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![[Post New]](/s/i/i.gif) 2014/02/07 19:22:10
Subject: Screamers of Tzeentch Turbo-boost Attack
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Rampaging Carnifex
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I recently played a game of Tyranids vs Daemons. This was our first time playing the codex of our respective armies so naturally a few things confused us but it was a fun game overall. He was using his Screamers in a way that didn't seem correct but I couldn't find a rule to say that it was wrong...
1. Screamers have a rule that allows them to hit units as they turbo-boost over them. He turbo-boosted forward just enough of my termagaunt unit to pass over exactly 1 model in my unit then slingshot back and ended his move only a couple inches from where he started. Then claimed that this was considered moving over my unit and therefore hit them with the Screamer's ability. Are jetbikes able to turbo-boost forward and backwards and land close to where they started and still be considered to have moved 24"?
2. Also, the Screamer's ability reads that it deals d3 hits per Screamer model to the unit. Do you roll a d3 for each model or roll 1 d3 for the entire unit and multiply that by the number of models?
3. Wound allocation is clearly stated that it is done from the direction of where the Screamers are after they finish their move. What if the Screamers only pass over a single model in the unit? Does only that model get hit or can the entire squad get wiped out because one lone termagaunt decided to stick his head out?
4. Do I get cover saves and does line of sight matter?
5. Can this hit multiple units in the same turbo-boost and if so, do you roll d3 attacks for each unit?
I ended up just piling my gaunts into his Screamers for most of the game so they only got 1 turn of their turbo-boost shenanigans but it seemed like a very confusing rule.
Thanks!
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![[Post New]](/s/i/i.gif) 2014/02/07 19:26:58
Subject: Screamers of Tzeentch Turbo-boost Attack
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Longtime Dakkanaut
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1. its not faqed but RAI I would play it like dark eldar blade vanes as it is the same type of attack. You mark where the unit began its move, and where it ended its move. You pick a unit as the target that is in a line between those two points. A line is defined mathematically as the shortest distance between those two points.
2. It does d3 hits per screamer. If there are 9 screamers, the unit would take 9d3 hits
3. The entire unit can be wiped out even if only one model is passed over. There is no range of the attack so the whole unit is in range if its able to be targeted.
4. Line of sight does not matter. There is nothing disallowing cover saves.
5. 1 unit of screamers can only choose 1 unit to hit per turboboost.
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This message was edited 1 time. Last update was at 2014/02/07 19:27:19
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![[Post New]](/s/i/i.gif) 2014/02/07 19:30:39
Subject: Re:Screamers of Tzeentch Turbo-boost Attack
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Rampaging Carnifex
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I see. The RAI version makes sense. Hopefully the FAQ follows this ruling.
Thanks for the clarification.
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This message was edited 1 time. Last update was at 2014/02/07 19:30:59
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![[Post New]](/s/i/i.gif) 2014/02/07 22:14:55
Subject: Screamers of Tzeentch Turbo-boost Attack
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Monster-Slaying Daemonhunter
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While the "RAI" listed might make sense to some folk, it's certainly anti-RAW. Jetbikes have no restrictions on what direction they turbo-boost, or where they end up relative to where they began. Some units might have individual restrictions on special attacks, but Screamers follow only the rules in the BRB when it comes to turbo-boosting, and their special rule makes no changes to how they turbo-boost. What your opponent did was perfectly legal, and a decent tactic to use with Screamers.
In additinon, with the new Tyranid book, Daemons have enough nerfts thrown at them. Give the guy a break, let him kill your five 'gaunts.
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![[Post New]](/s/i/i.gif) 2014/02/08 00:54:39
Subject: Screamers of Tzeentch Turbo-boost Attack
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Fixture of Dakka
Vanished Completely
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Elric,
It is directly related to a Frequently Asked Question along the same lines, asking how you plot if the model has 'moved over' another when it makes U shapes and other unusual pathways. The answer was to draw a line between the start and end position of the unit in question and use that as the path the unit traveled. Unfortunately I can not verify which Frequently Asked Question it was in, but I am leaning towards Dark Eldar, so you might need to dig around for it. It could also be argued that just that one type of 'pass over' attack is limited in such a fashion, but it would be very unusual that this process was coined just for one unit.
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![[Post New]](/s/i/i.gif) 2014/02/08 01:20:50
Subject: Screamers of Tzeentch Turbo-boost Attack
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Dakka Veteran
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Dark Eldar are basically the odd man out, now. The rule in their codex has not been repeated, and there's quite a few "move over" attacks floating about these days.
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