Ork Hunta Lying in Wait




New York

PK are defently better that uge choppas keep the PK on all nobs and give em eavy armour.

drop big shootas & rokkit they are a waste of points IMO(keep one on the BW).

I would drop a dakka jet and get more lootas(you can never have enough). In fact i like running loota spams and throwing a full squad of lootas in a BW for sweet goodness.

6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in us
Fresh-Faced New User




ok so take 2 or 3 or whatever it is here. With your recomendations I came up with this.

HQ
Big Mek - KFF

Troops
20 Ork Boyz- Nob, PK, Eavy Armor
20 Ork Boyz- Nob, PK, Eavy Armor
20 Ork Boyz- Nob, PK, Eavy Armor
12 Ork Boyz - Nob, Pk, Eavy Armor, Trukk
12 Ork Boyz - Nob, Pk, Eavy Armor, Trukk

Elites
6 Meganobz - Kombi Skorchas Battlewagon - Deffrolla, Big Shoota
20 Lootas

Fast Attack
Dakka JEt - Extra supa shoota, fighter ace

Heavy Support
Battlewagon - Deffrolla, Big Shoota
Battlewagon - Deffrolla, Big Shoota
Battlewagon - Deffrolla, Big Shoota
   
Made in us
Waaagh! Warbiker






I like your new list a lot. It's unfortunate you had to drop the Warboss, he and a group of meganobz FSU.

But other than that the list is seriously killy, and efficiently built. Trukks do go well with wagons, hiding behind them for objective grabbing, and helping out where needed in an assault. Lootas are great. Good list.

4000

1500 W:7 D:2 L:2

WAAAAGH!!!!



.
 
   
Made in ru
!!Goffik Rocker!!






U don't necessarily need deffrollas on wagonz. U actually will have better use of 60 pts saved on them. With new diembarking and pre-measurement rules + the ammount of fast skimmers you won't have any real chances of using deffrollas. And vs stuff like landraiders - you still want to disembark boyz cause if the wagon kabooms - they're wounded on 4+ now and it's easy to explode a wagon when it's up close.

Bigshootas on shootaboyz are alwayz a must-have. Oh and shootaboyz are >> than sluggas atm.

Other than that...personally i like 3 squads of 1 koptas much more than dakkajets but it surely depends on meta. If there are no interceptor or skyfire weapons around and no reserve controls or it's gona apear on board later than enemie's flyers...or u're not facing necrons heavy on vehicles and flyers - dakkajets are not bad.

Lootas are best ranged support cept for lobbas(but they're hs so not gona be used in a wagonspam list) that our codex has. Though, there are many better options if you include allies. Up to you.

This message was edited 2 times. Last update was at 2014/02/11 10:21:56


 
   
Made in us
Fresh-Faced New User




so I have no problems dropping the rollas. I used them alot in my 5th edition list but haven't played them in 6th. So I have 80pts to spare if thats the case. I'll have to figure out what I can do with 80 pts



Automatically Appended Next Post:
I suppose I can reassemble my boys as shoota boys and just add in a bunch of big shootas



Automatically Appended Next Post:
If I lose the dakka jet that puts me at 210pts and thats getting me a megaboss back

This message was edited 2 times. Last update was at 2014/02/11 18:39:34


 
   
Made in us
Fresh-Faced New User




still considering a bunch of things

This message was edited 1 time. Last update was at 2014/02/12 20:18:22


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

I really like your lists, especially the revised one you posted.

My only recommendation would be to split the lootas into smaller squads (as long as you have FOC space).

Another thing you could consider is dropping the Deff Rolla on the MANZ wagon (this one is going to die first). Plus a few Lootas (so they can GTG). For either a MA Warboss, or a 2nd Dakka Jet.

Or Drop 2 Lootas (for GTG), and give the Big Mek a Burna and 'Eavy Armour.

   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

If you skip the deffrollah atleast get the ram, you dont want to end up immobilised.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in ru
!!Goffik Rocker!!






jdroath3087 wrote:
so I have no problems dropping the rollas. I used them alot in my 5th edition list but haven't played them in 6th. So I have 80pts to spare if thats the case. I'll have to figure out what I can do with 80 pts

U still need rams for dt rerolls.
   
 
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