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Made in us
Been Around the Block




I am building a list for an upcmoing tournament and I just can't decide what to bring that can sit back on the home objective. I knw most people prefer blobs but I want my troops to be able to do something outside of going to ground in mass until the end og the game. Maybe there are betters way to build them. What do you Imperial Guard players reccomend for home objective scoring units?
   
Made in gb
Is 'Eavy Metal Calling?





UK

Lascannon platoons seem to be the answer you're looking for. Capable of doing damage at range as well as remaining out of range of most enemies. They can also GTG if needed; with GBITF they can get a 2+ cover behind an ADL.

 
   
Made in us
Been Around the Block




Yeah I had thought about bringing these at one point but I am still not entirely sure how platoons work? Will the heavy weapons teams be in the same unit as my PCS and Infantry squads? Or do they stand on their own, because if they were alone they would be significantly less survivable.
   
Made in gb
Is 'Eavy Metal Calling?





UK

In platoons, you have 2 ways of getting Heavy Weapons. You can take them as separate Heavy Weapon Squads, consisting of 3 teams as a separate unit, or take 1 team per Infantry Squad. In the latter setup, you can then use them with other IS as part of a blob. This makes them more survivable, better at taking orders, and less likely to run. Something like:

PCS, 4xFlamer: 50

PIS, LC: 70
PIS: LC: 70

Is a nice cheap backfield objective holder capable of throwing around some nice LC shots and great on defence with the 4 flamers. Add in an ADL and you've got a nice solid objective sitter. Add in another LC IS for more firepower if point/preference allow it.

 
   
Made in us
Been Around the Block




Not a bad idea. I think I may give the IS heavy weapons a try. In the past I have tried to do this with vets behind and aegis and while they were hard to kill with the 2+ cover save when going to ground, I can't imagine they would have held up at all vs CC or ignores cover shots. This is a much better option if you’re just sitting on an objective. The LC's won’t be BS4 but definitely more resilient. Would you say that getting more than 3 infantry squads for more LC's is overkill? Also, are there any other weapons I should consider taking in each IS or is just LC's the way to go?

This message was edited 2 times. Last update was at 2014/02/07 23:46:24


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

SitNW conscripts.

They are a permanent scoring unit, so long as you place an objective within 9" of your table edge. Nothing else in the guard codex can hold home objectives even remotely as well.

As for what to give the platoon that you're required to take with them, then yeah, I'd stick to lascannons. Melta or plasma if you've got the points.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in us
Been Around the Block




Good advice so far, thanks. Also, if I issue an order on an IS, do all other IS in the same platoon get the order as well or just the individual IS of 10. Furthermore, do I have to blob all IS's in the same platoon or can I combine IS's into different blobs or none at all?

Sorry, I am not sure what NW Conscripts are. What makes them so good at holding objectives?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Orders are issued to units, not platoons. Only the actual squad that you target can receive the order. And no, you don't need to blob everything up into a single blob. If you had 5 infantry squads in a single platoon, you could leave one out, and have two blobs of two squads each, or whatever.

As for send in the next wave conscripts, I'll link you here


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

'Send In the Next Wave' is a rule you can buy for conscript squads if you've brought Commander Chenkov, and it allows them to be removed from play at the end of any turn (or if they are killed) and respawn on your board edge the next turn. Ailaros is right, they do guarantee you a home objective. However, they are expensive once you've brought Chenkov+the upgrade, so I'd leave them out under 1500+ points, as they don't really do much else. Some love them, some hate them, so your mileage may vary.

As for getting more platoon infantry, it's certainly an option, as LC infantry squads are a great asset. I only suggested the minimum as I got the impression you were going for the minimalist option, but expanding (and even getting 2 blobs of 20) is certainly valid. Every squad is basically a 10-wound lascannon.

As for your fears over CC, I'm afraid I've not got much to offer there, as pretty much anything in the codex will fold in CC. This is why you throw the flamers on the PCS, so that whatever does break through gets flamery justice the next turn. Due to 4 templates and the wounds that can force, it works equally well against Ork hordes or Space Marines Terminators. Throwing flamers on the IS can work as a small charge-deterrent, but I find them more worthwhile on aggressive blobs.

Just to clarify on orders, they are issued to a squad, so if you blob then the whole blob benefits.

 
   
Made in us
Boom! Leman Russ Commander






a decent one s a vet squad with Harker and camo, either a las cannon or autocannon to match the the big gun with the wall anda f flaer to defend against assaults behind an ADL (commissar lord attached to man the gun.
You get the 2+ cover save without having to go to ground, a good command bubble and good firepower.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in us
Been Around the Block




Well, from everything I am hearing I will definitely give platoons a shot. They sound like they are just what I'm looking for. I have always overlooked them because on paper the Veterans seemed so much better with their different doctrines and BS 4. What I am thinking is that I will have at least 3 or 4 IS's with a LC in each one, all blobbed together so that a single order will take effect on all of them. That way I can still call an order on my other troop choice (vet squad). Thanks guys. I can't wait for the new Codex to see if we get even more options for scoring units but for now I think this will serve me well.

Also, forgive me for asking yet another newbie question but just to be clear, you cannot blob or unblob the squads during the game correct? Don’t you have to choose how they deploy and keep them that way?

This message was edited 2 times. Last update was at 2014/02/08 13:14:53


 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Yep, you can choose to blob or not only at deployment. So you don't declare it on the list (giving you the choice), but once the game starts they are stuck how you put them. As a final note, always blob in KP missions, otherwise you're just throwing away VP on 10-man units.

I wouldn't say Veterans are necessarily better than platoons, but they fulfil a different role. You can throw down far more platoons than vets, but lose versatility and sheer firepower. Both are great, it's just a matter of preference. I personally like a healthy mix of both, with usually 2 30-man platoons and a couple of vet squads.

 
   
 
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