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2014/02/11 22:47:50
Subject: Re:Kharybdis Assault Claw - Who can Take it?
Except that if you run units without the "40k approved" stamp, it's perfectly reasonable for your opponent to decline a game because they haven't prepared for whatever shenanigans FW tries to pull off during this week's "let's write a unit with rules that don't even make sense and charge hundreds of dollars for it" flavor. I personally don't like arguing about vaguely written rules when our different interpretations can mean the difference between winning and losing.
I'm not a WAAC player by any stretch, but there are some very basic things FW messes up and causes people to argue about incessantly. Case in point: the old dreadclaw rules.
You do realize that your exact same words also describe Games Workshop in general and all of its games?