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Made in ca
Food for a Giant Fenrisian Wolf




I'm a long time Space Wolf player, just about to buy 6th ed (was out of the hobby for a while). I have the current codex for SW since it obviously has not been updated since 6th edition. However, I did notice a new SM codex. Do I actually need this? Is there anything of use in it? Or can I legally play in a GW store with just my SW codex? It's a difference of about $60, so if it's not necessary, I see no point in buying it. Anyone had this experience (I'm looking at you Blood Angels players!)?

Thanks for any info.

San
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Space Wolves have not had a new 6th book yet, it is rumoured, but not confirmed, for later in the year, so all you need for now is the 6th rulebook and 5th Codex.

The Space Marine book is for Codex chapters, there's nothing in it relevant to SW

This message was edited 1 time. Last update was at 2014/02/09 04:18:26


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Made in gb
Stubborn Dark Angels Veteran Sergeant






SW in 6th are correct to use the codex from 5th.

It still stands up fairly well, and has many powerful units (Runepriests/ greyunters/ longfangs).

The only problem is anti air, because at the moment you have nothing.
   
Made in ca
Food for a Giant Fenrisian Wolf




Can't Long Fangs with missile launchers be used as anti air?
   
Made in es
Fresh-Faced New User




San Sebastian

san wrote:
Can't Long Fangs with missile launchers be used as anti air?


Yes, the problem is you are still hitting on 6s so maybe a 5 ML long fang unit with prescience might get a flyer down.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






san wrote:
Can't Long Fangs with missile launchers be used as anti air?

They don't get flak missiles if that is what you are asking (although tbh I wouldn't bother, flak missiles are overpriced and don't give you interceptor, which gives you no protection vs heldrakes).
   
Made in ca
Food for a Giant Fenrisian Wolf




So what do SW use as anti air then? Do I just deploy my own speeder squadron and dogfight? lol
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

BA player, i use my 5th ed just fine, if your army has no 6th dex theres no reason you cant use a 5th

 Azreal13 wrote:
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Made in gb
Stubborn Dark Angels Veteran Sergeant






Curse words mostly. Landspeeders also only hit flyers on 6's.

Really, if you have flyers in your area, then you need an aegis quadgun. If that isn't enough then allies are the way to go.
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Aegies defence line with quad gun manned by long fangs helps allot.

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Made in ca
Commander of the Mysterious 2nd Legion





I know I'd be fine with house ruling flak missiles onto longfang squads for 20 points

Opinions are not facts please don't confuse the two 
   
Made in nz
Heroic Senior Officer




New Zealand

BrianDavion wrote:
I know I'd be fine with house ruling flak missiles onto longfang squads for 20 points


I think most people would be fine with this, just pay the standard flakk missile price for your guys and no sane person will object really.
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

san wrote:
So what do SW use as anti air then? Do I just deploy my own speeder squadron and dogfight? lol

Use your rune preists abilities to help keep flyers away (tempest wrath I think) and beyond that, if you can afford to pour as many rounds as you can into it and hope it goes down.

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Made in gb
Stubborn Dark Angels Veteran Sergeant






BrianDavion wrote:
I know I'd be fine with house ruling flak missiles onto longfang squads for 20 points

I'd be fine with flak missiles for 20 points, but if you use the going rate, then its 10 points per launcher, so it should be 50 points for a longfang squad (too much imo), especially considering they don't have interceptor).
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Well... flakk missiles are pretty crappy, though. Do SW have access to divination? Prescience on a regular long-fang squad would probably work fine. That or just ignore the fliers and focus on the ground game.

In any case, to the OP's question, no, you don't need the SM codex to play space wolves. It's stand-alone, not a supplement.


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Made in gb
Stubborn Dark Angels Veteran Sergeant






They can get divination, but they have to lose their wolf powers to get it. I would say most times its worth it, it depends how badly you need that big cheesy JotWW to remove necrons and orks.
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

 Big Blind Bill wrote:
They can get divination, but they have to lose their wolf powers to get it. I would say most times its worth it, it depends how badly you need that big cheesy JotWW to remove necrons and orks.


and nids, and tau and guard and really anything its all just dice rolls. Seriously use the Codex standard abilities if you need to keep JOTWW and use Tempest's Wrath so skimmers, jump infantry jet bikes and deep striking units trying to get near take both dangerous and difficult terrain checks no matter what

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Made in gb
Brainy Zoanthrope





You can use the Aegis line or allies to bring a little skyfire into your list using maybe the core SM codex if you wanted to keep it pure marines.

For some reason I don't think Death from the Skies gave them access to Stormraven/Talon but picking one up as allies is easy enough if you find you like them.

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Try: http://40kwyrmtalk.blogspot.co.uk/
It's more of the same. 
   
 
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