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Inquisitor with hammerhand and forcesword
Inquisitor with rad granades, hammerhand and force sword
Coatez
1x henchman unit inc: (both inquisitors)
3 priests, 2 with powermauls (teq/mc hunters)
6 acolytes with lp & ccw (wound sponges/overwatch fodder)
4 x henchman unit inc: (1 with coatez)
Priest (grants fearless, rerolls to hit on the charge and rerolls to wound 21/36 of the time, all unit wide)
2 Death Cult Assassins (each with 4 st4 ap3 I6 WS5 attacks)
6 acolytes with lp & ccw (wound sponges/overwatch fodder)
4 x Landraider crusader inc:
Multi melta and psybolts (6/12 st5 ap5 tl, 4 st7 ap4 tl rending and 1 mm shots)
1 x Landraider redeemer
Multimelta
2000pts.
All tucked away in av14 armour. Can ignore most flyers but if they are carrying troops PotMS can be used on the assault cannons giving 20 tl st7 shots against any flyers. Otherwise PotMS can be used on the multimeltas to help take down mech, the rending st7 assault cannons can help with this. If facing podding melta the squads can bubble wrap, have the 4pt models take the melta shots then either assault the melta units next turn or get back in the raiders. Anyone who wants to get close to assault the raiders exposes themselves to 5 assault squads. Gun line armies can be charged, survivors end up in a gun battle with the raiders. Vanquishers would prove a problem as would prism cannons. These along with fragile walker/vyper units would be target priority number 1. Silvertide necroms would prove to be a problem but they wont be able to stand up to the assault factor hopefully (necrons are always paper to the rock of av13/14 mech builds though). The multiple priest squad has priests with 4 attacks at st 10 ap2 initiative rerolling to hit and wound, or 8 st 7 ap2 initiative attacks rerolling to hit and wound, the opponents unit will have -1t. If taking too many casualties the inquisitors can join another unit for st6 DCAs.
Hard to crack?
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